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Topic | Replies | Views | Last Post | |
best mappers Soldier of Fortune : SoFII General thanks that your thinking about me, i was already afraid that people would forget the sp-part of sof2, (as usualy).thanks!leon... [more] |
9 | 1801 | Jun 6, 2004 01:33 pm by SPY~rb |
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10 NEW SP maps, download here; Soldier of Fortune : SoFII Mapping YES, I BUT THE CORNERS, IT HAS TO DO SOMETHING WITH YOUR COMPUTER, BECAUSE EVERYBODY WRITES THAT THEY CAN PLAY IT JUST WELL. THE FRAMERATE SHOULD BE HIGH.LEON... [more] |
6 | 1764 | Mar 12, 2004 09:14 am by SPY~rb |
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10 NEW SP maps, download here; Soldier of Fortune : SoFII Mapping finally my latest project is finisht, it took me about 5 months to make. it's a new sof2 SP-mappack, and it contains 10 new sp-maps with a hole lot of custom sounds. in short the story is as follows; you're dropped whit other Marines on a eiland s... [more] |
6 | 1764 | Feb 4, 2004 11:28 pm by SPY~rb |
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Support for SP mods. Soldier of Fortune : SoFII Mapping i'm sorry when i don'r understand you're question right, but i make sp-mappacks, i put them in a pk3 and place this one in the base folder.but these are sp-maps that only contains original raven stuff.i don't know what you have in you'... [more] |
2 | 1002 | Nov 4, 2003 10:38 pm by SPY~rb |
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SDK1.01 is out Soldier of Fortune : SoFII Mapping when i started mapping for sof2 i did try all the editors, (gtk and sdk). with sdk i had a lot of trouble installing it, and because the gtk's are automaticly installed correct for sp mapping i decided to work on gtk. after 1.2.13 and 1.3.7dev,1.3.8 i... [more] |
6 | 4842 | Sep 4, 2003 10:36 pm by SPY~rb |
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trigger explosion? Soldier of Fortune : SoFII Mapping hello gynec,i did try it like that and it worked,(i didn't read your answer at that time that i did try it again,) so i didn't put in the delay 1000.when i start the map the explosion does go on and on, (boem-boem-boem), when i walk trough the tri... [more] |
4 | 950 | Aug 30, 2003 10:01 pm by SPY~rb |
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trigger explosion? Soldier of Fortune : SoFII Mapping when i make a trigger with explosion it doesn't work, what am i doing wronGtrigger;classname TRIGGER MULTIPLEtarget 1wait 10explosion;classname TARGET-EFFECTtargetname 1origin bla bla blaeffect EXPLOSIONS/BIG-EXPLOSION.EFXit sh... [more] |
4 | 950 | Aug 26, 2003 08:32 am by SPY~rb |
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5 newSP-MAPs DOWNLOAD HERE: Soldier of Fortune : SoFII Mapping you do?that could be. you mean the npc's in the hallway around the cafeteria, you see those?it's possible i think, but that means you walk backwards into the kitchen of the cafeteria?i'm glad you did play on with the last 3, fragger!about ... [more] |
5 | 957 | Aug 22, 2003 07:04 am by SPY~rb |
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5 newSP-MAPs DOWNLOAD HERE: Soldier of Fortune : SoFII Mapping i hope you read this,from the 5 maps, the first 2 have bugs in them, the last 3 are better. i can't make those 2 right, every time i get the message SV_brush ste null.(i did try for a hole week to change the errors, still, also those 2 are goodf enoug... [more] |
5 | 957 | Aug 18, 2003 10:52 pm by SPY~rb |
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5 newSP-MAPs DOWNLOAD HERE: Soldier of Fortune : SoFII Mapping here are my latest sp maps for sof2;download;http://www.fragdom.com/Downloads-index-req-viewdownload-cid-1 3.htmlleon... [more] |
5 | 957 | Aug 18, 2003 04:21 pm by SPY~rb |
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Using Cameras Soldier of Fortune : SoFII Mapping i'm now working very hard on finishing my latest sp-project, it's sp-map pack from 5 maps. 1 or 2 more days and i'm done, i will put a thread at this forum for the downloadsite, also i have than the time to work with the camera option. thanks ... [more] |
5 | 1379 | Aug 5, 2003 10:09 am by SPY~rb |
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Using Cameras Soldier of Fortune : SoFII Mapping iám sorry, but i don't know the answer on your question. what i did want you to ask is, is there a tutorial about working whit camera's in sof2 sp mapping. or how did you do it to move the camera. because i'm thinking about that working with ... [more] |
5 | 1379 | Aug 4, 2003 11:37 pm by SPY~rb |
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where are all your sp-maps? Soldier of Fortune : SoFII Mapping i myself make only sp-maps, i know there aren't mutch people building sp with sof2( and i realy can't understand why!). but those who do, where do you leave your maps when your finisht with it, can you give me the download site please?my lates... [more] |
1 | 834 | Aug 4, 2003 11:34 pm by SPY~rb |
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how to ad weapons in sp-map?? Soldier of Fortune : SoFII Mapping how do i ad weapons in my latest sp-map, i can ad the mm1 and a ak74 and a few grenats but that's it. when i use pickup_weapons ....type weapon there happens nothing. when i use just pick up-weapon and look myself for a weapon with N i can get a few w... [more] |
1 | 861 | Aug 4, 2003 07:14 am by SPY~rb |
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KEYCARD/DOOR Soldier of Fortune : SoFII Mapping for my latest sp-map i need to lead the player trough a large house in the countryside, it's the headoffice of a terrorrist group.for letting the player walk as i want him to walk i need to close a few doors that can be opend by the player after he ha... [more] |
1 | 708 | Jul 20, 2003 02:46 pm by SPY~rb |
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KEYCARD/DOOR Soldier of Fortune : SoFII Mapping for my latest sp-map i need to lead the player trough a large house in the countryside, it's the headoffice of a terrorrist group.for letting the player walk as i want him to walk i need to close a few doors that can be opend by the player after he ha... [more] |
1 | 737 | Jul 20, 2003 02:46 pm by SPY~rb |
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Scripting Demo Map Soldier of Fortune : SoFII Mapping i want to thank AoG Vortex for this tut map, (spvortex1), it'srealy a very big help for me to get more in to the scripting part (and special effects) of sof2. did you work on the original sof2, by the way.because the quality of the map spvortex1 is as... [more] |
11 | 6069 | Jul 14, 2003 08:06 am by SPY~rb |
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Scripting Demo Map Soldier of Fortune : SoFII Mapping i want to thank AoG Vortex for this tut map, (spvortex1), it'srealy a very big help for me to get more in to the scripting part (and special effects) of sof2. did you work on the original sof2, by the way.because the quality of the map spvortex1 is as... [more] |
11 | 6069 | Jul 14, 2003 08:06 am by SPY~rb |
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SLIDINGDOOR Soldier of Fortune : SoFII Mapping i'm working hard on my next sp-map; nr;3. it will be made out of 4 maps linked togetter. nr 1 and 2 are finisht. now i have a problem that i can't get right. i need a slidingdoor with trigger, the slidingdoor has to open right into the ground down... [more] |
1 | 921 | Jul 7, 2003 01:32 pm by SPY~rb |
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SP-MAP DOWNLOAD HERE; Soldier of Fortune : SoFII Mapping i would like that very mutch, i know that scripting makes that you can make the most crazy things happen. but i didn't know how to with mohaa, (and i worked for more than a year with it, and those scripts where easyer than these from sof2). it's h... [more] |
6 | 1253 | Jun 28, 2003 09:12 pm by SPY~rb |
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MODELS SOLID, Soldier of Fortune : SoFII Mapping in the original game when you shoot for instance at a pc monitor, it breaks up in 2 pices. i'm working on the Gtk 1.2.13, and making models solid is done by key/value spawnflags/2. but than they are just solid and nothing more. the monitor doesn... [more] |
2 | 1147 | Jun 28, 2003 11:55 am by SPY~rb |
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SP-MAP DOWNLOAD HERE; Soldier of Fortune : SoFII Mapping thanks for the compliments!!for that empty map lb on the end is a very simple reson.i can't fins a way to close the map down at the end, and i did ask it in forums, but nobody knew. so i had to fins a way myself. because that the map thays ope... [more] |
6 | 1253 | Jun 27, 2003 10:11 pm by SPY~rb |
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SP-MAP DOWNLOAD HERE; Soldier of Fortune : SoFII Mapping i hope you would like to play my latest sp-map,let me please know what you think of it?download;http://sof2files.com/file.info?ID=15560#Downloadthanks,leon.... [more] |
6 | 1253 | Jun 27, 2003 08:01 am by SPY~rb |
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Getting Work? Soldier of Fortune : SoFII Mapping i myself make sp-maps for SoF2, (i have just finisht the 3de one). it's impossible to get good information about making sp-maps, you realy have to get it all done by yourself because there are no (NO!!!!) tutorials at all about this. i... [more] |
3 | 899 | Jun 24, 2003 10:32 am by SPY~rb |
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HINT brushes, Soldier of Fortune : SoFII Mapping because of the size of my 3de sp-map i have to cut it up in pices. so that the FPS stay high.i'f worked a lot with MohaaRadiant, and there i didn't have problems with the hint brushes, (there called Visleafgroups).i saw in a tutorial on ModsOnline... [more] |
1 | 701 | Jun 23, 2003 05:30 pm by SPY~rb |
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