Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 89 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Spuddy
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
In need of a modeler
Call of Duty: World at War : CoDWW MP Mapping
zeroy writes...Quote:Take those single bricks, again they are models for this. Because you are forcing the limit of the game by mapping the way you do, not only you are now at the max but you will most likely be faced with other issues such as low FPS, la... [more]
27 1477 Jun 6, 2009 03:05 am
by Spuddy
In need of a modeler
Call of Duty: World at War : CoDWW MP Mapping
nerdobiwan writes...Quote:Just a question Have you made any of the brushes in your map detail?? If not you may want to try it. Anything that is not a structural wall or brush aka something that is holding a portal together or is the floor/wall/roof ... [more]
27 1477 May 16, 2009 12:28 pm
by Spuddy
In need of a modeler
Call of Duty: World at War : CoDWW MP Mapping
zeroy writes...Quote:Spuddy, i dont beleive the solution for you is to create models out of prefabs. Looking at the video the map is big but not that big, no way on earth you should be reaching the Brush/meshes limit unless your mapping technique is wrong... [more]
27 1477 May 12, 2009 02:38 pm
by Spuddy
In need of a modeler
Call of Duty: World at War : CoDWW MP Mapping
nolman writes...Quote:Hey spuddy, don't give up on maya to soon, I just started with it from scratch in the beginning of this week. And after a few days i'm already able to create full custom models with custom textures. 3d custom heads and faces on... [more]
27 1477 May 10, 2009 06:00 pm
by Spuddy
In need of a modeler
Call of Duty: World at War : CoDWW MP Mapping
Sevenz writes...Quote:i'd like to try it out of interest. i made simple building for a quick test and i figured out that tris, cm, merge works. quads, inches and uv did not work for me. not sure what's the problem with uv export, but it would really suck ... [more]
27 1477 May 10, 2009 02:50 am
by Spuddy
In need of a modeler
Call of Duty: World at War : CoDWW MP Mapping
Hello, I have reached the limits in radiant of both brushes and meshes :/ Im desperatly in need of someone who could convert aprox 10 prefabs into models. I did download the maya trial and managed to import a .map into it but thats as far as a get... [more]
27 1477 May 10, 2009 01:11 am
by Spuddy
max curvenn/terrain collision vertices (65536) exceeded
Call of Duty: World at War : CoDWW MP Mapping
Thank you for your pro explenation. You cleared up questions that were in my head since cod:uo. I didnt get all of it though from the link you have posted, tbh i didnt got half of it but still i feel alot smarter now I have installed the maya trial ver... [more]
7 3171 Apr 22, 2009 04:45 pm
by Spuddy
max curvenn/terrain collision vertices (65536) exceeded
Call of Duty: World at War : CoDWW MP Mapping
Thank you for clearing that up. Does the same rule aply to brushes?... [more]
7 3171 Apr 21, 2009 10:59 pm
by Spuddy
max curvenn/terrain collision vertices (65536) exceeded
Call of Duty: World at War : CoDWW MP Mapping
thx for your reply Zeroy. So its not that i have too many verts? But too many unwelded verts? Thing is i have alot of detail on my map. Alot of stuff is made in terrain or patch meshes. An overview.. barge 95% terrain mesh.. metal fencing 90... [more]
7 3171 Apr 21, 2009 02:33 pm
by Spuddy
max curvenn/terrain collision vertices (65536) exceeded
Call of Duty: World at War : CoDWW MP Mapping
I got this error today. max curvenn/terrain collision vertices (65536) exceeded Anyone knows?... [more]
7 3171 Apr 16, 2009 01:54 am
by Spuddy
[Release] nazi_zombie_fruxtreme
Call of Duty: World at War : CoDWW Map + Mod Releases
Full name: FRU Mansion Xtreme download link: http://files.filefront.com/nazi+zombie+fruxtremezip/;13347145;/fileinfo.htm l For those that played FRU mansion, this adds the front garden and a winecellar to the map. The interior has also been changed a... [more]
1 1051 Feb 22, 2009 11:59 pm
by Spuddy
Zombie Mapping Error
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Select the trigger use of your blocker and add this KV: key: script_flag value: Thats right leave the value empty. Compile again... [more]
4 1568 Feb 21, 2009 11:25 am
by Spuddy
where is foy cualked?
Call of Duty: World at War : CoDWW MP Mapping
Mp_foy came with the uo radiant. Download the uo modtools and you should have it.... [more]
4 1507 Feb 17, 2009 09:42 am
by Spuddy
finished with map, but errors
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
You have to snap your patches/brushes to the grid again. Some of your patches/brushes cant seem to render the texture properly, usually by rotating them, sometimes by painting height. You can fix this by snapping the conflicting brushes/patches back to th... [more]
8 1599 Feb 13, 2009 11:48 pm
by Spuddy
passage memory
Call of Duty: World at War : CoDWW MP Mapping
The folowing piece of compile code concerns me.. Code:0...1...2...3...4...5...6...7...8...9... (1) 15 average number of passages per leaf 15 MB required passage memory 0...1...2...3...4...5...6...7...8...9... (2) I dont know what this p... [more]
2 2662 Jan 2, 2009 08:22 am
by Spuddy
Zombie Tunnels
Call of Duty: World at War : CoDWW Map + Mod Releases
Nice. How did you manage to get it work in zombiemode?... [more]
15 1983 Dec 12, 2008 06:21 pm
by Spuddy
Editing Prefabs?
Call of Duty: World at War : CoDWW MP Mapping
To edit your prefab you have to open it in radiant the same way you open your map... File/open.. Browse to your prefab and open it up. Now you can edit your prefab and all changes you make will be directly visible in your map.... [more]
8 1843 Dec 11, 2008 07:37 pm
by Spuddy
Zombies - FRUmansion
Call of Duty: World at War : CoDWW Map + Mod Releases
nazi_zombie_frumansion Piccies of the map(during the mapping process) Here download Here... [more]
5 2345 Dec 11, 2008 06:04 am
by Spuddy
Zombies - Woods (Full v1.3)
Call of Duty: World at War : CoDWW Map + Mod Releases
Downloading now.. Just done uploading mine here. Does it have to be aproved first? Its not showing yet in the download section.... [more]
3 2311 Dec 11, 2008 05:49 am
by Spuddy
I'm this far from releasing my zombie map but...
Call of Duty: World at War : CoDWW MP Mapping
Cheers guys. Uploading map now..... [more]
7 1076 Dec 11, 2008 05:35 am
by Spuddy
I'm this far from releasing my zombie map but...
Call of Duty: World at War : CoDWW MP Mapping
What the^^ { map "mak" longname "MENU_LEVEL_MAK" gametype "cmp arc" } { map "nazi_zombie_prototype" longname "MENU_LEVEL_ZOMBIE_PROTOTYPE" gametype "zom" } { map "nazi_zombie_FRUmansion" longname "MOD_LEVEL_ZOMBIE_FRUMANSION" ... [more]
7 1076 Dec 10, 2008 09:27 pm
by Spuddy
I'm this far from releasing my zombie map but...
Call of Duty: World at War : CoDWW MP Mapping
This is how my arena lile looks like.. Code:{ map "mak" longname "MENU_LEVEL_MAK" gametype "cmp arc" } { map "nazi_zombie_prototype" longname "MENU_LEVEL_ZOMBIE_PROTOTYPE" gametype "zom" } { map "nazi_zombie_FRUmansion" longname "MOD_LEVE... [more]
7 1076 Dec 10, 2008 09:26 pm
by Spuddy
I'm this far from releasing my zombie map but...
Call of Duty: World at War : CoDWW MP Mapping
there are some last minor issues i could use your help with. -I cant seem to load the map from the zombie maplist, only from coop maplist. Is there a way to fix it? -When compiling a zombie map, does 'mod spicific map' have to be checked or not? ... [more]
7 1076 Dec 10, 2008 08:27 pm
by Spuddy
My Custom Zombie map crashes in Coop
Call of Duty: World at War : CoDWW MP Mapping
techno2sl writes...Quote:Not a dumb question at all mate, my maps without any arena files appear in the co-op missions list (not in the zombies list), after you have the game in mods/usermaps or wherever your ff is stored. Same here. But even with the... [more]
10 2732 Dec 10, 2008 08:15 pm
by Spuddy
My Custom Zombie map crashes in Coop
Call of Duty: World at War : CoDWW MP Mapping
Dumb question. Do i need a arena file for a zombie map?... [more]
10 2732 Dec 8, 2008 03:59 pm
by Spuddy
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»