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Latest Posts by cskiller86
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Which texture file tipes to include in .iwd?
Call of Duty 2 : CoD2 MP Mapping
Only IWIs are required, these are the compiled textures that the game loads. The GDT is the file that stores the material settings and the DDS is the base texture.... [more]
2 1402 Oct 25, 2011 07:54 am
by cskiller86
Multiplayer Sound/Muic triggers
Call of Duty 4 : CoD4 MP Mapping
The name used with the playsound() command is a soundalias. I haven't worked with soundaliases so I can't help you there. But you'll find a lot of tutorials and posts on this subject (check out DeekCiti's Outline). About using the script on other CoD g... [more]
5 1645 Oct 7, 2011 09:25 am
by cskiller86
Multiplayer Sound/Muic triggers
Call of Duty 4 : CoD4 MP Mapping
Yeah, it's possible to trigger a sound, using the playsound() or playloopsound() functions. See Zeroy's list. I'm not sure I fully understood the second question. There is also a function PlaySoundToTeam() which plays the sound only to members of one t... [more]
5 1645 Oct 5, 2011 10:20 am
by cskiller86
Anyone ready for BF3?
MODSonline : General
Yeah, I pre-ordered like an hour ago. I got it from zavvi, because it's 10 pounds cheaper. I really look forward to it. I play BC2 regularly, even to this day. I hope BF3 will have a good campaign (the MP will obviously be excellent). The only majo... [more]
12 1347 Sep 11, 2011 01:26 am
by cskiller86
grenades & breakable glass
Call of Duty 4 : CoD4 MP Mapping
What do you mean to be thrown through ? You don't want the grenades to collide with the glass ? Just pass through it ? 'Cause it's not very realistic...... [more]
12 1705 Sep 6, 2011 09:24 am
by cskiller86
waterfall is not working
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Just crash, no error message ? Did you remove all other references from previous attempts (delete any mapname_fx.gsc you might have if it only contains the waterfall FX; or delete the waterfall references from those files if they contain entries for othe... [more]
11 1985 Sep 6, 2011 09:20 am
by cskiller86
waterfall is not working
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Well, you don't need an _fx.gsc if you are going to use what I wrote before. You define and load the FX in the main GSC. I forgot to mention that my script was for CoD4, but I suppose it should work for WaW. Code:main() { ukdjaj_waterfall = loadfx ("e... [more]
11 1985 Sep 4, 2011 09:48 am
by cskiller86
waterfall is not working
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Based on your code, the FX is a oneshot and lasts for 4 seconds, right ? There might be a problem with your function naming. There is already a function called spawnFX() and it has the following format SpawnFx(effect id, position, forward angles, up an... [more]
11 1985 Sep 3, 2011 02:40 am
by cskiller86
Adding a waterfall
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Yep what ? Is it loopable or not ? And post the scripts you used.... [more]
5 1773 Aug 30, 2011 12:57 am
by cskiller86
Adding a waterfall
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
As always with FX: is your waterfall loopable ? If so, do you call it with createOneShotEffect ? If it's not loopable, do you call it with createLoopedEffect ? Also, check your angles and the position. I suggest flying around with noclip and check under... [more]
5 1773 Aug 29, 2011 12:28 am
by cskiller86
Who here models?
MODSonline : MODSonline
I also model in my free time. So far I've modeled some cars, some objects for my CoD4 map (which I kinda abandoned, sadly), an MG42 and now I'm working on modeling a small part of a New York neighborhood. You can see more HERE (the site is in Romanian, b... [more]
8 3227 Aug 26, 2011 10:40 am
by cskiller86
script radio
Call of Duty 4 : CoD4 Scripting
So, what does that have to do with the topic's title ? Do you have a radio script in your map/mod ? If so, what is it ? You'll have to give some more info.... [more]
15 1934 Aug 26, 2011 02:34 am
by cskiller86
i want to be a video game tester
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I currently work as a tester for Ubisoft Bucharest. I chose this job because I thought it would be easier to get a job in the production department from within the company. I'm still waiting for my chance, though. Being a tester isn't as simple as everyo... [more]
5 2322 Aug 21, 2011 02:35 am
by cskiller86
mapname.gsc File Help Needed! (Script Error)
Call of Duty 2 : CoD2 SP Mapping
There was an error in the forum and sometimes the slash did not appear. He probably copied the code without the slashes.... [more]
9 2124 Aug 19, 2011 08:53 am
by cskiller86
Spinning Models
Call of Duty 2 : CoD2 MP Mapping
Well, you have to turn your model into a script_model first, then give it a name (let's say you call it "ploxxys_model"). That is all done in Radiant. Moving on to scripting, you should have something like: Code:model = getent( "ploxxys_model" , "target... [more]
9 2158 Aug 11, 2011 09:13 am
by cskiller86
decals
Call of Duty 4 : CoD4 MP Mapping
Well, how exactly did you create the texture ? The right way would be to open Asset Manager, create a new material, put your texture in the color map field and then convert it. Also, for decals, in the material properties, you should change the sortin... [more]
10 3050 Aug 11, 2011 09:02 am
by cskiller86
decals
Call of Duty 4 : CoD4 MP Mapping
As with all custom textures, you have to run your map through a mod in order to see the texture in game. ModWarfare does the trick.... [more]
10 3050 Aug 10, 2011 08:01 am
by cskiller86
map update - vid dl
Call of Duty 4 : CoD4 SP Mapping
That dog looks like he's on crack :) But nice idea with the upside down moment.... [more]
11 2104 Aug 7, 2011 12:56 am
by cskiller86
.iwd help
Call of Duty 4 : CoD4 MP Mapping
All maps have the _load.ff. If you don't have it, maybe there's something wrong with the compile. But, on a side note, can you run your map ? Can your friend run it ? If not, what error is he getting ?... [more]
8 1999 Aug 5, 2011 08:06 am
by cskiller86
Gotchas FAQ
Call of Duty 4 : CoD4 MP Mapping
Well, the more common problems are discusses in Mystic's "CoD4 ERROR FAQ". If you have another problem, you're more than welcomed to create a new thread.... [more]
3 1863 Aug 5, 2011 08:02 am
by cskiller86
More frustrating compile errors
Call of Duty 4 : CoD4 MP Mapping
I don't have Radiant installed so I don't know what your map looks like, but you probably put the walls outside of your skybox. Or maybe placed them over an entity (a reflection probe, maybe). Anyway, when you have an error, it's best that you show us ... [more]
6 2180 Aug 4, 2011 01:14 am
by cskiller86
.iwd help
Call of Duty 4 : CoD4 MP Mapping
Create a mp_mapname folder (where mapname is your map's name). Then put the two FF files in that folder (you can find those in CoD4_root/zone). If you have an IWD file, put it in the same folder. Archive this folder and send it to your friend. Your frie... [more]
8 1999 Aug 4, 2011 01:09 am
by cskiller86
More frustrating compile errors
Call of Duty 4 : CoD4 MP Mapping
You don't have to compile reflections every time you add a new thing to your map. Actually, you only need to compile them once at the start and then again at the very end, when everything else is completed.... [more]
6 2180 Aug 3, 2011 12:28 am
by cskiller86
Compile Reflections issue
Call of Duty 4 : CoD4 MP Mapping
I think he meant what the issue was with his map, not why it couldn't be downloaded :P But anyway, back to the original question: what happens if you run your map from the console after you are returned to the menu after compiling reflections ?... [more]
8 2393 Aug 3, 2011 12:27 am
by cskiller86
.iwd help
Call of Duty 4 : CoD4 MP Mapping
What files did you send him ? He'll need the mp_mapname.ff, mp_mapname_load.ff and mp_mapname.iwd. The last one is optional and only needed if you have custom sounds, music or textures. All the files should go into CoD4_root/usermaps/mp_mapname/... [more]
8 1999 Aug 3, 2011 12:20 am
by cskiller86
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