Members Online»
0 Active | 103 Guests
Online:
|
LATEST FORUM THREADS»
by Welshy
Posts: 6 / 381 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 635 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2701 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3215 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 1027 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
Random map generation Call of Duty 2 : CoD2 MP Mapping I can still remember coding BASIC on Spectrum ZX and on Amstrad CPC 464. Also playing Micro Machines on a 386 in our science lab, on a PC that had NO harddrive at all!... [more] |
62 | 2952 | Jul 6, 2006 07:57 am by [HEL]Frolicols[GM] |
|
Modification for Call of Duty 2 Call of Duty 2 : CoD2 General Don't want to rain on your parade, but don't a lot of existing mods already have that sort of functionality? Also making a mod on your tod would take an insanely long time!?... [more] |
4 | 1372 | Jul 4, 2006 09:15 am by [HEL]Frolicols[GM] |
|
Repeated texture Call of Duty 2 : CoD2 MP Mapping Are you sure the texture is a suitable size to be repeated?? I wouldn't use a small texture over a large area. Also, there is no need for repeating threads for repeating texture questions!!! j/k... ... [more] |
7 | 1433 | Jun 30, 2006 01:15 pm by [HEL]Frolicols[GM] |
|
Dust FX Problem Call of Duty 2 : CoD2 MP Mapping Yeah that's what I figured, so I set it to blow 100 units in a specific direction, but it seems to blow perpendicular to the actual origin/target coordinates, so maybe I'll just turn the coordinates 90 degrees and see if that sorts it...... [more] |
3 | 1403 | Jun 30, 2006 01:13 pm by [HEL]Frolicols[GM] |
|
How do I limit ammo for an mg42 in mp Call of Duty 2 : CoD2 MP Mapping There is no ammo key/value for it afaik. Would be cool if there was.... [more] |
4 | 1843 | Jun 30, 2006 10:21 am by [HEL]Frolicols[GM] |
|
Dust FX Problem Call of Duty 2 : CoD2 MP Mapping I'm trying to add the dusty wind fx (as used in Toujane and Matmata), but when I add the details into my gsc, it doesn't seem to produce the same effect? (It's not a syntax problem, as the fx does appear, but I can't seem to make it blow in the correct d... [more] |
3 | 1403 | Jun 30, 2006 10:14 am by [HEL]Frolicols[GM] |
|
Bigger Player? Call of Duty 2 : CoD2 MP Mapping No, you cannot change the size of the player. If your map is scaled too big, I'm afraid you'll have to bite the bullet and redo it smaller. ... [more] |
6 | 3912 | Jun 30, 2006 10:11 am by [HEL]Frolicols[GM] |
|
Trying to make a mountain border.. Call of Duty 2 : CoD2 MP Mapping There are various ways you could probably do this: Create a terrain patch, and use Y to advance edit it. Raise the height a lot, until the angle is steep enough that the player cannot get up there. Same as above, but with a shallower angle, then put in... [more] |
3 | 1596 | Jun 30, 2006 10:08 am by [HEL]Frolicols[GM] |
|
Question About Using Model Scale. Call of Duty 2 : CoD2 MP Mapping Yeah it's theoretically possible, although I haven't had first hand experience massively increasing models in size. Use modelscale as the key, and give it a value larger than 1 to increase the model size. edited on Jun. 30, 2006 06:02 am by [HEL]Froli... [more] |
2 | 1361 | Jun 30, 2006 10:02 am by [HEL]Frolicols[GM] |
|
Who has Entered.. Who will enter? MODSonline : MODSCON 06 I think this contest should be closed post haste so a Call of Duty 2 mapping contest can commence. CoD has had it's time, sequel us up baby! ... [more] |
8 | 3674 | Jun 29, 2006 11:35 am by [HEL]Frolicols[GM] |
|
.iwd problmes Call of Duty 2 : CoD2 MP Mapping In Windows Explorer click Tools, then Folder Options. Click the View tab, and untick "Hide Extensions for known filetypes". Because Windows is hiding it, when you rename your zip you are effectively naming it mp_map.iwd.zip because it's hiding the .... [more] |
10 | 2267 | Jun 29, 2006 08:59 am by [HEL]Frolicols[GM] |
|
Random map generation Call of Duty 2 : CoD2 MP Mapping Although I agree with Stryder that this could potentially take mapmaking to the curb, I think it could prove useful for people getting started. Either as a learning tool, or as a "quickstart" option. Sometimes the hardest part of making maps is gettin... [more] |
62 | 2952 | Jun 26, 2006 08:26 am by [HEL]Frolicols[GM] |
|
WARZONE server up and running - stats help please Call of Duty 2 : CoD2 General In a nutshell, a dedicated server can create a log file that records all information to do with a server (kills/connections etc). In order to get statistics, you need something capable of reading the log file, hence having something that requires php or ... [more] |
2 | 1344 | Jun 23, 2006 01:27 pm by [HEL]Frolicols[GM] |
|
Cod2 Mapping Call of Duty 2 : CoD2 MP Mapping Have you PM'd the entire community? I got two PM's from you asking the same question. Go and read the CoD1 tutorials. They will help you get started. "Your First Room" will help. There is no easy short cut method of making maps. You have to lear... [more] |
5 | 1450 | Jun 23, 2006 08:32 am by [HEL]Frolicols[GM] |
|
Curved Staircase Call of Duty 2 : CoD2 MP Mapping sevensniff writes...Quote:thats amazing i love it nice to see Chateau come back Apologies for the double post... Thanks for the support, I am porting Chateau exactly, except with a completely different theme. It is identical geographically, bu... [more] |
14 | 1635 | Jun 21, 2006 10:03 am by [HEL]Frolicols[GM] |
|
Curved Staircase Call of Duty 2 : CoD2 MP Mapping Slipknot14 writes...Quote:How do you make? I did it with bended curve patches (which I then thickened)like you suggested, and then manipulated the vertices to adjust the height. The stairs themselves are brushes that intersect the patches slightly. ... [more] |
14 | 1635 | Jun 21, 2006 09:58 am by [HEL]Frolicols[GM] |
|
map pack Call of Duty 2 : CoD2 MP Mapping First of all, make sure you are familiar with the folder structure of an .iwd file. Then basically you just put the multiple d3dbsp, gsc and all the other files in the same folders, and compress them into one iwd file instead of lots of separate ones.... [more] |
3 | 1647 | Jun 21, 2006 09:55 am by [HEL]Frolicols[GM] |
|
Curved Staircase Call of Duty 2 : CoD2 MP Mapping Cheers guys, worked a treat!!!! Tada! ... [more] |
14 | 1635 | Jun 20, 2006 10:22 am by [HEL]Frolicols[GM] |
|
Curved Staircase Call of Duty 2 : CoD2 MP Mapping I've been trying to do r_showtris, but it's coming up cheat protected. How can I turn cheats on my own local server in order to use it?... [more] |
14 | 1635 | Jun 19, 2006 10:18 pm by [HEL]Frolicols[GM] |
|
Curved Staircase Call of Duty 2 : CoD2 MP Mapping I'm currently trying to recreate the curved staircase in the main room in Chateau for CoD2, but I'm having some trouble. BEFORE you reply with the words "brushes and clipping"... I've got that far. I can do the actual staircase itself, it's the trimmi... [more] |
14 | 1635 | Jun 19, 2006 02:23 pm by [HEL]Frolicols[GM] |
|
Editing something. Call of Duty 2 : CoD2 MP Mapping AFAIK you can't edit anything within the bsp. You can edit the gsc file though or any other associated text files.... [more] |
4 | 1588 | Jun 17, 2006 10:19 am by [HEL]Frolicols[GM] |
|
player height? Call of Duty 2 : CoD2 MP Mapping Player height is 72 units/inches Look Here... [more] |
3 | 1184 | Jun 16, 2006 03:25 pm by [HEL]Frolicols[GM] |
|
making a map pack Call of Duty 2 : CoD2 MP Mapping If you are talking about having one iwd file with multiple maps in, you just need to make sure they folder structure is still the same. Put all your d3dbsp files in the maps/mp folder, you could create a single arena file with all the maps in too. I'm... [more] |
6 | 1416 | Jun 16, 2006 11:33 am by [HEL]Frolicols[GM] |
|
maps and mods error Call of Duty 2 : CoD2 MP Mapping I had a problem with this on our server, and it turned out it was because we had too many custom maps on our server! Once we'd taken a few out, they all worked fine. I'm not sure if there's a way to get more custom maps on your server, could you do it... [more] |
8 | 1628 | Jun 16, 2006 11:30 am by [HEL]Frolicols[GM] |
|
making a decal for cod2 Call of Duty 2 : CoD2 MP Mapping OK I think I may have solved it. I'd appreciate if someone could try it to confirm. 1. Open the dds file in Photoshop, select "NO" on the show mipmap question. 2. Save a copy of the file as a DDS, with the save format as DXT1 ARGB (1 bit alpha). 3... [more] |
11 | 1656 | Jun 5, 2006 10:32 am by [HEL]Frolicols[GM] |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware