
Members Online»
0 Active | 8 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 264 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 792 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Sectors gametype script, while problem Call of Duty 4 : CoD4 Scripting you're right, but i still didn't take it from your script. but as i already said, i can't prove it. so you just have to believe me, but i guess you won't... [more] |
12 | 1057 | Aug 22, 2008 11:53 am by raymens ![]() |
![]() |
Sectors gametype script, while problem Call of Duty 4 : CoD4 Scripting thanks for your help tally, but i really did not copy this from your conquest tdm gametype. well i can't prove i didn't do it so uh... whatever hmm i took a look at your conquest tdm gametype, as far as i know i dont see any simularities?? edited on A... [more] |
12 | 1057 | Aug 21, 2008 08:26 pm by raymens ![]() |
![]() |
Sectors gametype script, while problem Call of Duty 4 : CoD4 Scripting thanks caretaker, it works! but now i have another problem, i would like to implement 2d compass icons for every 'ter entity' , but what i tried so far wouldnt work, can someone help me with it? The entities should show as defend to the team which it be... [more] |
12 | 1057 | Aug 21, 2008 05:47 pm by raymens ![]() |
![]() |
Sectors gametype script, while problem Call of Duty 4 : CoD4 Scripting ok i'll try as soon as possible and no it would break (i think) but it wouldnt get past Code:while(player istouching(self.planttrigger) && player.sessionstate == "playing" && player useButtonPressed())... [more] |
12 | 1057 | Aug 21, 2008 10:27 am by raymens ![]() |
![]() |
Sectors gametype script, while problem Call of Duty 4 : CoD4 Scripting hey, im trying to make a new gametype, got further than i expected so far. But now i don't know what to do, the gametype is about multiple objects (in this case just one) who can be claimed by either axis or allies by using a plant script. but if allies ... [more] |
12 | 1057 | Aug 21, 2008 09:46 am by raymens ![]() |
![]() |
Give all allies a specific weapon Call of Duty 4 : CoD4 Scripting i've figured that out too ^^... [more] |
7 | 1239 | Aug 17, 2008 09:24 pm by raymens ![]() |
![]() |
Give all allies a specific weapon Call of Duty 4 : CoD4 Scripting i've changed it so that the pistol is set too, but now i want to set the perks too but i don't know how to do that, can someone help me with it? http://codepad.org/lKVBNG9k Code:sidearmWeapon = self.pers[class]["loadout_secondary"]; primaryWeapon = ... [more] |
7 | 1239 | Aug 17, 2008 06:27 pm by raymens ![]() |
![]() |
Give all allies a specific weapon Call of Duty 4 : CoD4 Scripting nvm, fixed it :)... [more] |
7 | 1239 | Aug 17, 2008 04:59 pm by raymens ![]() |
![]() |
Give all allies a specific weapon Call of Duty 4 : CoD4 Scripting i've made it more complicated but it's not player specific but i want it to be so, it will use the last 'primaryWeapon' variable. but i want to have every player who is Marines and Assault to get the m4_gl_mp weapon. this is what i've got so far: Co... [more] |
7 | 1239 | Aug 17, 2008 02:55 pm by raymens ![]() |
![]() |
Give all allies a specific weapon Call of Duty 4 : CoD4 Scripting thanks, it works :)... [more] |
7 | 1239 | Aug 17, 2008 02:24 pm by raymens ![]() |
![]() |
Give all allies a specific weapon Call of Duty 4 : CoD4 Scripting is there someway to give all the allies a specific weapon (like a g36c) by using a script?... [more] |
7 | 1239 | Aug 17, 2008 10:52 am by raymens ![]() |
![]() |
SP Unarmed AI Call of Duty 4 : CoD4 Scripting ok thanks for the reply, i'm trying to play the unarmed animation on one actor, a hostage/vip. which basically is the zakhaev actor but by using a targetname and changing his .team to allies i try to let him look like a vip.... [more] |
8 | 1705 | Aug 8, 2008 11:00 am by raymens ![]() |
![]() |
SP Unarmed AI Call of Duty 4 : CoD4 Scripting bump :(... [more] |
8 | 1705 | Aug 8, 2008 08:19 am by raymens ![]() |
![]() |
Scripted door not working! Call of Duty : CoD Mapping you know about the grid? keys 1,2,3 etc will change the grid size... [more] |
9 | 1402 | Aug 3, 2008 04:43 pm by raymens ![]() |
![]() |
AI Talking problem Call of Duty 2 : CoD2 MP Mapping i use Code:level.player_speed = 30; to reduce the speed of the player, you can easily revert it back to the default number, not sure what the number is tough (probably 100?) good luck edited on Aug. 2, 2008 01:45 pm by raymens... [more] |
7 | 1069 | Aug 2, 2008 05:39 pm by raymens ![]() |
![]() |
SP Unarmed AI Call of Duty 4 : CoD4 Scripting when i tried to change the animtree of zakhaev ( i'm just messing around ) by using this: Code: #using_animtree( "civilian" ); zakhaev() { level.scr_animtree["zakhaev"] = #animtree; } ----------------------- self UseAnimTree( level.scr_anim... [more] |
8 | 1705 | Aug 2, 2008 05:18 pm by raymens ![]() |
![]() |
SP Unarmed AI Call of Duty 4 : CoD4 Scripting thanks for the fast reply, it has the same effect as what i had first (alot simpler though). But zakhaev still thinks he is holding his AK74u. so how can i change his default idle, walk and run animations into the unarmed animations located in xanim ... [more] |
8 | 1705 | Aug 2, 2008 03:10 pm by raymens ![]() |
![]() |
SP Unarmed AI Call of Duty 4 : CoD4 Scripting I am trying to make Zakhaev unarmed, i removed the gun from his hands but i don't know how to let him use an unarmed_ animation that are located in the xanim folder. Can someone help me with that? I removed the gun from his hand by using this small lin... [more] |
8 | 1705 | Aug 2, 2008 02:56 pm by raymens ![]() |
![]() |
SP Tutorial Including Compiling problem Call of Duty 4 : CoD4 MP Mapping why name your sp map: mp_sp_test_ai_spawn if you put mp_ in front of the maps name, cod4 will think it's an multiplayer map, that makes sense right? so remove the mp_ edited on Jul. 9, 2008 05:21 am by raymens... [more] |
9 | 1170 | Jul 9, 2008 09:19 am by raymens ![]() |
![]() |
Loading custom gametype Call of Duty 4 : CoD4 Scripting ah thx, i really hate these engine tweaks... [more] |
5 | 1075 | Apr 7, 2008 05:01 pm by raymens ![]() |
![]() |
Loading custom gametype Call of Duty 4 : CoD4 Scripting it still isn't working, i've got 2 files in my mods directory: mod.ff iw_zz_obj.iwd mod.ff containing obj.gsc and mod.csv. iw_zz_obj.iwd contains the updated maps\mp\gametypes_gametypes.txt ... [more] |
5 | 1075 | Apr 7, 2008 04:42 pm by raymens ![]() |
![]() |
Loading custom gametype Call of Duty 4 : CoD4 Scripting I'm trying to create an own gametype but even when i just copy the sd.gsc in maps/mp/gametypes , rename it and compile it into a mod.ff file it won't load it. it automatically changes to FFA What did i do wrong?... [more] |
5 | 1075 | Apr 7, 2008 04:16 pm by raymens ![]() |
![]() |
Server-sided models collision Call of Duty 4 : CoD4 Scripting Hey is it somehow possible to give server-side models collision? this is the code i'm using atm Code:precacheModel(ap_airbus_seat_1); thread model(); } model() { seat = spawn ("script_model", (0,0,0)); seat.origin = (0, 0, 0); seat.ang... [more] |
1 | 896 | Feb 26, 2008 03:42 pm by raymens ![]() |
![]() |
COd4 Custom Maps Call of Duty 4 : CoD4 General put the map .iwd file in your Main directory... [more] |
5 | 2218 | Feb 26, 2008 07:50 am by raymens ![]() |
![]() |
[Release] Subway Call of Duty 4 : CoD4 SP Mapping i've played it and i like it, especially as an example map, good job :)... [more] |
28 | 1638 | Feb 10, 2008 06:08 pm by raymens ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware