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Which texture file tipes to include in .iwd? Call of Duty 2 : CoD2 MP Mapping Only IWIs are required, these are the compiled textures that the game loads. The GDT is the file that stores the material settings and the DDS is the base texture.... [more] |
2 | 1854 | Oct 25, 2011 02:54 pm by cskiller86 ![]() |
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Multiplayer Sound/Muic triggers Call of Duty 4 : CoD4 MP Mapping The name used with the playsound() command is a soundalias. I haven't worked with soundaliases so I can't help you there. But you'll find a lot of tutorials and posts on this subject (check out DeekCiti's Outline). About using the script on other CoD g... [more] |
5 | 2013 | Oct 7, 2011 04:25 pm by cskiller86 ![]() |
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Multiplayer Sound/Muic triggers Call of Duty 4 : CoD4 MP Mapping Yeah, it's possible to trigger a sound, using the playsound() or playloopsound() functions. See Zeroy's list. I'm not sure I fully understood the second question. There is also a function PlaySoundToTeam() which plays the sound only to members of one t... [more] |
5 | 2013 | Oct 5, 2011 05:20 pm by cskiller86 ![]() |
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Anyone ready for BF3? MODSonline : General Yeah, I pre-ordered like an hour ago. I got it from zavvi, because it's 10 pounds cheaper. I really look forward to it. I play BC2 regularly, even to this day. I hope BF3 will have a good campaign (the MP will obviously be excellent). The only majo... [more] |
12 | 1601 | Sep 11, 2011 08:26 am by cskiller86 ![]() |
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grenades & breakable glass Call of Duty 4 : CoD4 MP Mapping What do you mean to be thrown through ? You don't want the grenades to collide with the glass ? Just pass through it ? 'Cause it's not very realistic...... [more] |
12 | 2034 | Sep 6, 2011 04:24 pm by cskiller86 ![]() |
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waterfall is not working Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Just crash, no error message ? Did you remove all other references from previous attempts (delete any mapname_fx.gsc you might have if it only contains the waterfall FX; or delete the waterfall references from those files if they contain entries for othe... [more] |
11 | 2335 | Sep 6, 2011 04:20 pm by cskiller86 ![]() |
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waterfall is not working Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Well, you don't need an _fx.gsc if you are going to use what I wrote before. You define and load the FX in the main GSC. I forgot to mention that my script was for CoD4, but I suppose it should work for WaW. Code:main() { ukdjaj_waterfall = loadfx ("e... [more] |
11 | 2335 | Sep 4, 2011 04:48 pm by cskiller86 ![]() |
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waterfall is not working Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Based on your code, the FX is a oneshot and lasts for 4 seconds, right ? There might be a problem with your function naming. There is already a function called spawnFX() and it has the following format SpawnFx(effect id, position, forward angles, up an... [more] |
11 | 2335 | Sep 3, 2011 09:40 am by cskiller86 ![]() |
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Adding a waterfall Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Yep what ? Is it loopable or not ? And post the scripts you used.... [more] |
5 | 2233 | Aug 30, 2011 07:57 am by cskiller86 ![]() |
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Adding a waterfall Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping As always with FX: is your waterfall loopable ? If so, do you call it with createOneShotEffect ? If it's not loopable, do you call it with createLoopedEffect ? Also, check your angles and the position. I suggest flying around with noclip and check under... [more] |
5 | 2233 | Aug 29, 2011 07:28 am by cskiller86 ![]() |
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Who here models? MODSonline : MODSonline I also model in my free time. So far I've modeled some cars, some objects for my CoD4 map (which I kinda abandoned, sadly), an MG42 and now I'm working on modeling a small part of a New York neighborhood. You can see more HERE (the site is in Romanian, b... [more] |
8 | 4030 | Aug 26, 2011 05:40 pm by cskiller86 ![]() |
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script radio Call of Duty 4 : CoD4 Scripting So, what does that have to do with the topic's title ? Do you have a radio script in your map/mod ? If so, what is it ? You'll have to give some more info.... [more] |
15 | 2235 | Aug 26, 2011 09:34 am by cskiller86 ![]() |
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i want to be a video game tester Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I currently work as a tester for Ubisoft Bucharest. I chose this job because I thought it would be easier to get a job in the production department from within the company. I'm still waiting for my chance, though. Being a tester isn't as simple as everyo... [more] |
5 | 2946 | Aug 21, 2011 09:35 am by cskiller86 ![]() |
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mapname.gsc File Help Needed! (Script Error) Call of Duty 2 : CoD2 SP Mapping There was an error in the forum and sometimes the slash did not appear. He probably copied the code without the slashes.... [more] |
9 | 2459 | Aug 19, 2011 03:53 pm by cskiller86 ![]() |
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Spinning Models Call of Duty 2 : CoD2 MP Mapping Well, you have to turn your model into a script_model first, then give it a name (let's say you call it "ploxxys_model"). That is all done in Radiant. Moving on to scripting, you should have something like: Code:model = getent( "ploxxys_model" , "target... [more] |
9 | 2635 | Aug 11, 2011 04:13 pm by cskiller86 ![]() |
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decals Call of Duty 4 : CoD4 MP Mapping Well, how exactly did you create the texture ? The right way would be to open Asset Manager, create a new material, put your texture in the color map field and then convert it. Also, for decals, in the material properties, you should change the sortin... [more] |
10 | 3597 | Aug 11, 2011 04:02 pm by cskiller86 ![]() |
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decals Call of Duty 4 : CoD4 MP Mapping As with all custom textures, you have to run your map through a mod in order to see the texture in game. ModWarfare does the trick.... [more] |
10 | 3597 | Aug 10, 2011 03:01 pm by cskiller86 ![]() |
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map update - vid dl Call of Duty 4 : CoD4 SP Mapping That dog looks like he's on crack :) But nice idea with the upside down moment.... [more] |
11 | 2460 | Aug 7, 2011 07:56 am by cskiller86 ![]() |
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.iwd help Call of Duty 4 : CoD4 MP Mapping All maps have the _load.ff. If you don't have it, maybe there's something wrong with the compile. But, on a side note, can you run your map ? Can your friend run it ? If not, what error is he getting ?... [more] |
8 | 2338 | Aug 5, 2011 03:06 pm by cskiller86 ![]() |
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Gotchas FAQ Call of Duty 4 : CoD4 MP Mapping Well, the more common problems are discusses in Mystic's "CoD4 ERROR FAQ". If you have another problem, you're more than welcomed to create a new thread.... [more] |
3 | 2320 | Aug 5, 2011 03:02 pm by cskiller86 ![]() |
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More frustrating compile errors Call of Duty 4 : CoD4 MP Mapping I don't have Radiant installed so I don't know what your map looks like, but you probably put the walls outside of your skybox. Or maybe placed them over an entity (a reflection probe, maybe). Anyway, when you have an error, it's best that you show us ... [more] |
6 | 2694 | Aug 4, 2011 08:14 am by cskiller86 ![]() |
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.iwd help Call of Duty 4 : CoD4 MP Mapping Create a mp_mapname folder (where mapname is your map's name). Then put the two FF files in that folder (you can find those in CoD4_root/zone). If you have an IWD file, put it in the same folder. Archive this folder and send it to your friend. Your frie... [more] |
8 | 2338 | Aug 4, 2011 08:09 am by cskiller86 ![]() |
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More frustrating compile errors Call of Duty 4 : CoD4 MP Mapping You don't have to compile reflections every time you add a new thing to your map. Actually, you only need to compile them once at the start and then again at the very end, when everything else is completed.... [more] |
6 | 2694 | Aug 3, 2011 07:28 am by cskiller86 ![]() |
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Compile Reflections issue Call of Duty 4 : CoD4 MP Mapping I think he meant what the issue was with his map, not why it couldn't be downloaded :P But anyway, back to the original question: what happens if you run your map from the console after you are returned to the menu after compiling reflections ?... [more] |
8 | 2919 | Aug 3, 2011 07:27 am by cskiller86 ![]() |
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.iwd help Call of Duty 4 : CoD4 MP Mapping What files did you send him ? He'll need the mp_mapname.ff, mp_mapname_load.ff and mp_mapname.iwd. The last one is optional and only needed if you have custom sounds, music or textures. All the files should go into CoD4_root/usermaps/mp_mapname/... [more] |
8 | 2338 | Aug 3, 2011 07:20 am by cskiller86 ![]() |
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