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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: SLIDINGDOOR
SPY~rb
General Member
Since: Dec 23, 2006
Posts: 31
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: SoFII Mapping
Posted: Monday, Jul. 7, 2003 01:32 pm
i'm working hard on my next sp-map; nr;3. it will be made out of 4 maps linked togetter. nr 1 and 2 are finisht. now i have a problem that i can't get right.

i need a slidingdoor with trigger, the slidingdoor has to open right into the ground down. but i do exactly what the tuts are saying but it doesn't work. lethal banana did make a doortest. map with the slidingdoor and trigger in it. but he made it for dm, with multiplyerstart in it. when i try to copy that slidingdoor into my map he is gone when i play the map.

my question;

how do i make a slidingdoor in SP-mapping with trigger.

sp is important, the difference bewteen dm and sp is large, and i'm working on a gtk, (1.2.13)

can someone please help, because i'm working on this problem for a few days now and i can't build on with the map.

thanks,
leon
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