Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 45 Guests
Online:

LATEST FORUM THREADS

»
New BF2 Mod
BF2 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by _INSANE_
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
New Cod2 Dinosaurus character by IwX
Call of Duty 2 : CoD2 Map + Mod Releases
Very cool. I agree with working on the leg movement a little more. Other than that.. very, very nice. ... [more]
13 3665 Jul 10, 2011 04:13 pm
by _INSANE_
Destructible custom car
Call of Duty 4 : CoD4 MP Mapping
Use vector_scale along with anglesToForward, anglesToUp, or anglesToRight. If you need to go back, down, or left... just turn the number negative. Code:PlayFX(fxname, car.origin + maps\mp\_utility::vector_scale(anglesToForward(car.angles), 50));... [more]
28 1944 Dec 3, 2010 02:12 pm
by _INSANE_
Helicopter wont fire missile ?
Call of Duty 4 : CoD4 SP Mapping
I don't think "cobra_20mm" is a missiletype... try "ffar"... [more]
4 1735 Oct 19, 2010 12:31 am
by _INSANE_
Menu Help - Mods
Call of Duty 2 : CoD2 General
well... your return;(s) are probably killing the thread...but try this: I would rather go with GUID as anybody can rename to your name if they wanted to. Also, idk if the getGuid() function exists in cod2...i'm just going by my instinct. Code:if(res... [more]
3 1321 Oct 3, 2010 10:20 pm
by _INSANE_
buttonpressed()
Call of Duty 2 : CoD2 Scripting
this would monitor if you were on the ground...then left the ground...and went higher... which would mean you jumped. Maybe just edit it to not wait till you land on the ground again if you dont want. or just nvm. edited on Oct. 1, 2010 07:00 pm by ... [more]
15 2756 Oct 1, 2010 03:59 pm
by _INSANE_
buttonpressed()
Call of Duty 2 : CoD2 Scripting
Well...this script would work in Cod4... i'm not so sure about Cod2.... only thing is you would have to land on the ground somewhere(higher even) for it to continue on.... but idk if the functions exist in Cod2 or not(i don't have the game and never modde... [more]
15 2756 Oct 1, 2010 11:42 am
by _INSANE_
Forcing a play to stand
Call of Duty 2 : CoD2 Scripting
idk what it would be for Cod2...but for Cod4 i use Code:"+gostand; -gostand"... [more]
5 1243 Oct 1, 2010 02:12 am
by _INSANE_
Going prone in water?
Call of Duty 4 : CoD4 MP Mapping
if( player GetStance() == "prone" ) use two = symbols... [more]
11 1905 Sep 17, 2010 03:43 pm
by _INSANE_
Texture help
Call of Duty 4 : CoD4 MP Mapping
Like a moving wall?... [more]
18 1166 Aug 26, 2010 12:14 pm
by _INSANE_
player_substainammo 1
Call of Duty 4 : CoD4 MP Mapping
Sorry, i wasn't specific enough... so you want any player to be able to walk up and trigger it... and then it will turn on unlimited ammo for all players? or unlimited ammo for just the one player?... [more]
14 1762 Aug 24, 2010 01:11 am
by _INSANE_
player_substainammo 1
Call of Duty 4 : CoD4 MP Mapping
For the player alone or everyone?... [more]
14 1762 Aug 23, 2010 12:43 pm
by _INSANE_
player_substainammo 1
Call of Duty 4 : CoD4 MP Mapping
What exactly are you trying to do... set unlimited ammo on one player?... [more]
14 1762 Aug 23, 2010 12:30 pm
by _INSANE_
player_substainammo 1
Call of Duty 4 : CoD4 MP Mapping
Yep..that allows you to switch it on or off whenever you want. Just run the thread whenever you feel like switching it.... [more]
14 1762 Aug 22, 2010 03:47 pm
by _INSANE_
player_substainammo 1
Call of Duty 4 : CoD4 MP Mapping
Yes it's possible. Code:unlimitedAmmo() { if(!getDvarInt("player_sustainammo")) { setDvar("player_sustainammo", 1); iprintln("^1Unlimited Ammo Enabled"); } else { setDvar("player_sustainammo", 0); iprintln("^1Unlimited Ammo Disabl... [more]
14 1762 Aug 22, 2010 01:50 pm
by _INSANE_
Rotating Texture on a Map
Call of Duty 2 : CoD2 General
rotateRoll... [more]
9 1437 Aug 21, 2010 10:01 pm
by _INSANE_
Rotating Texture on a Map
Call of Duty 2 : CoD2 General
rotateYaw... [more]
9 1437 Aug 21, 2010 08:18 pm
by _INSANE_
Problem with vectors and angles
Call of Duty 4 : CoD4 Scripting
This should check for players in view...and make sure you can see them too... in case they are behind something Code:blah() { players = getEntArray("player", "classname"); for(i = 0; i = 0.1); }... [more]
10 2272 Aug 21, 2010 03:18 pm
by _INSANE_
New to Scripting - Please Help
Call of Duty 4 : CoD4 Scripting
Here is also a good page...dont let it confuse you...just read it carefully. http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Introduction... [more]
17 1370 Aug 20, 2010 10:33 pm
by _INSANE_
New to Scripting - Please Help
Call of Duty 4 : CoD4 Scripting
Scripts are scripts. Just take a look at the stock ones. Good luck... [more]
17 1370 Aug 20, 2010 08:49 pm
by _INSANE_
New to Scripting - Please Help
Call of Duty 4 : CoD4 Scripting
Download the mod tools... look at some stock scripts in the various .gsc files and try to understand how they work. Basically you learn as you go. Once you understand how different functions or threads work..it'll become clearer.... [more]
17 1370 Aug 20, 2010 08:42 pm
by _INSANE_
Execute console command via script
Call of Duty 4 : CoD4 Scripting
You would need to make a new menu and add it to your mod. Something like this should be in the menu Code:#include "ui/menudef.h" { menuDef { name "clientcmd" rect 0 0 1 1 visible 0 fullscreen 0 onOpen { exec "vstr ui_cl... [more]
9 3464 Aug 20, 2010 08:17 pm
by _INSANE_
Mod Help
Call of Duty 4 : CoD4 Scripting
Quote:localizedstrings/stargate.str.str seems you have a double suffix in your FF csv... rename it to have only one. Quote:localizedstrings/stargate.str... [more]
3 1618 Aug 20, 2010 12:05 pm
by _INSANE_
Destructible custom car
Call of Duty 4 : CoD4 MP Mapping
the function continue; isn't what it seems.... it doesn't mean continue on...it means stop here, but continue the looping thread above this point if these variables dont match up. it's sorta like a return; without killing the thread.... [more]
28 1944 Aug 20, 2010 12:59 am
by _INSANE_
Destructible custom car
Call of Duty 4 : CoD4 MP Mapping
I never said you didn't know what you were doing... i only said you probably have to use the full line. When something like a vehicle is damaged... it's notified with a series of different variables or whatnot... that are in a certain order. Like i sai... [more]
28 1944 Aug 19, 2010 11:42 am
by _INSANE_
Destructible custom car
Call of Duty 4 : CoD4 MP Mapping
I think you'd have to leave the line as long as i had it. I think a bunch of other defines come before the meansofdeath...so basically you put 'mod' where the 'attacker' would be.... [more]
28 1944 Aug 18, 2010 12:18 pm
by _INSANE_
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»