Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 8 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by raymens
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Sectors gametype script, while problem
Call of Duty 4 : CoD4 Scripting
you're right, but i still didn't take it from your script. but as i already said, i can't prove it. so you just have to believe me, but i guess you won't... [more]
12 1057 Aug 22, 2008 11:53 am
by raymens
Sectors gametype script, while problem
Call of Duty 4 : CoD4 Scripting
thanks for your help tally, but i really did not copy this from your conquest tdm gametype. well i can't prove i didn't do it so uh... whatever hmm i took a look at your conquest tdm gametype, as far as i know i dont see any simularities?? edited on A... [more]
12 1057 Aug 21, 2008 08:26 pm
by raymens
Sectors gametype script, while problem
Call of Duty 4 : CoD4 Scripting
thanks caretaker, it works! but now i have another problem, i would like to implement 2d compass icons for every 'ter entity' , but what i tried so far wouldnt work, can someone help me with it? The entities should show as defend to the team which it be... [more]
12 1057 Aug 21, 2008 05:47 pm
by raymens
Sectors gametype script, while problem
Call of Duty 4 : CoD4 Scripting
ok i'll try as soon as possible and no it would break (i think) but it wouldnt get past Code:while(player istouching(self.planttrigger) && player.sessionstate == "playing" && player useButtonPressed())... [more]
12 1057 Aug 21, 2008 10:27 am
by raymens
Sectors gametype script, while problem
Call of Duty 4 : CoD4 Scripting
hey, im trying to make a new gametype, got further than i expected so far. But now i don't know what to do, the gametype is about multiple objects (in this case just one) who can be claimed by either axis or allies by using a plant script. but if allies ... [more]
12 1057 Aug 21, 2008 09:46 am
by raymens
Give all allies a specific weapon
Call of Duty 4 : CoD4 Scripting
i've figured that out too ^^... [more]
7 1239 Aug 17, 2008 09:24 pm
by raymens
Give all allies a specific weapon
Call of Duty 4 : CoD4 Scripting
i've changed it so that the pistol is set too, but now i want to set the perks too but i don't know how to do that, can someone help me with it? http://codepad.org/lKVBNG9k Code:sidearmWeapon = self.pers[class]["loadout_secondary"]; primaryWeapon = ... [more]
7 1239 Aug 17, 2008 06:27 pm
by raymens
Give all allies a specific weapon
Call of Duty 4 : CoD4 Scripting
nvm, fixed it :)... [more]
7 1239 Aug 17, 2008 04:59 pm
by raymens
Give all allies a specific weapon
Call of Duty 4 : CoD4 Scripting
i've made it more complicated but it's not player specific but i want it to be so, it will use the last 'primaryWeapon' variable. but i want to have every player who is Marines and Assault to get the m4_gl_mp weapon. this is what i've got so far: Co... [more]
7 1239 Aug 17, 2008 02:55 pm
by raymens
Give all allies a specific weapon
Call of Duty 4 : CoD4 Scripting
thanks, it works :)... [more]
7 1239 Aug 17, 2008 02:24 pm
by raymens
Give all allies a specific weapon
Call of Duty 4 : CoD4 Scripting
is there someway to give all the allies a specific weapon (like a g36c) by using a script?... [more]
7 1239 Aug 17, 2008 10:52 am
by raymens
SP Unarmed AI
Call of Duty 4 : CoD4 Scripting
ok thanks for the reply, i'm trying to play the unarmed animation on one actor, a hostage/vip. which basically is the zakhaev actor but by using a targetname and changing his .team to allies i try to let him look like a vip.... [more]
8 1705 Aug 8, 2008 11:00 am
by raymens
SP Unarmed AI
Call of Duty 4 : CoD4 Scripting
bump :(... [more]
8 1705 Aug 8, 2008 08:19 am
by raymens
Scripted door not working!
Call of Duty : CoD Mapping
you know about the grid? keys 1,2,3 etc will change the grid size... [more]
9 1402 Aug 3, 2008 04:43 pm
by raymens
AI Talking problem
Call of Duty 2 : CoD2 MP Mapping
i use Code:level.player_speed = 30; to reduce the speed of the player, you can easily revert it back to the default number, not sure what the number is tough (probably 100?) good luck edited on Aug. 2, 2008 01:45 pm by raymens... [more]
7 1069 Aug 2, 2008 05:39 pm
by raymens
SP Unarmed AI
Call of Duty 4 : CoD4 Scripting
when i tried to change the animtree of zakhaev ( i'm just messing around ) by using this: Code: #using_animtree( "civilian" ); zakhaev() { level.scr_animtree["zakhaev"] = #animtree; } ----------------------- self UseAnimTree( level.scr_anim... [more]
8 1705 Aug 2, 2008 05:18 pm
by raymens
SP Unarmed AI
Call of Duty 4 : CoD4 Scripting
thanks for the fast reply, it has the same effect as what i had first (alot simpler though). But zakhaev still thinks he is holding his AK74u. so how can i change his default idle, walk and run animations into the unarmed animations located in xanim ... [more]
8 1705 Aug 2, 2008 03:10 pm
by raymens
SP Unarmed AI
Call of Duty 4 : CoD4 Scripting
I am trying to make Zakhaev unarmed, i removed the gun from his hands but i don't know how to let him use an unarmed_ animation that are located in the xanim folder. Can someone help me with that? I removed the gun from his hand by using this small lin... [more]
8 1705 Aug 2, 2008 02:56 pm
by raymens
SP Tutorial Including Compiling problem
Call of Duty 4 : CoD4 MP Mapping
why name your sp map: mp_sp_test_ai_spawn if you put mp_ in front of the maps name, cod4 will think it's an multiplayer map, that makes sense right? so remove the mp_ edited on Jul. 9, 2008 05:21 am by raymens... [more]
9 1170 Jul 9, 2008 09:19 am
by raymens
Loading custom gametype
Call of Duty 4 : CoD4 Scripting
ah thx, i really hate these engine tweaks... [more]
5 1075 Apr 7, 2008 05:01 pm
by raymens
Loading custom gametype
Call of Duty 4 : CoD4 Scripting
it still isn't working, i've got 2 files in my mods directory: mod.ff iw_zz_obj.iwd mod.ff containing obj.gsc and mod.csv. iw_zz_obj.iwd contains the updated maps\mp\gametypes_gametypes.txt ... [more]
5 1075 Apr 7, 2008 04:42 pm
by raymens
Loading custom gametype
Call of Duty 4 : CoD4 Scripting
I'm trying to create an own gametype but even when i just copy the sd.gsc in maps/mp/gametypes , rename it and compile it into a mod.ff file it won't load it. it automatically changes to FFA What did i do wrong?... [more]
5 1075 Apr 7, 2008 04:16 pm
by raymens
Server-sided models collision
Call of Duty 4 : CoD4 Scripting
Hey is it somehow possible to give server-side models collision? this is the code i'm using atm Code:precacheModel(ap_airbus_seat_1); thread model(); } model() { seat = spawn ("script_model", (0,0,0)); seat.origin = (0, 0, 0); seat.ang... [more]
1 896 Feb 26, 2008 03:42 pm
by raymens
COd4 Custom Maps
Call of Duty 4 : CoD4 General
put the map .iwd file in your Main directory... [more]
5 2218 Feb 26, 2008 07:50 am
by raymens
[Release] Subway
Call of Duty 4 : CoD4 SP Mapping
i've played it and i like it, especially as an example map, good job :)... [more]
28 1638 Feb 10, 2008 06:08 pm
by raymens
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»