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Topic | Replies | Views | Last Post | |
mp velocity Call of Duty 2 : CoD2 Scripting Gosh that is really clever use of the damage push back. Thank you. Haven't thought of that.... [more] |
3 | 951 | Feb 19, 2010 12:16 pm by lev |
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mp velocity Call of Duty 2 : CoD2 Scripting Hey, is it in any way possible to change a players velocity in Multiplayer. SetVelocity is SP only. I wanted to create kinda of the quake style jump pads. But e.g. with moveGravity and linked to etc you don't have the air controll was is pretty sucky.... [more] |
3 | 951 | Feb 19, 2010 11:29 am by lev |
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How to make a circle and how to turn things for more or less than 90 degrees? Call of Duty 2 : CoD2 MP Mapping use Shortcute R for rotating tool just have a look at the tutorials here for terrain editing with the the advanced patch editing tool Shortcut Y... [more] |
3 | 1072 | Nov 16, 2008 03:06 pm by lev |
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Complier is not making the D3DBSP file it's ment to Call of Duty 2 : CoD2 MP Mapping there are not limitations pls post your log of the compiler... [more] |
5 | 1938 | Sep 30, 2007 01:03 pm by lev |
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How to Script Call of Duty 2 : CoD2 Scripting well in your yourmapname.gsc or in another gsc that u thread from yourmapname.gsc maybe u should start with something easier... [more] |
4 | 1138 | Sep 30, 2007 12:59 pm by lev |
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Triggers to open doors... Call of Duty : CoD Mapping Code:level.dooropen = false; // now door should be closed /true in case the door is open und dann halt abfragen: while (1) { doortrigger waittill ("trigger"); if (!level.dooropen) { // fragt ab, ob die Tür offen ist und wenn nicht dann wird sie ... [more] |
6 | 871 | Sep 30, 2007 12:57 pm by lev |
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Triggers to open doors... Call of Duty : CoD Mapping yes it is possiblem why not? I would first try out and then ask Xd U have a door and at both sides a trigger which opens the door, but u need to check the state of the door rather if it is open or closed so that u don't open it again while it is open s... [more] |
6 | 871 | Sep 30, 2007 11:19 am by lev |
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Beginner stuff Call of Duty 2 : CoD2 MP Mapping please post a picture (screenshot) or try to reinstall... [more] |
3 | 922 | Sep 30, 2007 11:17 am by lev |
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[preview] mp_U96 Call of Duty 2 : CoD2 Map + Mod Releases have to say that this map looks awesome (well the uboat at least) wanna play this one... [more] |
25 | 2054 | Sep 23, 2007 06:48 pm by lev |
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walls that u can walk through but u cant shoot through well.. just look Call of Duty 2 : CoD2 MP Mapping if u make a new texture in the assman then scroll a lil bit down and u see additional options like weaponsclip etc and non solid -> just try it out... [more] |
7 | 2110 | Sep 22, 2007 10:34 am by lev |
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Help Mapping problems Call of Duty 2 : CoD2 MP Mapping well u dont have to remove em just move em to another folder just create a new folder in main and move all the customs files in there for testing and then back so u don't have to download all the files again... [more] |
11 | 1287 | Sep 17, 2007 06:53 pm by lev |
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Working elevator? Call of Duty 2 : CoD2 MP Mapping yes there is - maybe u have a look at the cod2 tutorial section there u will find a tutorial how to do it or use just and brushmodel and trigger... [more] |
3 | 1078 | Aug 15, 2007 09:25 am by lev |
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No Walk Through and No Fire Through Call of Duty 2 : CoD2 MP Mapping just make a brush with the nodraw texture to avoid people going around the chair... [more] |
6 | 1688 | Apr 28, 2007 05:05 pm by lev |
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Adding sounds in mp?? Call of Duty 2 : CoD2 Scripting i would use that tutorial: http://codjumper.com/forums/viewtopic.php?t=4774 works for cod2... [more] |
6 | 2218 | Apr 10, 2007 05:40 pm by lev |
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Death Star textures Call of Duty 2 : CoD2 MP Mapping no it wasnt u should always map with an empty mainfolder (use can use that moDMove) or if you want to use custom textures and you have the permission to use them you have to extract them and save them in your materials and images folder otherwise if some... [more] |
5 | 1652 | Apr 8, 2007 07:01 pm by lev |
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