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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Clip Textures
BigAl444
General Member
Since: Jan 5, 2010
Posts: 79
Last: Dec 25, 2012
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Friday, Jan. 8, 2010 04:59 pm
I can't seem to find a source for an explanation of what each clip texture is good for. Has anybody seen one? Much like the excellent Radiant tool bar explained I've seen here on ModsOnline.
I think there's a lot of magic tricks hiding in there.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoD4 MP Mapping
Posted: Friday, Jan. 8, 2010 05:18 pm
The clip textures change between games - their names and appearances that is, so I'll attempt to explain the ones primarily in COD4 that are needed the most (brackets = what the texture looks like):

Clip - (CLIP): Players and AI will collide with this like a solid wall. If this is between two path nodes it will also cut the path.

Clip_ai (MON): Only AI can collide with this, it will break the node path as well but players can walk through.

Clip_foliage (FOLIAGE): This makes the sound of foliage when touched by a player but I'm not sure if it stops them or if AI touching it can generate the sound.

Clip_full (FULL): Blocks players, AI and projectiles.

Clip_magic_jeepride (CLIP NOSIGHT CLIP): This was used in the last level instead of caulk on the Bridge destruction scene, I don't know it's exact properties - there's a whole bunch of these.

Clip_metal (CLIPMETAL): Sounds like metal when shot, walked on etc and stops players

Clip_Missile (MISSILE): Stops projectiles only

Clip_NoSight (NoSIGHTCLIP): Prevents the AI from 'seeing' past but does not block them. (aka 'blind spots').

clip_player (Player): Stops the player like a solid wall, but allows AI to pass - does not affect node/paths.

Clip_weap (WEAP): stops all bullets from passing

Clip_Weap_glass (CLIPWEAP GLASS): Reacts like glass when shot and bullets won't penetrate. (I think that was the original idea but in actuality bullets do go through from what I remember).

Basically a lot of them are self explanatory but when in doudt, make a test map and stick them in it [thumbs_up]
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BigAl444
General Member
Since: Jan 5, 2010
Posts: 79
Last: Dec 25, 2012
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Level 3
Category: CoD4 MP Mapping
Posted: Friday, Jan. 8, 2010 06:16 pm
Wow, I didn't expect all that in a reply! [crazy] Very appreciated and helpful!

Is there a clip that can keep foliage, i.e. shrub branches, from penetrating a wall or other object that is sits near? I have some shrubs in my map that protrude through a wall so I had to move them farther away, but it doesn't look as good. I couldn't find a neater boxwood type of bush so had to use the wild looking shrub.

Thanks.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD4 MP Mapping
Posted: Friday, Jan. 8, 2010 06:43 pm
Unfortunately Models are what they are you can't edit them OTHER than scaling which could help you.

Select your foliage model and hit "N", type:

key: modelscale
Value: 0.5

(So this will half the size of the model, other decimal and whole values can be used too)

So now you can place small foliage near your building but it's a good idea that if you decide on making a building with vegetation close by then make the walls thicker... OR build the foliage into your design but destroying walls etc to make it look overgrown. [thumbs_up]
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cskiller86
General Member
Since: Nov 23, 2009
Posts: 528
Last: Oct 25, 2011
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Friday, Jan. 8, 2010 07:40 pm
A FOLIAGE brush doesn't block the player (or the AI, probably), but for me doesn't create any sounds either.

As with clip_metal, the other clip_nosight textures create the sounds for other surfaces (wood, rock, snow etc).
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Chaos_Creator
General Member
Since: Oct 27, 2009
Posts: 25
Last: Jun 7, 2010
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Friday, Jan. 8, 2010 09:22 pm
im not sure but the foliage might work only in single player, otherwise ive never noticed it myself

also anyone else had the clip_weapon block the player?
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Saturday, Jan. 9, 2010 12:09 am
In COD4 the Foliage does create leaves/bushes moving sounds as the MP player passes through them in the condition that your level contains the correct Soundaliases call in the Zone File:

Code:
sound,common,mp_yourmap,!all_mp
sound,generic,mp_mp_yourmap,!all_mp
sound,multiplayer,mp_mp_yourmap,!all_mp
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cskiller86
General Member
Since: Nov 23, 2009
Posts: 528
Last: Oct 25, 2011
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Saturday, Jan. 9, 2010 11:34 am
Quote:
Code:
sound,common,mp_yourmap,!all_mp
sound,generic,mp_mp_yourmap,!all_mp
sound,multiplayer,mp_mp_yourmap,!all_mp


Is mp_mp_ correct or you copy/pasted too much ?

This is what I have in my zone file, sound related:
Code:
sound,common,mp_bhd,!all_mp
sound,generic,mp_bhd,!all_mp
sound,voiceovers,mp_bhd,!all_mp
sound,multiplayer,mp_bhd,!all_mp
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