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Topic: OBJ to Xmodel |
cod2fun |
General Member Since: Aug 26, 2009 Posts: 75 Last: Sep 13, 2010 [view latest posts] |
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liltc64 |
General Member Since: Feb 12, 2007 Posts: 906 Last: Oct 22, 2012 [view latest posts] |
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cod2fun |
General Member Since: Aug 26, 2009 Posts: 75 Last: Sep 13, 2010 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Apr. 21, 2010 05:02 am |
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liltc64 writes...Quote: ur gona need maya 6.0 to import ur models into cod2. and not to many people are gona help u with maya 6.0 help unless u have "proof of purchase" been down that road so good luck.
well i dont have maya 6.0 ...that suck...only maya 6.0?
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DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Apr. 21, 2010 09:12 am |
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cod2fun writes...Quote: liltc64 writes...Quote: ur gona need maya 6.0 to import ur models into cod2. and not to many people are gona help u with maya 6.0 help unless u have "proof of purchase" been down that road so good luck.
well i dont have maya 6.0 ...that suck...only maya 6.0?
You can use Blender (which is free) to export xmodels for COD2:
http://sites.google.com/site/blendertocod2/xmodel
Works with both static models and anims. |
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cod2fun |
General Member Since: Aug 26, 2009 Posts: 75 Last: Sep 13, 2010 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Tuesday, Apr. 27, 2010 09:17 am |
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DemonSeed writes...Quote: cod2fun writes...Quote: liltc64 writes...Quote: ur gona need maya 6.0 to import ur models into cod2. and not to many people are gona help u with maya 6.0 help unless u have "proof of purchase" been down that road so good luck.
well i dont have maya 6.0 ...that suck...only maya 6.0?
You can use Blender (which is free) to export xmodels for COD2:
http://sites.google.com/site/blendertocod2/xmodel
Works with both static models and anims.
You say export ? i need import...for static models and maybe anims in future..if you know how to import ...pls respond. |
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DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Uzumakibro93 |
General Member Since: Sep 6, 2009 Posts: 118 Last: Jul 5, 2011 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Tuesday, Apr. 27, 2010 10:00 am |
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Please Disregard this, it's was written while thinking of Call of Duty 1 or UO, not 2...
First, download Milkshape 3d. It can be found here (freeware, no viruses/bugs/etc.) The .obj plugin is included in that download.
Then download the Xmodel Exporter (which turns all xmodel (or xanim) files into .obj format). It can be found here. (Freeware, no viruses/bugs/etc.)
Last, download ScorpioMidget's Addons for Milkshape 3d. This allows you to import/export Cod xmodel_export files (or .xanim_export). This can be found
here. (Freeware, no viruses/bugs/etc.)
And then install all of the above. Once done, export the xmodel you want to begin with, edit it however you want, export it from Milkshape 3d as .xmodel_export (or .xanim_export), and run it through assetmanager, located in your call of duty directory at "...tools/bin/". From there, you will have to follow a tutorial on getting the model in-game. After you have saved it as a .xmodel_export (or .xanim_export), you can then import those files and change them any way you would like. Regards, Mulliger/Deadly/Uzumakibro93.
edited on Apr. 27, 2010 06:03 am by Uzumakibro93
edited on Apr. 27, 2010 06:08 am by Uzumakibro93 |
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DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Uzumakibro93 |
General Member Since: Sep 6, 2009 Posts: 118 Last: Jul 5, 2011 [view latest posts] |
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