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Topic | Replies | Views | Last Post | |
Radiant problem Call of Duty 2 : CoD2 MP Mapping thx for answer guys...problem was the hide and seek mod folder in cod2 just i did not see them there..... [more] |
6 | 1286 | Sep 13, 2010 06:17 pm by cod2fun |
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Radiant problem Call of Duty 2 : CoD2 MP Mapping ivan_cro writes...Quote:Imaš puno pitanja haha :) Check your "Filter settings"; Open entity window (press N) and press on "Filter" tab. Make sure all of them are checked. ivan_cro they are all checked...problem still exists is there any option ... [more] |
6 | 1286 | Sep 13, 2010 12:21 pm by cod2fun |
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Radiant problem Call of Duty 2 : CoD2 MP Mapping I do not know if this happened to someone but i can not add mp spawn points...just have global_intermission.. I dont have any spawn points on my map yet but today i was going to add some points and i was shocked like wtf is this only global_intermission. ... [more] |
6 | 1286 | Sep 13, 2010 11:58 am by cod2fun |
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Snow problem Call of Duty 2 : CoD2 MP Mapping lol i forgot about my fx ... Puno hvala ... ... [more] |
15 | 1828 | Sep 10, 2010 07:51 pm by cod2fun |
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Snow problem Call of Duty 2 : CoD2 MP Mapping every time my map load and i start get this error message...and after that ctd ... ******* script runtime error ******* type undefined is not an int: (file 'maps/mp/mp_snow.gsc', line 37) if(trace["fraction"] != 1) playfx(level.r... [more] |
15 | 1828 | Sep 10, 2010 02:01 pm by cod2fun |
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Schwarzwald aka Black Forest Call of Duty 2 : CoD2 Map + Mod Releases thx guys ...if somody have problem downloading from first link i uploded map here and added one screenshot form inside of building. http://callofduty.filefront.com/file/Schwarzwald;116706 ... [more] |
4 | 1549 | Sep 7, 2010 10:17 am by cod2fun |
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Schwarzwald aka Black Forest Call of Duty 2 : CoD2 Map + Mod Releases just finished my old work finally it was my old work for one zombie ser.. but i stop playing zombie ser and stop working on that map.... map is finished ...and have ctf,dm,tdm,sd...game types... On this map fighting will be in difficult conditions such ... [more] |
4 | 1549 | Sep 6, 2010 11:50 pm by cod2fun |
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Mortar fire Call of Duty 2 : CoD2 MP Mapping no problemo..see pls if you can what is wrong .. it is allways somthing about line 14 in mortar.gsc file ...... [more] |
9 | 1635 | Sep 6, 2010 11:33 pm by cod2fun |
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Mortar fire Call of Duty 2 : CoD2 MP Mapping I found out that main is missining...but new error is crated script runtime error (see console for details) (file'maps/mp/mp_mortar.gsc',line14) this is mp_mortar.gsc Code:main() { thread mortar(); } mortar() { level._effect["mortexpl... [more] |
9 | 1635 | Sep 6, 2010 06:43 am by cod2fun |
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Mortar fire Call of Duty 2 : CoD2 MP Mapping ******* script compile error ******* bad syntax: (file 'maps/mp/mp_mortar.gsc', line 1) thread mortar(); * do you know what error is this ?... [more] |
9 | 1635 | Sep 5, 2010 08:40 pm by cod2fun |
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Mortar fire Call of Duty 2 : CoD2 MP Mapping ivan_cro writes...Quote:Code:level._effect["mortexplosion"] = loadfx("fx/explosions/artilleryExp_dirt_brown.efx"); thread mortar1(); } mortar1() { action = getent ("action","targetname"); botground = getent ("botlayer","targetname"); ... [more] |
9 | 1635 | Sep 5, 2010 06:03 pm by cod2fun |
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Mortar fire Call of Duty 2 : CoD2 MP Mapping How to make looping mortar fire ...on water surface...have bridge and need non stop mortar explosion around bridge,,,...how to start ? I have done motar fire tutorial on one map but that was only one shot .... ... [more] |
9 | 1635 | Sep 5, 2010 02:16 pm by cod2fun |
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Ambient sound list in cod2 Call of Duty 2 : CoD2 MP Mapping ivan_cro writes...Quote:You can find all of them in iw_06.iwd. Hvala stari... [more] |
5 | 2496 | Aug 31, 2010 10:57 pm by cod2fun |
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Ambient sound list in cod2 Call of Duty 2 : CoD2 MP Mapping im looking for a list of ambient sounds ...just looking on internet and can't find anything...only for cod4 So can sombody know where can i find that list...im looking for ambient used in tank hunt cod2 mission it is russian campaign.... [more] |
5 | 2496 | Aug 31, 2010 10:15 pm by cod2fun |
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question about mp_matmata light system Call of Duty 2 : CoD2 MP Mapping i just see this light in matmata and i wonder what is that and what is purpose of this lights around map ? Anyone of you map makers use somthing like this ? ... [more] |
2 | 1084 | Aug 29, 2010 01:47 am by cod2fun |
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Compile Error see pic Call of Duty 2 : CoD2 MP Mapping i fix this ... i delete that building and replace with same building on right in picture and it looks fine now. ... [more] |
5 | 2321 | Aug 29, 2010 01:40 am by cod2fun |
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Compile Error see pic Call of Duty 2 : CoD2 MP Mapping Ray writes...Quote:When I mapped for cod2 I too had walls (from brushes) disappear ingame. What I would look for in radiant is for brushes that are overlapping adjacent brushes. Check to make sure that all brushes are flush with each other. no overlapp... [more] |
5 | 2321 | Aug 27, 2010 01:28 pm by cod2fun |
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Compile Error see pic Call of Duty 2 : CoD2 MP Mapping ok i dont know wtf is going with compiling tool but i think this is the first time ... some faces mising from building ... how to fix that ... and this is after compiling in radiat looks perfect ... i did not use decail just caulk and stone texture. ... [more] |
5 | 2321 | Aug 27, 2010 12:00 pm by cod2fun |
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Loadscreen Call of Duty 2 : CoD2 MP Mapping Ok i know it sound idiotic but i never have problem with loadscreen so far...today i lost many hours to fix this and when map load it show default screen. I can see in start new server option in call of duty 2 my map on list and i can see loadscreen image... [more] |
1 | 1011 | Aug 10, 2010 04:35 pm by cod2fun |
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Skybox light Call of Duty 2 : CoD2 Scripting Im trying to make dark spooky atmosphere but you can see on image that this is not even close. But this is the best i can do ...What i need to do to make atmosphere more darker? this is sky setting i use """"""""""""""""""""""""""" [sky_decoy] "cl... [more] |
3 | 1224 | Aug 7, 2010 02:14 pm by cod2fun |
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oh god...fx problem Call of Duty 2 : CoD2 Scripting _INSANE_ writes...Quote:You are missing the starting bracket right after ambientFX() { thx... [more] |
3 | 3900 | Aug 6, 2010 03:31 pm by cod2fun |
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oh god...fx problem Call of Duty 2 : CoD2 Scripting ok this is fx.gsc im trying to use Code:main() { precacheFX(); ambientFX(); level.scr_sound["flak88_explode"] = "flak88_explode"; } precacheFX() { level._effect["flak_explosion"] = loadfx("fx/explosions/flak88_explosion.efx"); ... [more] |
3 | 3900 | Aug 6, 2010 10:00 am by cod2fun |
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Wip Storming the Reichstag Call of Duty 2 : CoD2 Map + Mod Releases Wip_Mp_map I wanted to show some prefabs of the map on which work right now. ... [more] |
2 | 2934 | Jul 31, 2010 08:03 am by cod2fun |
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Mod like this Call of Duty 2 : CoD2 Map + Mod Releases so it is posible to make somthing like this in cod2? if it is ..so what are we waiting for? lets go to business seriously guys if someone of you think he can make this and have will to do it...send me pm ...i can help making maps.. ... [more] |
19 | 3131 | Jul 15, 2010 09:31 pm by cod2fun |
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Sound script need help Call of Duty 2 : CoD2 Scripting I use script from sound on demand tutorial for cod2 the problem is i want every time i press " f " to sound play again. And script is made just to play one time...so this is code i use main() { maps\mp\_load::main(); ... [more] |
2 | 1206 | Jul 15, 2010 02:30 pm by cod2fun |
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