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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [preview] mp_U96
103kill
General Member
Since: Dec 2, 2004
Posts: 82
Last: Jun 24, 2009
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Sunday, Sep. 23, 2007 05:51 pm
I got bored one day and decided to make a uboat map since I love the movie Das Boot. It's a Type VII C. Here it is so far: (click on the descriptions to see the images)

front view
The thing off to the side is a raft
side view
top view
Control Room, looking foreward
Officers quarters
Herr Kaleun's cabin
Control Room, looking aft
Petty Officers quarters, looking foreward
Petty Officers quarters, looking aft
Galley
Diesels
And yes, the diesels actually run =p
Emotors and aft torpedo room

I might submit it for the contest. What do you guys think about an Allies vs. German sd/assault on the sub?

Cheers
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batistablr
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Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
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Category: CoD2 Map + Mod Releases
Posted: Sunday, Sep. 23, 2007 06:00 pm
Hey, Great map. And also for the contest. Sadly, you can't enter it. We sent out a .map file it was the terrain. You had to build the map around that..

Maybe a future contest? I would love to play this map.

Sorry, [cry]

edited on Sep. 23, 2007 02:02 pm by batistablr
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{GITS}Cleaner
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Since: May 23, 2006
Posts: 778
Last: Apr 23, 2011
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Category: CoD2 Map + Mod Releases
Posted: Sunday, Sep. 23, 2007 06:00 pm
Very nice [wink] [thumbs_up]
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playername
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Since: Aug 24, 2006
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Category: CoD2 Map + Mod Releases
Posted: Sunday, Sep. 23, 2007 06:03 pm
Looks great, keep up the great work [cool]
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
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batistablr
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Category: CoD2 Map + Mod Releases
Posted: Sunday, Sep. 23, 2007 06:07 pm
Also. For a SD Map, What might be good if. The Germans are in the sub. Then have a script where boats go to the sub and attacks it.

Just an idea [wink]
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103kill
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Since: Dec 2, 2004
Posts: 82
Last: Jun 24, 2009
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Category: CoD2 Map + Mod Releases
Posted: Sunday, Sep. 23, 2007 06:21 pm
Quote:
Also. For a SD Map, What might be good if. The Germans are in the sub. Then have a script where boats go to the sub and attacks it.


I was thinking about that, and it would be awesome for sd. The only problem is in the other gametypes. In sd you could make the players stay in the raft until it reaches the boat, but in something like team deathmatch where you spawn all over the place, with the fact that there's no swimming in CoD2, would make it a very small map for dm, tdm etc since you'd have to spawn just on the sub. Unless someone wants to write a swimming script ;)

My other idea was to put a sinking ship in front of the uboat like it just sunk it with a torpedo, but that still doesn't get around the swimming thing, and it doesn't really have a good storyline for why the people from the ship would be attacking the uboat. I'm open to ideas if you guys have any suggestions.

One more thing, for those of you who have seen Das Boot, I was going to put a song playing in the sub. Tipperary or J'attendrai?

Cheers
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batistablr
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Category: CoD2 Map + Mod Releases
Posted: Sunday, Sep. 23, 2007 06:32 pm
Well, If the people jump off the boat. there fault, They will die :P

For the DM. I suggest putting boats around the sub. Like the Allies already attacked. And Have people spawn all over.
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playername
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Category: CoD2 Map + Mod Releases
Posted: Sunday, Sep. 23, 2007 06:35 pm
I would give someone who would make a swiming script a BIG hug!
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
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Welshy
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Since: Feb 16, 2007
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Last: Mar 22, 2020
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Category: CoD2 Map + Mod Releases
Posted: Sunday, Sep. 23, 2007 06:36 pm
You could change the raft to a higgins boat
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lev
General Member
Since: Feb 12, 2007
Posts: 15
Last: Feb 19, 2010
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Level 1
Category: CoD2 Map + Mod Releases
Posted: Sunday, Sep. 23, 2007 06:48 pm
have to say that this map looks awesome (well the uboat at least)
wanna play this one
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