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Latest Posts by BigAl444
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Which version to map 4...
Call of Duty 4 : CoD4 MP Mapping
Actually, CoD 4: Modern Warfare came out in 2007. It is a bummer that Activision has ruined this franchise.... [more]
4 1442 Dec 25, 2012 12:59 am
by BigAl444
Import Image for Layout?
Call of Duty 4 : CoD4 MP Mapping
I'm still kinda green at making maps and I've been away from it for over a year, so I'm a bit rusty. Is there a way to import an image into ModTools to use as a starting point for placement of buildings, parking lots, etc.? I'm thinking of building a s... [more]
3 1039 Dec 4, 2011 07:14 am
by BigAl444
SecuROM Being Removed From Battlefield: Bad Company 2 on Steam
General Gaming Topics : General Gaming
I appreciate the explanation. We'll see what comes up. techno2sl writes...Quote:Steam is basically Xbox live. It's a program that you can run and has some subsystems, including a web browser, a shop (where you can buy and download games very quick... [more]
9 12448 Mar 20, 2010 12:55 am
by BigAl444
SecuROM Being Removed From Battlefield: Bad Company 2 on Steam
General Gaming Topics : General Gaming
Hi, I'm one of those crazy Mac guys out here in the gaming world. I'm excited about Steam coming to the Mac platform. Since Battlefield: Bad Company 2 is on Steam, does that mean it's likely coming out for Mac? I currently boot into XP Pro to play but it'... [more]
9 12448 Mar 18, 2010 09:53 pm
by BigAl444
help needed
Call of Duty 4 : CoD4 MP Mapping
Quote:1. light trials on the wall are "cubic" How can i smooth them to look more natural? When you compile, do you have the Extra setting on in the Light Options tab? My lights looked blocky until I used this setting. Remember, during gameplay some of ... [more]
5 1157 Feb 22, 2010 04:15 am
by BigAl444
node without a volume
Call of Duty 4 : CoD4 MP Mapping
The repeating problem was definitely the roof windows I made. I've attached them in case anyone wants to adjust the textures so it doesn't have an error. No big deal though, I've replaced them with a flat window. Just looked a little better with the a-fra... [more]
4 2316 Feb 22, 2010 03:43 am
by BigAl444
New BSP Compile Error
Call of Duty 4 : CoD4 MP Mapping
cskiller86 writes...Quote: There are ways to control this problem. For example, let's say you have a primary light in a room but sunlight also enters the room through the windows. In this case, the floor (at least) would be affected by 2 primary lights. ... [more]
12 2623 Feb 22, 2010 03:35 am
by BigAl444
node without a volume
Call of Duty 4 : CoD4 MP Mapping
Since this error wasn't in my other post I made a new thread. The error in particular is the Quote:WARNING: node without a volume node has 3 tiny portals node reference point 827.00 90.50 8.00 When I go to that location, it drops the camera at floor l... [more]
4 2316 Feb 21, 2010 05:23 pm
by BigAl444
New BSP Compile Error
Call of Duty 4 : CoD4 MP Mapping
Thanks Zeroy. I'll check the windows, but they are pretty simple. Even have clean beveled joints. I made the statement earlier about compile not writing my .FF file, which of course is done by the Build Fast File button. Well, even with this concave ... [more]
12 2623 Feb 16, 2010 08:40 pm
by BigAl444
New BSP Compile Error
Call of Duty 4 : CoD4 MP Mapping
One curious thing is when I get that error on compile, I get the Abort, Retry or Ignore options. I can select Ignore for example and it will finish the compile, BUT it doesn't actually write a new FF file.... [more]
12 2623 Feb 15, 2010 04:05 pm
by BigAl444
New BSP Compile Error
Call of Duty 4 : CoD4 MP Mapping
Thanks for the reply. I thought that was only for Primary Lights. I don't have any. I did add a few of these lights "ch_industrial_lamp_on" just to get the glow effect for my other lights. Does this industrial lamp actually emit light? I don't see any lig... [more]
12 2623 Feb 15, 2010 01:26 pm
by BigAl444
New BSP Compile Error
Call of Duty 4 : CoD4 MP Mapping
Well, new to me anyway. Since my last successful compile, I moved a few items, fixed some grass textures, added a skylight window and one decal. I do have the corner entities for a minimap that I have yet to get working. Any ideas where to look to solv... [more]
12 2623 Feb 15, 2010 05:02 am
by BigAl444
Map help
Call of Duty 4 : CoD4 MP Mapping
Quote:O and also able i am to keep my acc on Cod4? By "acc" are you referring to your rank you've earned online? If so, then this info is in your Call of Duty 4 Data-->players-->profiles Copy the folder with the names of the profiles you wish to kee... [more]
12 982 Feb 1, 2010 11:48 pm
by BigAl444
Terrain Question
Call of Duty 4 : CoD4 MP Mapping
Thanks for the reply. I get it now. I made my terrain half the size, duped it 3 times and made sure they were perfectly lined up. Now when I paint height, it's seamless from patch to patch. ... [more]
3 1090 Feb 1, 2010 05:33 am
by BigAl444
Map help
Call of Duty 4 : CoD4 MP Mapping
Whoa, that's a different animal altogether. Looks like a application error or the compatibility issue with Vista. You mention this error comes up when you click ANY of the compile buttons? So you can't even get past the first button it sounds like. ... [more]
12 982 Feb 1, 2010 03:37 am
by BigAl444
Map help
Call of Duty 4 : CoD4 MP Mapping
I've read that you have to run Radiant in administrator mode or some XP compatibility deal. I think I had this error on my first map and it was an empty entity box. I started to import a prefab, but canceled it. This left an empty red entity box in my ... [more]
12 982 Feb 1, 2010 01:31 am
by BigAl444
Terrain Question
Call of Duty 4 : CoD4 MP Mapping
Is there a way to add more resolution to a terrain or do I need to start with a smaller patch and dupe them? Also, can I join these smaller one into a larger one? I can't get smooth hills right now.... [more]
3 1090 Jan 31, 2010 01:03 pm
by BigAl444
destucteble models/obj
Call of Duty 4 : CoD4 MP Mapping
One clarification, I said to search for your map name, but this file does NOT have your map name. Run your map, make the error show, quit. Then look for that file with the current date.... [more]
25 1774 Jan 30, 2010 04:23 pm
by BigAl444
destucteble models/obj
Call of Duty 4 : CoD4 MP Mapping
I don't want to hjack your thread, but lately, when I see the red FX when testing I'm NOT getting the list of missing assets in the left side of the zone window. BUT, there is a missingasset.csv file in my Mods folder, which may also be inside customma... [more]
25 1774 Jan 30, 2010 03:48 pm
by BigAl444
Game Stats for LAN?
Call of Duty 4 : CoD4 MP Mapping
We run simple LAN Free-for-All games here, running off my machine. Works great most of the time, but I'll rent a server at some point. Anyway, is there a way to track the stats for our LAN games? I see each client keeps it's own player stats. Thanks... [more]
1 994 Jan 28, 2010 07:40 pm
by BigAl444
ModTools 1.1 Update
Call of Duty 4 : CoD4 MP Mapping
Fixed! Uninstall and clean install, reapply the patches AND the modtools, AND the tools patch. Whew! Thanks for the tips.... [more]
13 1202 Jan 28, 2010 06:45 pm
by BigAl444
Misc Prefab or Model?
Call of Duty 4 : CoD4 MP Mapping
I searched but got too many hits for one or the other, but not BOTH. What's the rule of thumb again for WHEN you should use a Misc-->Prefab vs. Misc-->Model? Is it as simple as the models don't have any clipping in them? Why are there a bunch of mod... [more]
9 1581 Jan 28, 2010 02:48 pm
by BigAl444
ModTools 1.1 Update
Call of Duty 4 : CoD4 MP Mapping
You're probably right. I'll trash everything tomorrow and re-install. As far as my video card capabilities/drivers running XP via virtualization, in your opinion, if I can run the game I should be able to run the mod tools, right? ... [more]
13 1202 Jan 26, 2010 08:07 pm
by BigAl444
ModTools 1.1 Update
Call of Duty 4 : CoD4 MP Mapping
I tried the trick of copying the shader_bin folder to the two alternated locations to no avail. I can run CoD4 game. The modtools need more horsepower than that? That would surprise me. Where can I find out what version I currently have of .net an... [more]
13 1202 Jan 25, 2010 09:42 pm
by BigAl444
ModTools 1.1 Update
Call of Duty 4 : CoD4 MP Mapping
I just downloaded it again an dropped them over the existing versions in my /bin folder. Same error. Is there a cache or prefs file somewhere? This should be a no-brainer.... [more]
13 1202 Jan 25, 2010 08:02 pm
by BigAl444
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