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Topic | Replies | Views | Last Post | |
Engine annoyances General Gaming Topics : General Gaming Dumb question, coming from the Halflife arena, why the heck hasn't ID added skeletal animations to Quake 2 or 3?Quake I was modified to include that in Halflife.. so I'm confused, are they technically inferior to what Q3 uses? Or something? Or wer... [more] |
30 | 1556 | Feb 11, 2003 06:59 am by sluggo[tod]~rb |
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[coding] General Gaming Topics : General Gaming BAH! Binary is so 50's.. now a hex only keyboard :PHeh, that's cool ;).... [more] |
9 | 1660 | Feb 7, 2003 10:48 pm by sluggo[tod]~rb |
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why are there "no" DVD games? General Gaming Topics : General Gaming The only thing I have on DVD is MSDN.. which is kind of a pain when you've got an OS on the darn thing, but then I think Microsoft figured out how to make it bootable (or I just burnt it to a bootable CD, I forget :P).I think you can still order... [more] |
20 | 1499 | Feb 5, 2003 12:26 am by sluggo[tod]~rb |
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[GENERAL] Guidance needed General Gaming Topics : General Gaming Quote (BinaryC @ Jan. 27 2003, 5:41 pm)That's exactly why I will never make an unreal/UT mod. The time I spent learing Java was usefull only for me to know that I never want to program in Java. Ever.Oh come on, java's not cobol for pet... [more] |
27 | 1385 | Jan 28, 2003 03:00 am by sluggo[tod]~rb |
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Interesting article about cheating in games General Gaming Topics : General Gaming http://www.gamasutra.com/features/20000724/pritchard_01.htmYou do unfortunately have to register for gama's site. But then, any budding gamedeveloper or modder should have done that eons ago .... [more] |
2 | 1051 | Jan 25, 2003 01:29 am by sluggo[tod]~rb |
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entities as func_train Soldier of Fortune : SoFII Mapping Sounds like some of my hacks would have come in handy here too . I'm guessing that the same problems have been inherited from quake I all the way down?Well, if I work out what I want to try to to work to fix that essential limiation with good ole quak... [more] |
15 | 1379 | Jan 23, 2003 08:31 am by sluggo[tod]~rb |
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file hosting General Gaming Topics : General Gaming Well, even the commercial arena isn't pushing the boundaries as hard as it could.In fact, I tend to be a kinda open source sort, and happen to think that unbounded by suits from the marketing dept. is where real innovation happens.Of course, I happen ... [more] |
24 | 1308 | Jan 23, 2003 06:45 am by sluggo[tod]~rb |
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When Patches Attack... General Gaming Topics : General Gaming BTW, there were some warnings about CVS exploits on bugtraq. The person who came up with the exploit was responsible (waited till it was fixed, and didn't post the POC code), those of you running CVS may want to upgrade (as I'm doing tonight ).... [more] |
17 | 1456 | Jan 23, 2003 02:31 am by sluggo[tod]~rb |
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[GENERAL] Thoughts on Steam? General Gaming Topics : General Gaming Darnit, I'm already distracted enough with wxWindows, don't give me any ideas .Mind you, you'd have to hack halflife quite a bit, it normally looks for all the models on startup, but the levels could be done that way (even though they're a... [more] |
14 | 1057 | Jan 23, 2003 02:29 am by sluggo[tod]~rb |
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When Patches Attack... General Gaming Topics : General Gaming Quote (rickmus @ Jan. 22 2003, 4:50 pm)We were solely using SourceSafe, but are now migrating to PerForce (which I really like). 2 of our 3 projects are now on PerForce.I think perforce is on the expensive side isn't it? Mind you, I read somewhe... [more] |
17 | 1456 | Jan 22, 2003 10:56 pm by sluggo[tod]~rb |
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When Patches Attack... General Gaming Topics : General Gaming We use a combination of CVS tagging the 'good' version, and a tool called beyond compare from scooter software (http://www.scootersoftware.com I think).BC is like Windiff or Unix diff on steroids, it lets me open the old (my code) and the new SDK ... [more] |
17 | 1456 | Jan 22, 2003 10:52 pm by sluggo[tod]~rb |
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An Idea for the Mod forum General Gaming Topics : General Gaming I like the idea of open forums and closed forums. While I like teaching some folks that are learning, I have a philosophy about teaching/tutoring/helping in general. It's very simple, I'll help anyone that is obviously taking the time to learn the... [more] |
30 | 1284 | Jan 22, 2003 10:41 pm by sluggo[tod]~rb |
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file hosting General Gaming Topics : General Gaming Quote (Lacutis @ Jan. 21 2003, 10:50 am)Quote:Does it really hurt a publisher, bandwith wise, to allow what are essentially map packs or model replacements to be downloaded? I don't think so, people like new maps and replacement models.Exactly!... [more] |
24 | 1308 | Jan 22, 2003 12:17 am by sluggo[tod]~rb |
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[General] What is the most limiting factor? General Gaming Topics : General Gaming Hmm, I ranted and raved and frothed at the mouth about this one. Being one of the Halflife modders, here's some of my reasons for using an old engine (i.e. not moving to a newer one):1) Large community that plays mods for the game - many newer games t... [more] |
16 | 1397 | Jan 21, 2003 11:57 pm by sluggo[tod]~rb |
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An Idea for the Mod forum General Gaming Topics : General Gaming Is there enough of us yet?We just need two things:1) More forums2) Free Beer(well it can't hurt to ask) :P.... [more] |
30 | 1284 | Jan 21, 2003 11:32 pm by sluggo[tod]~rb |
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[CODERS] Getting to know UnrealScript General Gaming Topics : General Gaming Quote (Alienchild @ Jan. 19 2003, 11:43 am)Bottom line, I would advice new UScript coders to make a small design document, even if the intention isnt to release any mod but to learn the language. Break the features into stages, make mutators of them and w... [more] |
4 | 1485 | Jan 21, 2003 11:29 pm by sluggo[tod]~rb |
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