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cod5_backlot Call of Duty: World at War : CoDWW MP Mapping pretty much , yes ! one at a time , but i'd be more worried about re-texturing and modelling have fun ... [more] |
14 | 1700 | Nov 21, 2008 07:28 pm by [DVDF]BlackJack ![]() |
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uh prefabs? Call of Duty: World at War : CoDWW MP Mapping hi Rasta do you have the "mp" folder in the /_prefabs that contains all the gametype , vehicle and destructibles stuff ? i dont really care about the other prefabs but that one's kinda important but doesnt seem to be there unless i completely missed... [more] |
18 | 2383 | Nov 21, 2008 04:53 pm by [DVDF]BlackJack ![]() |
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update zone files?????? Call of Duty: World at War : CoDWW MP Mapping im having the same problem with not being able to generate a missingasset.csv tried everything still no joy but if you copy and paste this into your levelname.csv in the /zone_english file it should atleast remove the gun from your face Quote: cha... [more] |
21 | 3852 | Nov 21, 2008 02:45 pm by [DVDF]BlackJack ![]() |
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2 w@W mapping problems Call of Duty: World at War : CoDWW MP Mapping thx for the reply but i tried what it said in the wiki (was my first point of call ) and still no joy , i have my levelname.csv but it doesnt generate a missingasset.csv no more how i run the map or what console commands that are outlined in the wiki ... [more] |
3 | 893 | Nov 21, 2008 10:47 am by [DVDF]BlackJack ![]() |
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2 w@W mapping problems Call of Duty: World at War : CoDWW MP Mapping lo all installed the mod tools , run fine noe errors etc i know its early day's but so far ive got 2 main problems so far :( 1. cant update the zone file , it wont create a missingassets.csv tried starting the map with developer on tried... [more] |
3 | 893 | Nov 21, 2008 10:20 am by [DVDF]BlackJack ![]() |
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cant select brush face ? Call of Duty 4 : CoD4 MP Mapping thx for the replys , but thats what i meant , ctrl/shift left click doesnt work ! cant seem to make it work either , i can make a brush, texture it but cant select the individual faces like say for a decal doing my nut , no error , radiant is wo... [more] |
7 | 2235 | Aug 6, 2008 04:48 pm by [DVDF]BlackJack ![]() |
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cant select brush face ? Call of Duty 4 : CoD4 MP Mapping lo all not new to radiant but recently bought new pc , installed radiant , everythign run's fine , have textures but cant select brush faces ? any ideas ? (little rusty , havnt mapped for awhile) .net 2.0 installed shader model 4.0 card rad... [more] |
7 | 2235 | Aug 6, 2008 03:18 pm by [DVDF]BlackJack ![]() |
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Custom Texture Problem Call of Duty 4 : CoD4 MP Mapping having same problem cant be bothered to re-install and stuff so just gonna wait/hope for a fix... [more] |
49 | 2444 | Feb 8, 2008 07:29 pm by [DVDF]BlackJack ![]() |
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"Max cells exceeded" Call of Duty 4 : CoD4 MP Mapping it could be that you have to many structural brushes in your map , select a brush , right click 2d window and select detail , see id that helps :) anything that isnt needed for portalling basically can be made a detail brush except terrain ... [more] |
3 | 1804 | Jan 24, 2008 02:48 pm by [DVDF]BlackJack ![]() |
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New error ! please help Call of Duty 4 : CoD4 MP Mapping ok , i worked out a work around this problem , i dont know if this is the best thing to do so follow at own risk !! locate your cod4.prj file in bin/ right click , select open with , and select cod4 radiant to open it this worked for me and every... [more] |
3 | 1530 | Jan 19, 2008 03:52 pm by [DVDF]BlackJack ![]() |
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New error ! please help Call of Duty 4 : CoD4 MP Mapping hey all . ive searched all over and as far as i can tell this is a new error ! any help appreciated --------------------------------------------------------------------------- ----- hi all downloaded and installed the mod tools . everything ran fin... [more] |
3 | 1530 | Jan 19, 2008 02:51 pm by [DVDF]BlackJack ![]() |
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Obj flak88 won't work Call of Duty 2 : CoD2 SP Mapping well ill be damned it worked !!!!!!!! been trying to solve it for ages , im so happy never would have thought that was the problem , another lesson learned :) thank you so much , sweet as cheers... [more] |
13 | 2318 | Feb 8, 2007 09:01 pm by [DVDF]BlackJack ![]() |
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Obj flak88 won't work Call of Duty 2 : CoD2 SP Mapping hi , great tut , just what i was looking for :) however , i get a scrip runtime errorwhen it gets to this line in bold: Quote:flakbomb playSound( "explo_plant_no_tick" ); flakbomb playLoopSound( "bomb_tick" ); level.bombstopwatch = maps\_uti... [more] |
13 | 2318 | Feb 8, 2007 07:04 pm by [DVDF]BlackJack ![]() |
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[Release]mp_Destroyed_Village Call of Duty 2 : CoD2 Map + Mod Releases hey all this is the public release of my conversion of Destroyed Village gametypes: DM TDM CTF HQ SD players : 30+ features : custom audio , custom textures , mortar hits and stuka's huge thanks to all at RnR projects for there help wi... [more] |
3 | 1120 | Jul 22, 2006 11:54 am by [DVDF]BlackJack ![]() |
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stopping s&d models Call of Duty : CoDUO Mapping hey guys , ive added s&d to my map and it all works fine but i dont really want the models for it to show up in any other game types , i did a search and found small piece of script , i added it to my .gsc but it didnt stop it , any ideas ? the sc... [more] |
3 | 1060 | Mar 17, 2006 12:21 pm by [DVDF]BlackJack ![]() |
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HQ problem Call of Duty : CoDUO Mapping hi guys , i wanted to add hq to my map so i followed the tut i made a script model and gave it these values : key: model value: xmodel/mp_german_field_radio_objective key: script_gameobjectname value: hq key: targetname value: hqradio i... [more] |
2 | 861 | Feb 28, 2006 03:49 am by [DVDF]BlackJack ![]() |
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no loght or model option Call of Duty : CoDUO Mapping cheers devil 1 custom .pk3 files i missed was in there doh , thanks again edited on Dec. 3, 2005 11:23 am by [DVDF]BlackJack... [more] |
3 | 1063 | Dec 3, 2005 04:21 pm by [DVDF]BlackJack ![]() |
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no loght or model option Call of Duty : CoDUO Mapping hey guys , first let me say what a great job you guys do here , really great tutorials , advice and the mods on air pod casts are great my problem is i had to do a reinstall of uo and radient , ive set up the editor correctly (i have textures etc.) bu... [more] |
3 | 1063 | Dec 3, 2005 02:11 pm by [DVDF]BlackJack ![]() |
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.pks creation Call of Duty : CoDUO Mapping so you did ta , do i enter some of that info into worldspawn settings , remember im as green as they come , laymens terms indeed usefull lol (sry) edited on Oct. 24, 2005 09:45 pm by [DVDF]BlackJack... [more] |
9 | 1130 | Oct 25, 2005 02:45 am by [DVDF]BlackJack ![]() |
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.pks creation Call of Duty : CoDUO Mapping thx again , my final final question i promise is how do i set up an arena file ?... [more] |
9 | 1130 | Oct 25, 2005 01:56 am by [DVDF]BlackJack ![]() |
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.pks creation Call of Duty : CoDUO Mapping ok thanx again realy apreciate you dealing with my silly questions cos heres another , where do i put my screen shot for it to work ?... [more] |
9 | 1130 | Oct 25, 2005 12:45 am by [DVDF]BlackJack ![]() |
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.pks creation Call of Duty : CoDUO Mapping thanx for that silly question , im guessing that a gsc file is the screen shot for your map ? and is it important ? i may get booed of this forum for that question ... [more] |
9 | 1130 | Oct 25, 2005 12:15 am by [DVDF]BlackJack ![]() |
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.pks creation Call of Duty : CoDUO Mapping hello there guys n girls , im new to this whole mapping thing , ive learned a hell of a lot from tutorials and have made my first map ive had no problems compiling my map and testing i have set up the map for domination teamdeath match and capture t... [more] |
9 | 1130 | Oct 24, 2005 11:56 pm by [DVDF]BlackJack ![]() |
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