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Latest Posts by _INSANE_
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New Cod2 Dinosaurus character by IwX
Call of Duty 2 : CoD2 Map + Mod Releases
Very cool. I agree with working on the leg movement a little more. Other than that.. very, very nice. ... [more]
13 3985 Jul 10, 2011 11:13 pm
by _INSANE_
Destructible custom car
Call of Duty 4 : CoD4 MP Mapping
Use vector_scale along with anglesToForward, anglesToUp, or anglesToRight. If you need to go back, down, or left... just turn the number negative. Code:PlayFX(fxname, car.origin + maps\mp\_utility::vector_scale(anglesToForward(car.angles), 50));... [more]
28 2224 Dec 3, 2010 09:12 pm
by _INSANE_
Helicopter wont fire missile ?
Call of Duty 4 : CoD4 SP Mapping
I don't think "cobra_20mm" is a missiletype... try "ffar"... [more]
4 2131 Oct 19, 2010 07:31 am
by _INSANE_
Menu Help - Mods
Call of Duty 2 : CoD2 General
well... your return;(s) are probably killing the thread...but try this: I would rather go with GUID as anybody can rename to your name if they wanted to. Also, idk if the getGuid() function exists in cod2...i'm just going by my instinct. Code:if(res... [more]
3 1636 Oct 4, 2010 05:20 am
by _INSANE_
buttonpressed()
Call of Duty 2 : CoD2 Scripting
this would monitor if you were on the ground...then left the ground...and went higher... which would mean you jumped. Maybe just edit it to not wait till you land on the ground again if you dont want. or just nvm. edited on Oct. 1, 2010 07:00 pm by ... [more]
15 3084 Oct 1, 2010 10:59 pm
by _INSANE_
buttonpressed()
Call of Duty 2 : CoD2 Scripting
Well...this script would work in Cod4... i'm not so sure about Cod2.... only thing is you would have to land on the ground somewhere(higher even) for it to continue on.... but idk if the functions exist in Cod2 or not(i don't have the game and never modde... [more]
15 3084 Oct 1, 2010 06:42 pm
by _INSANE_
Forcing a play to stand
Call of Duty 2 : CoD2 Scripting
idk what it would be for Cod2...but for Cod4 i use Code:"+gostand; -gostand"... [more]
5 1561 Oct 1, 2010 09:12 am
by _INSANE_
Going prone in water?
Call of Duty 4 : CoD4 MP Mapping
if( player GetStance() == "prone" ) use two = symbols... [more]
11 2257 Sep 17, 2010 10:43 pm
by _INSANE_
Texture help
Call of Duty 4 : CoD4 MP Mapping
Like a moving wall?... [more]
18 1361 Aug 26, 2010 07:14 pm
by _INSANE_
player_substainammo 1
Call of Duty 4 : CoD4 MP Mapping
Sorry, i wasn't specific enough... so you want any player to be able to walk up and trigger it... and then it will turn on unlimited ammo for all players? or unlimited ammo for just the one player?... [more]
14 1976 Aug 24, 2010 08:11 am
by _INSANE_
player_substainammo 1
Call of Duty 4 : CoD4 MP Mapping
For the player alone or everyone?... [more]
14 1976 Aug 23, 2010 07:43 pm
by _INSANE_
player_substainammo 1
Call of Duty 4 : CoD4 MP Mapping
What exactly are you trying to do... set unlimited ammo on one player?... [more]
14 1976 Aug 23, 2010 07:30 pm
by _INSANE_
player_substainammo 1
Call of Duty 4 : CoD4 MP Mapping
Yep..that allows you to switch it on or off whenever you want. Just run the thread whenever you feel like switching it.... [more]
14 1976 Aug 22, 2010 10:47 pm
by _INSANE_
player_substainammo 1
Call of Duty 4 : CoD4 MP Mapping
Yes it's possible. Code:unlimitedAmmo() { if(!getDvarInt("player_sustainammo")) { setDvar("player_sustainammo", 1); iprintln("^1Unlimited Ammo Enabled"); } else { setDvar("player_sustainammo", 0); iprintln("^1Unlimited Ammo Disabl... [more]
14 1976 Aug 22, 2010 08:50 pm
by _INSANE_
Rotating Texture on a Map
Call of Duty 2 : CoD2 General
rotateRoll... [more]
9 1741 Aug 22, 2010 05:01 am
by _INSANE_
Rotating Texture on a Map
Call of Duty 2 : CoD2 General
rotateYaw... [more]
9 1741 Aug 22, 2010 03:18 am
by _INSANE_
Problem with vectors and angles
Call of Duty 4 : CoD4 Scripting
This should check for players in view...and make sure you can see them too... in case they are behind something Code:blah() { players = getEntArray("player", "classname"); for(i = 0; i = 0.1); }... [more]
10 2771 Aug 21, 2010 10:18 pm
by _INSANE_
New to Scripting - Please Help
Call of Duty 4 : CoD4 Scripting
Here is also a good page...dont let it confuse you...just read it carefully. http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Introduction... [more]
17 1667 Aug 21, 2010 05:33 am
by _INSANE_
New to Scripting - Please Help
Call of Duty 4 : CoD4 Scripting
Scripts are scripts. Just take a look at the stock ones. Good luck... [more]
17 1667 Aug 21, 2010 03:49 am
by _INSANE_
New to Scripting - Please Help
Call of Duty 4 : CoD4 Scripting
Download the mod tools... look at some stock scripts in the various .gsc files and try to understand how they work. Basically you learn as you go. Once you understand how different functions or threads work..it'll become clearer.... [more]
17 1667 Aug 21, 2010 03:42 am
by _INSANE_
Execute console command via script
Call of Duty 4 : CoD4 Scripting
You would need to make a new menu and add it to your mod. Something like this should be in the menu Code:#include "ui/menudef.h" { menuDef { name "clientcmd" rect 0 0 1 1 visible 0 fullscreen 0 onOpen { exec "vstr ui_cl... [more]
9 4020 Aug 21, 2010 03:17 am
by _INSANE_
Mod Help
Call of Duty 4 : CoD4 Scripting
Quote:localizedstrings/stargate.str.str seems you have a double suffix in your FF csv... rename it to have only one. Quote:localizedstrings/stargate.str... [more]
3 1912 Aug 20, 2010 07:05 pm
by _INSANE_
Destructible custom car
Call of Duty 4 : CoD4 MP Mapping
the function continue; isn't what it seems.... it doesn't mean continue on...it means stop here, but continue the looping thread above this point if these variables dont match up. it's sorta like a return; without killing the thread.... [more]
28 2224 Aug 20, 2010 07:59 am
by _INSANE_
Destructible custom car
Call of Duty 4 : CoD4 MP Mapping
I never said you didn't know what you were doing... i only said you probably have to use the full line. When something like a vehicle is damaged... it's notified with a series of different variables or whatnot... that are in a certain order. Like i sai... [more]
28 2224 Aug 19, 2010 06:42 pm
by _INSANE_
Destructible custom car
Call of Duty 4 : CoD4 MP Mapping
I think you'd have to leave the line as long as i had it. I think a bunch of other defines come before the meansofdeath...so basically you put 'mod' where the 'attacker' would be.... [more]
28 2224 Aug 18, 2010 07:18 pm
by _INSANE_
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