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Latest Posts by [HEL]Frolicols[GM]
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Random map generation
Call of Duty 2 : CoD2 MP Mapping
I can still remember coding BASIC on Spectrum ZX and on Amstrad CPC 464. Also playing Micro Machines on a 386 in our science lab, on a PC that had NO harddrive at all!... [more]
62 2952 Jul 6, 2006 07:57 am
by [HEL]Frolicols[GM]
Modification for Call of Duty 2
Call of Duty 2 : CoD2 General
Don't want to rain on your parade, but don't a lot of existing mods already have that sort of functionality? Also making a mod on your tod would take an insanely long time!?... [more]
4 1372 Jul 4, 2006 09:15 am
by [HEL]Frolicols[GM]
Repeated texture
Call of Duty 2 : CoD2 MP Mapping
Are you sure the texture is a suitable size to be repeated?? I wouldn't use a small texture over a large area. Also, there is no need for repeating threads for repeating texture questions!!! j/k... ... [more]
7 1433 Jun 30, 2006 01:15 pm
by [HEL]Frolicols[GM]
Dust FX Problem
Call of Duty 2 : CoD2 MP Mapping
Yeah that's what I figured, so I set it to blow 100 units in a specific direction, but it seems to blow perpendicular to the actual origin/target coordinates, so maybe I'll just turn the coordinates 90 degrees and see if that sorts it...... [more]
3 1403 Jun 30, 2006 01:13 pm
by [HEL]Frolicols[GM]
How do I limit ammo for an mg42 in mp
Call of Duty 2 : CoD2 MP Mapping
There is no ammo key/value for it afaik. Would be cool if there was.... [more]
4 1843 Jun 30, 2006 10:21 am
by [HEL]Frolicols[GM]
Dust FX Problem
Call of Duty 2 : CoD2 MP Mapping
I'm trying to add the dusty wind fx (as used in Toujane and Matmata), but when I add the details into my gsc, it doesn't seem to produce the same effect? (It's not a syntax problem, as the fx does appear, but I can't seem to make it blow in the correct d... [more]
3 1403 Jun 30, 2006 10:14 am
by [HEL]Frolicols[GM]
Bigger Player?
Call of Duty 2 : CoD2 MP Mapping
No, you cannot change the size of the player. If your map is scaled too big, I'm afraid you'll have to bite the bullet and redo it smaller. ... [more]
6 3912 Jun 30, 2006 10:11 am
by [HEL]Frolicols[GM]
Trying to make a mountain border..
Call of Duty 2 : CoD2 MP Mapping
There are various ways you could probably do this: Create a terrain patch, and use Y to advance edit it. Raise the height a lot, until the angle is steep enough that the player cannot get up there. Same as above, but with a shallower angle, then put in... [more]
3 1596 Jun 30, 2006 10:08 am
by [HEL]Frolicols[GM]
Question About Using Model Scale.
Call of Duty 2 : CoD2 MP Mapping
Yeah it's theoretically possible, although I haven't had first hand experience massively increasing models in size. Use modelscale as the key, and give it a value larger than 1 to increase the model size. edited on Jun. 30, 2006 06:02 am by [HEL]Froli... [more]
2 1361 Jun 30, 2006 10:02 am
by [HEL]Frolicols[GM]
Who has Entered.. Who will enter?
MODSonline : MODSCON 06
I think this contest should be closed post haste so a Call of Duty 2 mapping contest can commence. CoD has had it's time, sequel us up baby! ... [more]
8 3674 Jun 29, 2006 11:35 am
by [HEL]Frolicols[GM]
.iwd problmes
Call of Duty 2 : CoD2 MP Mapping
In Windows Explorer click Tools, then Folder Options. Click the View tab, and untick "Hide Extensions for known filetypes". Because Windows is hiding it, when you rename your zip you are effectively naming it mp_map.iwd.zip because it's hiding the .... [more]
10 2267 Jun 29, 2006 08:59 am
by [HEL]Frolicols[GM]
Random map generation
Call of Duty 2 : CoD2 MP Mapping
Although I agree with Stryder that this could potentially take mapmaking to the curb, I think it could prove useful for people getting started. Either as a learning tool, or as a "quickstart" option. Sometimes the hardest part of making maps is gettin... [more]
62 2952 Jun 26, 2006 08:26 am
by [HEL]Frolicols[GM]
WARZONE server up and running - stats help please
Call of Duty 2 : CoD2 General
In a nutshell, a dedicated server can create a log file that records all information to do with a server (kills/connections etc). In order to get statistics, you need something capable of reading the log file, hence having something that requires php or ... [more]
2 1344 Jun 23, 2006 01:27 pm
by [HEL]Frolicols[GM]
Cod2 Mapping
Call of Duty 2 : CoD2 MP Mapping
Have you PM'd the entire community? I got two PM's from you asking the same question. Go and read the CoD1 tutorials. They will help you get started. "Your First Room" will help. There is no easy short cut method of making maps. You have to lear... [more]
5 1450 Jun 23, 2006 08:32 am
by [HEL]Frolicols[GM]
Curved Staircase
Call of Duty 2 : CoD2 MP Mapping
sevensniff writes...Quote:thats amazing i love it nice to see Chateau come back Apologies for the double post... Thanks for the support, I am porting Chateau exactly, except with a completely different theme. It is identical geographically, bu... [more]
14 1635 Jun 21, 2006 10:03 am
by [HEL]Frolicols[GM]
Curved Staircase
Call of Duty 2 : CoD2 MP Mapping
Slipknot14 writes...Quote:How do you make? I did it with bended curve patches (which I then thickened)like you suggested, and then manipulated the vertices to adjust the height. The stairs themselves are brushes that intersect the patches slightly. ... [more]
14 1635 Jun 21, 2006 09:58 am
by [HEL]Frolicols[GM]
map pack
Call of Duty 2 : CoD2 MP Mapping
First of all, make sure you are familiar with the folder structure of an .iwd file. Then basically you just put the multiple d3dbsp, gsc and all the other files in the same folders, and compress them into one iwd file instead of lots of separate ones.... [more]
3 1647 Jun 21, 2006 09:55 am
by [HEL]Frolicols[GM]
Curved Staircase
Call of Duty 2 : CoD2 MP Mapping
Cheers guys, worked a treat!!!! Tada! ... [more]
14 1635 Jun 20, 2006 10:22 am
by [HEL]Frolicols[GM]
Curved Staircase
Call of Duty 2 : CoD2 MP Mapping
I've been trying to do r_showtris, but it's coming up cheat protected. How can I turn cheats on my own local server in order to use it?... [more]
14 1635 Jun 19, 2006 10:18 pm
by [HEL]Frolicols[GM]
Curved Staircase
Call of Duty 2 : CoD2 MP Mapping
I'm currently trying to recreate the curved staircase in the main room in Chateau for CoD2, but I'm having some trouble. BEFORE you reply with the words "brushes and clipping"... I've got that far. I can do the actual staircase itself, it's the trimmi... [more]
14 1635 Jun 19, 2006 02:23 pm
by [HEL]Frolicols[GM]
Editing something.
Call of Duty 2 : CoD2 MP Mapping
AFAIK you can't edit anything within the bsp. You can edit the gsc file though or any other associated text files.... [more]
4 1588 Jun 17, 2006 10:19 am
by [HEL]Frolicols[GM]
player height?
Call of Duty 2 : CoD2 MP Mapping
Player height is 72 units/inches Look Here... [more]
3 1184 Jun 16, 2006 03:25 pm
by [HEL]Frolicols[GM]
making a map pack
Call of Duty 2 : CoD2 MP Mapping
If you are talking about having one iwd file with multiple maps in, you just need to make sure they folder structure is still the same. Put all your d3dbsp files in the maps/mp folder, you could create a single arena file with all the maps in too. I'm... [more]
6 1416 Jun 16, 2006 11:33 am
by [HEL]Frolicols[GM]
maps and mods error
Call of Duty 2 : CoD2 MP Mapping
I had a problem with this on our server, and it turned out it was because we had too many custom maps on our server! Once we'd taken a few out, they all worked fine. I'm not sure if there's a way to get more custom maps on your server, could you do it... [more]
8 1628 Jun 16, 2006 11:30 am
by [HEL]Frolicols[GM]
making a decal for cod2
Call of Duty 2 : CoD2 MP Mapping
OK I think I may have solved it. I'd appreciate if someone could try it to confirm. 1. Open the dds file in Photoshop, select "NO" on the show mipmap question. 2. Save a copy of the file as a DDS, with the save format as DXT1 ARGB (1 bit alpha). 3... [more]
11 1656 Jun 5, 2006 10:32 am
by [HEL]Frolicols[GM]
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