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Topic | Replies | Views | Last Post | |
In need of a modeler Call of Duty: World at War : CoDWW MP Mapping zeroy writes...Quote:Take those single bricks, again they are models for this. Because you are forcing the limit of the game by mapping the way you do, not only you are now at the max but you will most likely be faced with other issues such as low FPS, la... [more] |
27 | 1477 | Jun 6, 2009 03:05 am by Spuddy |
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In need of a modeler Call of Duty: World at War : CoDWW MP Mapping nerdobiwan writes...Quote:Just a question Have you made any of the brushes in your map detail?? If not you may want to try it. Anything that is not a structural wall or brush aka something that is holding a portal together or is the floor/wall/roof ... [more] |
27 | 1477 | May 16, 2009 12:28 pm by Spuddy |
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In need of a modeler Call of Duty: World at War : CoDWW MP Mapping zeroy writes...Quote:Spuddy, i dont beleive the solution for you is to create models out of prefabs. Looking at the video the map is big but not that big, no way on earth you should be reaching the Brush/meshes limit unless your mapping technique is wrong... [more] |
27 | 1477 | May 12, 2009 02:38 pm by Spuddy |
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In need of a modeler Call of Duty: World at War : CoDWW MP Mapping nolman writes...Quote:Hey spuddy, don't give up on maya to soon, I just started with it from scratch in the beginning of this week. And after a few days i'm already able to create full custom models with custom textures. 3d custom heads and faces on... [more] |
27 | 1477 | May 10, 2009 06:00 pm by Spuddy |
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In need of a modeler Call of Duty: World at War : CoDWW MP Mapping Sevenz writes...Quote:i'd like to try it out of interest. i made simple building for a quick test and i figured out that tris, cm, merge works. quads, inches and uv did not work for me. not sure what's the problem with uv export, but it would really suck ... [more] |
27 | 1477 | May 10, 2009 02:50 am by Spuddy |
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In need of a modeler Call of Duty: World at War : CoDWW MP Mapping Hello, I have reached the limits in radiant of both brushes and meshes :/ Im desperatly in need of someone who could convert aprox 10 prefabs into models. I did download the maya trial and managed to import a .map into it but thats as far as a get... [more] |
27 | 1477 | May 10, 2009 01:11 am by Spuddy |
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max curvenn/terrain collision vertices (65536) exceeded Call of Duty: World at War : CoDWW MP Mapping Thank you for your pro explenation. You cleared up questions that were in my head since cod:uo. I didnt get all of it though from the link you have posted, tbh i didnt got half of it but still i feel alot smarter now I have installed the maya trial ver... [more] |
7 | 3171 | Apr 22, 2009 04:45 pm by Spuddy |
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max curvenn/terrain collision vertices (65536) exceeded Call of Duty: World at War : CoDWW MP Mapping Thank you for clearing that up. Does the same rule aply to brushes?... [more] |
7 | 3171 | Apr 21, 2009 10:59 pm by Spuddy |
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max curvenn/terrain collision vertices (65536) exceeded Call of Duty: World at War : CoDWW MP Mapping thx for your reply Zeroy. So its not that i have too many verts? But too many unwelded verts? Thing is i have alot of detail on my map. Alot of stuff is made in terrain or patch meshes. An overview.. barge 95% terrain mesh.. metal fencing 90... [more] |
7 | 3171 | Apr 21, 2009 02:33 pm by Spuddy |
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max curvenn/terrain collision vertices (65536) exceeded Call of Duty: World at War : CoDWW MP Mapping I got this error today. max curvenn/terrain collision vertices (65536) exceeded Anyone knows?... [more] |
7 | 3171 | Apr 16, 2009 01:54 am by Spuddy |
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[Release] nazi_zombie_fruxtreme Call of Duty: World at War : CoDWW Map + Mod Releases Full name: FRU Mansion Xtreme download link: http://files.filefront.com/nazi+zombie+fruxtremezip/;13347145;/fileinfo.htm l For those that played FRU mansion, this adds the front garden and a winecellar to the map. The interior has also been changed a... [more] |
1 | 1051 | Feb 22, 2009 11:59 pm by Spuddy |
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Zombie Mapping Error Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Select the trigger use of your blocker and add this KV: key: script_flag value: Thats right leave the value empty. Compile again... [more] |
4 | 1568 | Feb 21, 2009 11:25 am by Spuddy |
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where is foy cualked? Call of Duty: World at War : CoDWW MP Mapping Mp_foy came with the uo radiant. Download the uo modtools and you should have it.... [more] |
4 | 1507 | Feb 17, 2009 09:42 am by Spuddy |
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finished with map, but errors Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping You have to snap your patches/brushes to the grid again. Some of your patches/brushes cant seem to render the texture properly, usually by rotating them, sometimes by painting height. You can fix this by snapping the conflicting brushes/patches back to th... [more] |
8 | 1599 | Feb 13, 2009 11:48 pm by Spuddy |
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passage memory Call of Duty: World at War : CoDWW MP Mapping The folowing piece of compile code concerns me.. Code:0...1...2...3...4...5...6...7...8...9... (1) 15 average number of passages per leaf 15 MB required passage memory 0...1...2...3...4...5...6...7...8...9... (2) I dont know what this p... [more] |
2 | 2662 | Jan 2, 2009 08:22 am by Spuddy |
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Zombie Tunnels Call of Duty: World at War : CoDWW Map + Mod Releases Nice. How did you manage to get it work in zombiemode?... [more] |
15 | 1983 | Dec 12, 2008 06:21 pm by Spuddy |
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Editing Prefabs? Call of Duty: World at War : CoDWW MP Mapping To edit your prefab you have to open it in radiant the same way you open your map... File/open.. Browse to your prefab and open it up. Now you can edit your prefab and all changes you make will be directly visible in your map.... [more] |
8 | 1843 | Dec 11, 2008 07:37 pm by Spuddy |
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Zombies - FRUmansion Call of Duty: World at War : CoDWW Map + Mod Releases nazi_zombie_frumansion Piccies of the map(during the mapping process) Here download Here... [more] |
5 | 2345 | Dec 11, 2008 06:04 am by Spuddy |
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Zombies - Woods (Full v1.3) Call of Duty: World at War : CoDWW Map + Mod Releases Downloading now.. Just done uploading mine here. Does it have to be aproved first? Its not showing yet in the download section.... [more] |
3 | 2311 | Dec 11, 2008 05:49 am by Spuddy |
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I'm this far from releasing my zombie map but... Call of Duty: World at War : CoDWW MP Mapping Cheers guys. Uploading map now..... [more] |
7 | 1076 | Dec 11, 2008 05:35 am by Spuddy |
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I'm this far from releasing my zombie map but... Call of Duty: World at War : CoDWW MP Mapping What the^^ { map "mak" longname "MENU_LEVEL_MAK" gametype "cmp arc" } { map "nazi_zombie_prototype" longname "MENU_LEVEL_ZOMBIE_PROTOTYPE" gametype "zom" } { map "nazi_zombie_FRUmansion" longname "MOD_LEVEL_ZOMBIE_FRUMANSION" ... [more] |
7 | 1076 | Dec 10, 2008 09:27 pm by Spuddy |
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I'm this far from releasing my zombie map but... Call of Duty: World at War : CoDWW MP Mapping This is how my arena lile looks like.. Code:{ map "mak" longname "MENU_LEVEL_MAK" gametype "cmp arc" } { map "nazi_zombie_prototype" longname "MENU_LEVEL_ZOMBIE_PROTOTYPE" gametype "zom" } { map "nazi_zombie_FRUmansion" longname "MOD_LEVE... [more] |
7 | 1076 | Dec 10, 2008 09:26 pm by Spuddy |
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I'm this far from releasing my zombie map but... Call of Duty: World at War : CoDWW MP Mapping there are some last minor issues i could use your help with. -I cant seem to load the map from the zombie maplist, only from coop maplist. Is there a way to fix it? -When compiling a zombie map, does 'mod spicific map' have to be checked or not? ... [more] |
7 | 1076 | Dec 10, 2008 08:27 pm by Spuddy |
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My Custom Zombie map crashes in Coop Call of Duty: World at War : CoDWW MP Mapping techno2sl writes...Quote:Not a dumb question at all mate, my maps without any arena files appear in the co-op missions list (not in the zombies list), after you have the game in mods/usermaps or wherever your ff is stored. Same here. But even with the... [more] |
10 | 2732 | Dec 10, 2008 08:15 pm by Spuddy |
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My Custom Zombie map crashes in Coop Call of Duty: World at War : CoDWW MP Mapping Dumb question. Do i need a arena file for a zombie map?... [more] |
10 | 2732 | Dec 8, 2008 03:59 pm by Spuddy |
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