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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: my water ,i dont see but i do feel?
chaotica
General Member
Since: Aug 29, 2005
Posts: 344
Last: Jul 9, 2009
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Level 5
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 01:43 pm
ok i have made some water in my lvl but i dont see it ,but i do can notice it is there cuz i walk slow and you can see it when you shoot into it..

how can i collour my water or better said ,how can i make it visible?
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raymens
General Member
Since: Jul 3, 2005
Posts: 198
Last: Aug 22, 2008
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Level 4
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 01:46 pm
u need to make a texture above it and texture it with a cool water texture in the sfx texture folder[thumbs_up]
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chaotica
General Member
Since: Aug 29, 2005
Posts: 344
Last: Jul 9, 2009
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Level 5
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 01:48 pm
isn't there a nice prefab or something ?[casanova]cuz that takes sooo long..i guess(never did it lol)
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GlumBum2
General Member
Since: Sep 8, 2004
Posts: 224
Last: Apr 25, 2006
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Level 4
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 01:48 pm
The common/water texture is just the water brush--that's what gives your character the properties of water (walking slower, bullets splashing, sounds, etc). But the texture is actually invisible to the player--you have to use one of the water textures to texture the top surface of the water brush. You can select the top surface by Ctrl-Shift-Left Clicking it. The water textures are usually in a texture folder titles "fx" or something funky like that--just look around in there.

[thumbs_up] good luck



addition - dude it takes like two seconds just drop your water brush and retexture the top surface. simple once you get the basics of mapping down. [drink]

edited on Mar. 21, 2006 08:50 am by GlumBum2
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chaotica
General Member
Since: Aug 29, 2005
Posts: 344
Last: Jul 9, 2009
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Level 5
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 01:50 pm
oops i guess i didn't really read ur post lol :P already found it ,ty for helping..[thumbs_up]
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GlumBum2
General Member
Since: Sep 8, 2004
Posts: 224
Last: Apr 25, 2006
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Level 4
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 01:57 pm
You're welcome [cool] keep in mind when you're texturing your water that there's a lot of water textures--some flowing, some still, some with waves, etc. It can be pretty cool to accentuate your map with a stream (flowing) or a lake (still).
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Subdolo
General Member
Since: Mar 18, 2006
Posts: 11
Last: Mar 21, 2006
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Level 1
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 03:13 pm
how can you recognize if a texture is structural (characterizing the material, his properties) or a "wallpaper" for surfaces before compiling? i had rather the same problem and i was wandering about it...


bye

Subdolo
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 04:04 pm
Textures themselves make things "structural"

ground@grasstexture for example, tells the engine to use the "ground" shader, giving it the ground properties. The "grasstexture" part tells the engine to use that texture.

Just make all your brushes out of caulk and apply textures to only the visiblie surfaces.
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raymens
General Member
Since: Jul 3, 2005
Posts: 198
Last: Aug 22, 2008
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Level 4
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 04:34 pm
i think he means: how can you see if a texture got a shader (like water etc.) i dont know how[cool]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 04:55 pm
All the textures with an @ in the name have shaders. As do all the common textures and the sfx ones.
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