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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: In need of a modeler
Spuddy
General Member
Since: Mar 25, 2005
Posts: 37
Last: Jun 6, 2009
[view latest posts]
Level 2
Category: CoDWW MP Mapping
Posted: Tuesday, May. 12, 2009 02:38 pm
zeroy writes...
Quote:
Spuddy, i dont beleive the solution for you is to create models out of prefabs. Looking at the video the map is big but not that big, no way on earth you should be reaching the Brush/meshes limit unless your mapping technique is wrong.

I dont think its totally wrong but it seems you are using small brushes and meshes perhaps where you dont need them. I can see broken glass made of patches sticking out of window frame, there are 20+ models of glass to achieve this, and this is just one example.

The Export from Radiant to Maya can be done, i used it but its not recommended for large scale, certainly i wouldn't try and export a full prefab.

My advice to you is this: Check out all the Xmodels availiable to you to try and reduce all these small brushes/patches (you can use my GALLERY for this [cool]); If you own COD4 also and see models you would like to use, give me a shout i would convert them to CODWAW for you.

Good Luck, this map looks good!


Thx for your reply.

Hmmm, all the broken glass is made of 0.25 units thick brushes. But yea there are hundreds of these. I did found some glass models but i havnt tried them. I think the dimensions of the glass will force me to adjust my window sizes to fit the glass, and i hate beeing forced to something. I know i can scale the models but can i also scale the with and height seperatly?

The map is also covered with hundreds of bricks made of a single brush. I only found 4 models with bricks but they have the wrong texture.

I dont think i have too many verts on the terain. I really kept it to a minimum.

I dont have cod4 anymore, never really liked it, i still find cod:uo the best game in the cod series.

If you want i send you the .map file so you can have a look and tell me where i am going wrong. All advice from you experienced guys is really apreciated. :)



edited on May. 12, 2009 10:42 am by Spuddy
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoDWW MP Mapping
Posted: Tuesday, May. 12, 2009 02:49 pm
Take those single bricks, again they are models for this. Because you are forcing the limit of the game by mapping the way you do, not only you are now at the max but you will most likely be faced with other issues such as low FPS, lag and possibly the dreaded 2048 assets error.

You must find ways to substitute the small items by models where possible.
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_INSANE_
General Member
Since: Nov 7, 2008
Posts: 352
Last: Jul 10, 2011
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, May. 12, 2009 06:28 pm
Wow. I didn't think it was pirated. :\ Sorry about that guys... That's pretty bold of them to sell it online like that if it was pirated.

Sorry, i thought it was legit.
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foyleman
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Since: Nov 7, 2001
Posts: 95766
Last: May 10, 2024
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Im a HOST of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, May. 12, 2009 07:03 pm
-=INSANE=- writes...
Quote:
Wow. I didn't think it was pirated. :\ Sorry about that guys... That's pretty bold of them to sell it online like that if it was pirated.

Sorry, i thought it was legit.
I never thought you were posting a link to them knowing they were pirates.
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nerdobiwan
General Member
Since: Jul 25, 2006
Posts: 20
Last: Jul 7, 2009
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Level 1
Category: CoDWW MP Mapping
Posted: Saturday, May. 16, 2009 07:20 am
Just a question

Have you made any of the brushes in your map detail??

If not you may want to try it. Anything that is not a structural wall or brush aka something that is holding a portal together or is the floor/wall/roof of a building can be made a detail brush by selecting it and right clicking your mouse and find “make detail”. All brushes are by default structural and will add up quick if you are making a large map this can reduce your compile time + FPS in game for lower end video cards.
If you have already done this hope you get your models from someone

Ob1


edited on May. 16, 2009 03:21 am by nerdobiwan

edited on May. 16, 2009 03:23 am by nerdobiwan
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Spuddy
General Member
Since: Mar 25, 2005
Posts: 37
Last: Jun 6, 2009
[view latest posts]
Level 2
Category: CoDWW MP Mapping
Posted: Saturday, May. 16, 2009 12:28 pm
nerdobiwan writes...
Quote:
Just a question

Have you made any of the brushes in your map detail??

If not you may want to try it. Anything that is not a structural wall or brush aka something that is holding a portal together or is the floor/wall/roof of a building can be made a detail brush by selecting it and right clicking your mouse and find “make detail”. All brushes are by default structural and will add up quick if you are making a large map this can reduce your compile time + FPS in game for lower end video cards.
If you have already done this hope you get your models from someone

Ob1


edited on May. 16, 2009 03:21 am by nerdobiwan

edited on May. 16, 2009 03:23 am by nerdobiwan


Nearly everything is turned into detail. Only brushes that will later make part of a portal are kept structural.
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Spuddy
General Member
Since: Mar 25, 2005
Posts: 37
Last: Jun 6, 2009
[view latest posts]
Level 2
Category: CoDWW MP Mapping
Posted: Saturday, Jun. 6, 2009 03:05 am
zeroy writes...
Quote:
Take those single bricks, again they are models for this. Because you are forcing the limit of the game by mapping the way you do, not only you are now at the max but you will most likely be faced with other issues such as low FPS, lag and possibly the dreaded 2048 assets error.

You must find ways to substitute the small items by models where possible.


Do you mean ' error: exceeded 2048 image assets' error? If so, i just got it :/
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