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lightgrid error - Need 5703027 light grid sample points, but the limit is 1048576 Call of Duty: World at War : CoDWW MP Mapping got it working again, tightened up the size of the light grid volume box, that reduced the number of "assumed" grid dots I guess so it was under the limit.... [more] |
4 | 943 | Mar 31, 2009 01:55 am by blmeanie ![]() |
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lightgrid error - Need 5703027 light grid sample points, but the limit is 1048576 Call of Duty: World at War : CoDWW MP Mapping using the technique of enclosing the playable area with a box with "light grid volume" as the texture... [more] |
4 | 943 | Mar 31, 2009 01:27 am by blmeanie ![]() |
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lightgrid error - Need 5703027 light grid sample points, but the limit is 1048576 Call of Duty: World at War : CoDWW MP Mapping map compiled fine all weekend, then yesterday stopped compiling and gave me some leak messages (no red line in radiant though) ; rebuild skybox, solved leak message, now this : here is the log from the compile: CoD2Map v1.1 (c) 2002 Id Software In... [more] |
4 | 943 | Mar 31, 2009 01:13 am by blmeanie ![]() |
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how do you cap the end of a cylinder? Call of Duty: World at War : CoDWW MP Mapping {PP}Bloodletter writes...Quote:Make your cylinder... Go to Patch > Cap Or Shift C duh, thanks.... [more] |
4 | 1175 | Mar 29, 2009 12:38 am by blmeanie ![]() |
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how do you cap the end of a cylinder? Call of Duty: World at War : CoDWW MP Mapping I want to cleanly cap the end of a cylinder but have never seen a tutorial that explained it. Do you just make a brush with the same geometric shape as the cylinder and slide it in, won't that leave some inadvertent gaps? ... [more] |
4 | 1175 | Mar 28, 2009 11:58 pm by blmeanie ![]() |
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script help needed - Z coordinates Call of Duty: World at War : CoDWW Scripting Not a scripter but have published maps in prior versions and am starting a project in WaW. I need a script (if possible) that scans players current Z coordinates periodically (variable) and groups them into buckets based on variables provided in the sc... [more] |
2 | 1024 | Nov 30, 2008 05:22 pm by blmeanie ![]() |
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problem opening .map file from prev game(s) Call of Duty: World at War : CoDWW MP Mapping amishthunder writes...Quote:The textures may not be showing because of the "missing texture" texture can be seen through walls. That means that if you have missing textures on brushes behind that wall your working on, you wont see it. Try it on the edge... [more] |
10 | 1780 | Nov 24, 2008 10:33 pm by blmeanie ![]() |
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problem opening .map file from prev game(s) Call of Duty: World at War : CoDWW MP Mapping If I open a saved .map file from cod2 or cod4 the brushes are there and untextured (fine, get that), but when I go to texture them with cod5, WaW textures it accepts the texture but then doesn't show the texture. Don't suggest that I used a decal, I ... [more] |
10 | 1780 | Nov 24, 2008 12:22 am by blmeanie ![]() |
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Al_Jierz and Verla4 - duo release Call of Duty 4 : CoD4 Map + Mod Releases the contest is over but the maps are being uploaded blmeanie's mp_verla4 can be found here : click here ... [more] |
4 | 1687 | Oct 3, 2008 11:49 pm by blmeanie ![]() |
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Al_Jierz and Verla4 - duo release Call of Duty 4 : CoD4 Map + Mod Releases night 1 of the 2 night contest has been completed, still time to jump in and claim the $30 Newegg gift certificate for most kills over the two nights. stats from night 1 : click here to see stats, top 3 players currently are all admins and ineligible f... [more] |
4 | 1687 | Oct 2, 2008 11:54 am by blmeanie ![]() |
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Al_Jierz and Verla4 - duo release Call of Duty 4 : CoD4 Map + Mod Releases contest began tonight, ongoing through tomorrow midnight... [more] |
4 | 1687 | Oct 2, 2008 02:56 am by blmeanie ![]() |
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Al_Jierz and Verla4 - duo release Call of Duty 4 : CoD4 Map + Mod Releases Next Friday 10/3, FA155mm and I (blmeanie) will each release a map. As founding members of a clan/guild at www.roguewarriors2.com we have been working on these maps off and on since the tools became available. We have been beta testing with our membe... [more] |
4 | 1687 | Sep 29, 2008 03:53 am by blmeanie ![]() |
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custom map being skipped in rotation Call of Duty 4 : CoD4 MP Mapping weird thing happened last night, all of a sudden after many many tries, it started rotating properly, this without changes to anything, the cfg or the map itself. no explanation, will post if it happens again in testing... [more] |
4 | 1525 | Sep 16, 2008 09:46 pm by blmeanie ![]() |
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custom map being skipped in rotation Call of Duty 4 : CoD4 MP Mapping the map I am testing (mine) works fine through radiant and also on the server when called or when first in the rotation. when it is not first in the rotation it is getting skipped have checked obvious errors like spelling etc. but nothing appears ou... [more] |
4 | 1525 | Sep 15, 2008 11:45 pm by blmeanie ![]() |
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entity editing worldspawn problem Call of Duty 4 : CoD4 MP Mapping Sevenz writes...Quote:you can't set any properties for brushes. you need to make it script_brushmodel --> it will become an entity and can have key/value pairs. Thanks, makes perfect sense...ever get where you can't think straight? I did.... [more] |
6 | 982 | Sep 14, 2008 03:20 am by blmeanie ![]() |
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entity editing worldspawn problem Call of Duty 4 : CoD4 MP Mapping Sevenz writes...Quote:either your map file is broken or radient has a major problem with selections. worldspawn should only be selected if you did not select anything before opening the entity editor. some objects I can select, pull up the entity edito... [more] |
6 | 982 | Sep 14, 2008 03:07 am by blmeanie ![]() |
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entity editing worldspawn problem Call of Duty 4 : CoD4 MP Mapping here is a screenie of my problem ... [more] |
6 | 982 | Sep 14, 2008 02:54 am by blmeanie ![]() |
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entity editing worldspawn problem Call of Duty 4 : CoD4 MP Mapping nearing completion of a map, have mapped and published before. having strange problem which I hope is just a setting somewhere when I go to edit the entity values of a brush or a patch instead of seeing what is there I see the worldspawn settings ... [more] |
6 | 982 | Sep 14, 2008 02:32 am by blmeanie ![]() |
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prefabs within prefabs? Call of Duty 4 : CoD4 MP Mapping if you pull in a prefab into a map and it has prefabs used in creating it, does it generate these kind of errors during compile? ERROR: Prefab 'prefabs/parabolic/wood_plank_06.map' not found if so what is required to erase the errors?... [more] |
3 | 1105 | Sep 7, 2008 02:56 pm by blmeanie ![]() |
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error with chainlink fence Call of Duty 4 : CoD4 MP Mapping this is in the error log after compiling "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_mymap.map" 0 1105 1721 1688 114 -1 -0 -0 "surface 'me_fence_chainlink_wire' is partially floating or needs to be aligned" I see 8 coo... [more] |
5 | 1852 | Sep 7, 2008 02:48 pm by blmeanie ![]() |
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Anyone have this? Call of Duty 4 : CoD4 MP Mapping Nemo06c writes...Quote:Like any custom textures... images and material folder in raw... ok, so then they have to be included when distributing a map with them in it?... [more] |
6 | 1049 | Aug 27, 2008 11:13 pm by blmeanie ![]() |
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Anyone have this? Call of Duty 4 : CoD4 MP Mapping Nemo06c writes...Quote: Even the Chinatown images can be found Here, all you have to do is to transfer the iwi and material to your folders. Edit: You copy/paste the images in your Docs/model_pics edited on Aug. 27, 2008 01:37 pm by Nemo06c ... [more] |
6 | 1049 | Aug 27, 2008 10:30 pm by blmeanie ![]() |
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Curved Sidewalks... Call of Duty 4 : CoD4 MP Mapping 1ninjaman1 - I have seen tutorials posted on the same subject but your presentation was great, made it very easy to understand. Thanks. This should be taken from this post and added to tutorials IMO... [more] |
12 | 3683 | Aug 26, 2008 03:31 am by blmeanie ![]() |
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crash, lost 95% of the map Call of Duty 4 : CoD4 MP Mapping I'm anal about backing up at work, I think the reason I missed it with the map is because for the longest time I was splitting time between a couple of maps and only recently put all my efforts on this one. It is a conversion from one of my cod2 maps s... [more] |
8 | 997 | Aug 23, 2008 01:10 pm by blmeanie ![]() |
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crash, lost 95% of the map Call of Duty 4 : CoD4 MP Mapping yep, dumb mistake, perhaps others will learn from this post being an experienced mapper I screwed up I have a compiled version and fastfiles but assume useless (no reverse engineering) edited on Aug. 23, 2008 08:53 am by blmeanie... [more] |
8 | 997 | Aug 23, 2008 12:46 pm by blmeanie ![]() |
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