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Topic | Replies | Views | Last Post | |
New Cod2 Dinosaurus character by IwX Call of Duty 2 : CoD2 Map + Mod Releases Very cool. I agree with working on the leg movement a little more. Other than that.. very, very nice. ... [more] |
13 | 3985 | Jul 10, 2011 11:13 pm by _INSANE_ |
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Destructible custom car Call of Duty 4 : CoD4 MP Mapping Use vector_scale along with anglesToForward, anglesToUp, or anglesToRight. If you need to go back, down, or left... just turn the number negative. Code:PlayFX(fxname, car.origin + maps\mp\_utility::vector_scale(anglesToForward(car.angles), 50));... [more] |
28 | 2224 | Dec 3, 2010 09:12 pm by _INSANE_ |
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Helicopter wont fire missile ? Call of Duty 4 : CoD4 SP Mapping I don't think "cobra_20mm" is a missiletype... try "ffar"... [more] |
4 | 2131 | Oct 19, 2010 07:31 am by _INSANE_ |
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Menu Help - Mods Call of Duty 2 : CoD2 General well... your return;(s) are probably killing the thread...but try this: I would rather go with GUID as anybody can rename to your name if they wanted to. Also, idk if the getGuid() function exists in cod2...i'm just going by my instinct. Code:if(res... [more] |
3 | 1636 | Oct 4, 2010 05:20 am by _INSANE_ |
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buttonpressed() Call of Duty 2 : CoD2 Scripting this would monitor if you were on the ground...then left the ground...and went higher... which would mean you jumped. Maybe just edit it to not wait till you land on the ground again if you dont want. or just nvm. edited on Oct. 1, 2010 07:00 pm by ... [more] |
15 | 3084 | Oct 1, 2010 10:59 pm by _INSANE_ |
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buttonpressed() Call of Duty 2 : CoD2 Scripting Well...this script would work in Cod4... i'm not so sure about Cod2.... only thing is you would have to land on the ground somewhere(higher even) for it to continue on.... but idk if the functions exist in Cod2 or not(i don't have the game and never modde... [more] |
15 | 3084 | Oct 1, 2010 06:42 pm by _INSANE_ |
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Forcing a play to stand Call of Duty 2 : CoD2 Scripting idk what it would be for Cod2...but for Cod4 i use Code:"+gostand; -gostand"... [more] |
5 | 1561 | Oct 1, 2010 09:12 am by _INSANE_ |
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Going prone in water? Call of Duty 4 : CoD4 MP Mapping if( player GetStance() == "prone" ) use two = symbols... [more] |
11 | 2257 | Sep 17, 2010 10:43 pm by _INSANE_ |
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Texture help Call of Duty 4 : CoD4 MP Mapping Like a moving wall?... [more] |
18 | 1361 | Aug 26, 2010 07:14 pm by _INSANE_ |
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player_substainammo 1 Call of Duty 4 : CoD4 MP Mapping Sorry, i wasn't specific enough... so you want any player to be able to walk up and trigger it... and then it will turn on unlimited ammo for all players? or unlimited ammo for just the one player?... [more] |
14 | 1976 | Aug 24, 2010 08:11 am by _INSANE_ |
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player_substainammo 1 Call of Duty 4 : CoD4 MP Mapping For the player alone or everyone?... [more] |
14 | 1976 | Aug 23, 2010 07:43 pm by _INSANE_ |
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player_substainammo 1 Call of Duty 4 : CoD4 MP Mapping What exactly are you trying to do... set unlimited ammo on one player?... [more] |
14 | 1976 | Aug 23, 2010 07:30 pm by _INSANE_ |
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player_substainammo 1 Call of Duty 4 : CoD4 MP Mapping Yep..that allows you to switch it on or off whenever you want. Just run the thread whenever you feel like switching it.... [more] |
14 | 1976 | Aug 22, 2010 10:47 pm by _INSANE_ |
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player_substainammo 1 Call of Duty 4 : CoD4 MP Mapping Yes it's possible. Code:unlimitedAmmo() { if(!getDvarInt("player_sustainammo")) { setDvar("player_sustainammo", 1); iprintln("^1Unlimited Ammo Enabled"); } else { setDvar("player_sustainammo", 0); iprintln("^1Unlimited Ammo Disabl... [more] |
14 | 1976 | Aug 22, 2010 08:50 pm by _INSANE_ |
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Rotating Texture on a Map Call of Duty 2 : CoD2 General rotateRoll... [more] |
9 | 1741 | Aug 22, 2010 05:01 am by _INSANE_ |
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Rotating Texture on a Map Call of Duty 2 : CoD2 General rotateYaw... [more] |
9 | 1741 | Aug 22, 2010 03:18 am by _INSANE_ |
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Problem with vectors and angles Call of Duty 4 : CoD4 Scripting This should check for players in view...and make sure you can see them too... in case they are behind something Code:blah() { players = getEntArray("player", "classname"); for(i = 0; i = 0.1); }... [more] |
10 | 2771 | Aug 21, 2010 10:18 pm by _INSANE_ |
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New to Scripting - Please Help Call of Duty 4 : CoD4 Scripting Here is also a good page...dont let it confuse you...just read it carefully. http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Introduction... [more] |
17 | 1667 | Aug 21, 2010 05:33 am by _INSANE_ |
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New to Scripting - Please Help Call of Duty 4 : CoD4 Scripting Scripts are scripts. Just take a look at the stock ones. Good luck... [more] |
17 | 1667 | Aug 21, 2010 03:49 am by _INSANE_ |
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New to Scripting - Please Help Call of Duty 4 : CoD4 Scripting Download the mod tools... look at some stock scripts in the various .gsc files and try to understand how they work. Basically you learn as you go. Once you understand how different functions or threads work..it'll become clearer.... [more] |
17 | 1667 | Aug 21, 2010 03:42 am by _INSANE_ |
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Execute console command via script Call of Duty 4 : CoD4 Scripting You would need to make a new menu and add it to your mod. Something like this should be in the menu Code:#include "ui/menudef.h" { menuDef { name "clientcmd" rect 0 0 1 1 visible 0 fullscreen 0 onOpen { exec "vstr ui_cl... [more] |
9 | 4020 | Aug 21, 2010 03:17 am by _INSANE_ |
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Mod Help Call of Duty 4 : CoD4 Scripting Quote:localizedstrings/stargate.str.str seems you have a double suffix in your FF csv... rename it to have only one. Quote:localizedstrings/stargate.str... [more] |
3 | 1912 | Aug 20, 2010 07:05 pm by _INSANE_ |
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Destructible custom car Call of Duty 4 : CoD4 MP Mapping the function continue; isn't what it seems.... it doesn't mean continue on...it means stop here, but continue the looping thread above this point if these variables dont match up. it's sorta like a return; without killing the thread.... [more] |
28 | 2224 | Aug 20, 2010 07:59 am by _INSANE_ |
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Destructible custom car Call of Duty 4 : CoD4 MP Mapping I never said you didn't know what you were doing... i only said you probably have to use the full line. When something like a vehicle is damaged... it's notified with a series of different variables or whatnot... that are in a certain order. Like i sai... [more] |
28 | 2224 | Aug 19, 2010 06:42 pm by _INSANE_ |
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Destructible custom car Call of Duty 4 : CoD4 MP Mapping I think you'd have to leave the line as long as i had it. I think a bunch of other defines come before the meansofdeath...so basically you put 'mod' where the 'attacker' would be.... [more] |
28 | 2224 | Aug 18, 2010 07:18 pm by _INSANE_ |
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