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Latest Posts by lev
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mp velocity
Call of Duty 2 : CoD2 Scripting
Gosh that is really clever use of the damage push back. Thank you. Haven't thought of that.... [more]
3 951 Feb 19, 2010 12:16 pm
by lev
mp velocity
Call of Duty 2 : CoD2 Scripting
Hey, is it in any way possible to change a players velocity in Multiplayer. SetVelocity is SP only. I wanted to create kinda of the quake style jump pads. But e.g. with moveGravity and linked to etc you don't have the air controll was is pretty sucky.... [more]
3 951 Feb 19, 2010 11:29 am
by lev
How to make a circle and how to turn things for more or less than 90 degrees?
Call of Duty 2 : CoD2 MP Mapping
use Shortcute R for rotating tool just have a look at the tutorials here for terrain editing with the the advanced patch editing tool Shortcut Y... [more]
3 1072 Nov 16, 2008 03:06 pm
by lev
Complier is not making the D3DBSP file it's ment to
Call of Duty 2 : CoD2 MP Mapping
there are not limitations pls post your log of the compiler... [more]
5 1938 Sep 30, 2007 01:03 pm
by lev
How to Script
Call of Duty 2 : CoD2 Scripting
well in your yourmapname.gsc or in another gsc that u thread from yourmapname.gsc maybe u should start with something easier... [more]
4 1138 Sep 30, 2007 12:59 pm
by lev
Triggers to open doors...
Call of Duty : CoD Mapping
Code:level.dooropen = false; // now door should be closed /true in case the door is open und dann halt abfragen: while (1) { doortrigger waittill ("trigger"); if (!level.dooropen) { // fragt ab, ob die Tür offen ist und wenn nicht dann wird sie ... [more]
6 871 Sep 30, 2007 12:57 pm
by lev
Triggers to open doors...
Call of Duty : CoD Mapping
yes it is possiblem why not? I would first try out and then ask Xd U have a door and at both sides a trigger which opens the door, but u need to check the state of the door rather if it is open or closed so that u don't open it again while it is open s... [more]
6 871 Sep 30, 2007 11:19 am
by lev
Beginner stuff
Call of Duty 2 : CoD2 MP Mapping
please post a picture (screenshot) or try to reinstall... [more]
3 922 Sep 30, 2007 11:17 am
by lev
[preview] mp_U96
Call of Duty 2 : CoD2 Map + Mod Releases
have to say that this map looks awesome (well the uboat at least) wanna play this one... [more]
25 2054 Sep 23, 2007 06:48 pm
by lev
walls that u can walk through but u cant shoot through well.. just look
Call of Duty 2 : CoD2 MP Mapping
if u make a new texture in the assman then scroll a lil bit down and u see additional options like weaponsclip etc and non solid -> just try it out... [more]
7 2110 Sep 22, 2007 10:34 am
by lev
Help Mapping problems
Call of Duty 2 : CoD2 MP Mapping
well u dont have to remove em just move em to another folder just create a new folder in main and move all the customs files in there for testing and then back so u don't have to download all the files again... [more]
11 1287 Sep 17, 2007 06:53 pm
by lev
Working elevator?
Call of Duty 2 : CoD2 MP Mapping
yes there is - maybe u have a look at the cod2 tutorial section there u will find a tutorial how to do it or use just and brushmodel and trigger... [more]
3 1078 Aug 15, 2007 09:25 am
by lev
No Walk Through and No Fire Through
Call of Duty 2 : CoD2 MP Mapping
just make a brush with the nodraw texture to avoid people going around the chair... [more]
6 1688 Apr 28, 2007 05:05 pm
by lev
Adding sounds in mp??
Call of Duty 2 : CoD2 Scripting
i would use that tutorial: http://codjumper.com/forums/viewtopic.php?t=4774 works for cod2... [more]
6 2218 Apr 10, 2007 05:40 pm
by lev
Death Star textures
Call of Duty 2 : CoD2 MP Mapping
no it wasnt u should always map with an empty mainfolder (use can use that moDMove) or if you want to use custom textures and you have the permission to use them you have to extract them and save them in your materials and images folder otherwise if some... [more]
5 1652 Apr 8, 2007 07:01 pm
by lev
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