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Tutorial: Breakable brushes Call of Duty 4 : CoD4 MP Mapping take a look at prefabs/mp_destructibles/destructible_plank02.map that is made out of dyn_brushmodel, as opposed to the pre-cod4 exploder method (which I assume also work in cod4...) dyn_brushmodel makes sense if you ask me, as it uses the new cod4 p... [more] |
13 | 2078 | Jan 24, 2008 02:19 am by FlesyM ![]() |
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Tutorial on glass for cod4 Call of Duty 4 : CoD4 MP Mapping inspire yourself from prefabs/mp_destructibles/destructible_plank01.map open it and see how that is made. in short, it involves cutting an window in many small dynamic brushes, on which you give the proper entity key/values. select a small brush... [more] |
6 | 2238 | Jan 24, 2008 02:07 am by FlesyM ![]() |
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how do i alpha blend? Call of Duty 4 : CoD4 MP Mapping anyone read the wiki? http://www.infinityward.com/wiki/index.php?title=Editing_Terrain IW explains blending in there. that guy uses the "G" tool, rather than the "Y" like in cod2 for blending.... [more] |
12 | 1520 | Jan 22, 2008 12:10 am by FlesyM ![]() |
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Need help clipping a cylinder Call of Duty 4 : CoD4 MP Mapping or at the very least use only brushes or only patches to make the tunnel. it is kindda hard to lign up patch with brush, unless you think or a "seam" between the two that will look ok and does not need to allign brush and patch. and your question might... [more] |
7 | 1361 | Jan 22, 2008 12:07 am by FlesyM ![]() |
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NOTICE ! HOW TO FIX MODEL LOAD PROBLEM Call of Duty 4 : CoD4 MP Mapping here's the one and ONLY fix to this shader _bin problem .... the 1.1 patch to the modtools... http://www.modsonline.com/Forums-top-71345.html the only goal of that patch is to fix exactly that. ... [more] |
40 | 2156 | Jan 22, 2008 12:01 am by FlesyM ![]() |
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NOTICE ! HOW TO FIX MODEL LOAD PROBLEM Call of Duty 4 : CoD4 MP Mapping ok I think we all agree the shader_bin copying fix works. but what about this one? : 94sniper writes...Quote:found it! put the xmodel folder in the modern warfare folder... now I feel stupid... =Pif it works, it is a more elegant and easy fix ... c... [more] |
40 | 2156 | Jan 21, 2008 06:23 pm by FlesyM ![]() |
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Call of Duty 4 Mapping: Frequently Asked Questions Call of Duty 4 : CoD4 MP Mapping I would have liked to contribute to the faq, but the sticky is locked. So I will post it here? I have found an alternate solution to the model loading radiant crashing, which I posted on the third page of: http://www.modsonline.com/Forums-top-71147.ht... [more] |
11 | 1975 | Jan 20, 2008 10:26 pm by FlesyM ![]() |
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How do I make it so others can play my map? Call of Duty 4 : CoD4 MP Mapping Quote:To use map with ranks u need to put your ff files in zone/english but as you know redirect dont work but clans are able to distribute privately the map files with instructions how install them and able to play ranked server with custom mapsthat make... [more] |
11 | 2822 | Jan 20, 2008 10:21 pm by FlesyM ![]() |
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NOTICE ! HOW TO FIX MODEL LOAD PROBLEM Call of Duty 4 : CoD4 MP Mapping fixed!! open radiant open a map that contains already a misc_model (i.e. mp_test) start a new map, or open one, and you'll be able to load models no problem. ideally you only have to do that once per new project because once you add one model to y... [more] |
40 | 2156 | Jan 20, 2008 09:56 pm by FlesyM ![]() |
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How do I make it so others can play my map? Call of Duty 4 : CoD4 MP Mapping stock maps have loadscreen and compass files inside .iwd in the main folder. However, I was under the impression that only .ff files are needed for custom maps. meaning that all these stuff amish put in the .iwd should have been inside the .ff. the ... [more] |
11 | 2822 | Jan 20, 2008 08:44 pm by FlesyM ![]() |
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cod4 .iwd and level compability Call of Duty 4 : CoD4 MP Mapping are you really sure? zone/english contains all stocks maps. will a pure server really able to add files there? furthermore, what about users that do not use english versions of the game? Also, will http redirect work? please enlighten me as well... [more] |
6 | 1308 | Jan 19, 2008 10:01 pm by FlesyM ![]() |
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First true map for COD4, complete Call of Duty 4 : CoD4 MP Mapping looking nice! however I was able to run your beta no problem, but the newer one crashes my game. I am running vista. Also, I was able to run the map without mods by placing it in "zone/english". will the same could be done on servers?... [more] |
40 | 3014 | Jan 19, 2008 09:41 pm by FlesyM ![]() |
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cod4 .iwd and level compability Call of Duty 4 : CoD4 MP Mapping 2 - alright, I was able to load mp_subway with level enabled by putting the .ff in zone/english the question is, will a server be able to do that?... [more] |
6 | 1308 | Jan 19, 2008 09:35 pm by FlesyM ![]() |
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cod4 .iwd and level compability Call of Duty 4 : CoD4 MP Mapping Hi all, 1 - any of you know what to include in a custom map .iwd? (cod4 still works with .iwd for maps right?) 2 - can custom maps be run on a server with leveling enabled? (to the contrary of mods). ... [more] |
6 | 1308 | Jan 19, 2008 08:59 pm by FlesyM ![]() |
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REQ: Map testing tuorial Call of Duty 4 : CoD4 MP Mapping first step is to compile the mp_test map and see if that works. http://www.infinityward.com/wiki/index.php?title=Compile_Tools the same should work for your own custom maps, but it also might need cod4 specific entities for it to work. refer to mp_t... [more] |
3 | 2256 | Jan 19, 2008 08:55 pm by FlesyM ![]() |
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Mod tools and vista Call of Duty 4 : CoD4 MP Mapping rasta, my cod2 radiant crashed in vista when I saved too. I first removed auto save so that it does not crash by itself every 5 mins. then it all got solved by "running as administrator". I assuming this is the same with cod4. I am saying assuming be... [more] |
9 | 1798 | Jan 19, 2008 07:31 pm by FlesyM ![]() |
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Minefield Call of Duty 4 : CoD4 MP Mapping wait a second!! where have you found maps/mp/*.gsc??? I have looked in all stock .iwd and mainly found images and sounds, with a few .gsc of developers personal settings, but no maps folder ... is it in those .ff files? (example: mp_cargoship.ff)... [more] |
16 | 1867 | Jan 17, 2008 01:20 am by FlesyM ![]() |
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COD4 map concept: Castelnau-Paygerols Call of Duty 4 : CoD4 MP Mapping nice looking plan. for the purpose of fitting it with cod4, I would consider not calling it a "french" village, but rather some "eastern europe" village. Maybe some country-side russian village as seen in cod4 sp? don't get me wrong bro, I think the m... [more] |
27 | 3687 | Jan 8, 2008 07:11 pm by FlesyM ![]() |
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Costom models in COD4 and distances for sniper rifles Call of Duty 4 : CoD4 MP Mapping the 20 meters culling on grass depends on graphic settings. I do not have the game here so I might be wrong, but it is related to the "level of detail" graphic setting. I have this to high and grass never dissapear in stock maps for me. I tried low one da... [more] |
5 | 2134 | Jan 8, 2008 06:45 pm by FlesyM ![]() |
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Costom models in COD4 and distances for sniper rifles Call of Duty 4 : CoD4 MP Mapping http://www.infinityward.com/wiki/index.php?title=Gameplay_standards Quote:These would be the range at which a firefight takes place. These ranges make sure the player is shooting at a target that is a good size to hit and interact with. This will help ... [more] |
5 | 2134 | Jan 8, 2008 05:27 pm by FlesyM ![]() |
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CoD4 Mod SDK Beta Testing Call of Duty 4 : CoD4 MP Mapping yes basically the buttons with the 0 with the line under, and the two green arrow buttons. If I recall correctly (I haven't used that in a while), the one with the downward arrow pointing an angled line is the one I am referring too. it plants the model o... [more] |
141 | 7586 | Jan 8, 2008 04:54 pm by FlesyM ![]() |
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CoD4 Mod SDK Beta Testing Call of Duty 4 : CoD4 MP Mapping I have never been able to use r_showPortals and actually see portals in-game ... well in cod2 anyway ... does that need dev mode? anyway i'll figure that one out eventually. anyway thx for the answers. btw, the scriptable lightning seems also very v... [more] |
141 | 7586 | Jan 8, 2008 02:29 pm by FlesyM ![]() |
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CoD4 Mod SDK Beta Testing Call of Duty 4 : CoD4 MP Mapping well let me say one thing: that wiki sure looks awesome!! it is an awesome idea to have the basics tuts written by profesionals. Also, even tho it is not fully written yet, it seems their is a section for pretty much all subjects. it is looking to be on... [more] |
141 | 7586 | Jan 8, 2008 02:47 am by FlesyM ![]() |
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DEVIL's back and ready for some CoD4 Call of Duty 4 : CoD4 MP Mapping Hi Devil, you were always a ressource in any cod/cod2 mapping topics I am also back and ready to map for cod4. will probably start a new project in cod2 and port that over once the tools gets out. now that education is done, time is easier found..... [more] |
8 | 2303 | Nov 20, 2007 07:16 pm by FlesyM ![]() |
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sound for moving vehicle in mp Call of Duty 2 : CoD2 Scripting dont think cod2 has stock train sounds ... find a wav on the net and put it in your map like you would do for any other sounds. kindda long to explain tho as there's many steps : - put the wav into the sounds folder - write a proper soundaliases line in... [more] |
3 | 1923 | Jan 27, 2007 12:39 am by FlesyM ![]() |
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