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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: entities as func_train
Hector_Infector~rb
General Member
Since: Dec 23, 2006
Posts: 56
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Saturday, Jan. 11, 2003 09:57 pm
Has anyone had any luck making multiple entities act as a func_train? Or even one entity? I havn't been able to pull it off with conventional mapping means.  ie. a moving  _func  brush or a sound entity?
Could this be accomplished with a script?
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XiXora~rb
General Member
Since: Dec 23, 2006
Posts: 12
Last: Dec 23, 2006
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Level 1
Category: SoFII Mapping
Posted: Saturday, Jan. 11, 2003 10:24 pm
trying to do that map hector?
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Hector_Infector~rb
General Member
Since: Dec 23, 2006
Posts: 56
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Sunday, Jan. 12, 2003 12:36 am
Yeah and i realized just after i left the irc channel, that the heli has sound and two  _func rotating in it.  I might be better off using a hot air balloon! LOL
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Stuk@tto~rb
General Member
Since: Dec 23, 2006
Posts: 211
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Sunday, Jan. 12, 2003 01:28 pm
You cannot use entities to form parts of other entities, but is possible with scripting in sp I think, not mp.
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Hector_Infector~rb
General Member
Since: Dec 23, 2006
Posts: 56
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Sunday, Jan. 12, 2003 05:06 pm
Darnit! I'm stuck with a ballon! Hmmm back to the drawing board...Thanks Stuk@tto
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ReverendTed~rb
General Member
Since: Dec 23, 2006
Posts: 2198
Last: Dec 23, 2006
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Level 8
Category: SoFII Mapping
Posted: Sunday, Jan. 12, 2003 08:30 pm
You can't use patch meshes as part of func_trains, either, FYI.
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Hellcameawalkin~rb
General Member
Since: Dec 23, 2006
Posts: 162
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Monday, Jan. 13, 2003 03:01 am
I got the helicopter to fly around as a func_train. But I had to tweak it a bit. And you cant have a sound attached to it, and it wont turn on angles, that isnt coded in. But it was kinda cool flying around in it from point a to point b.
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Hector_Infector~rb
General Member
Since: Dec 23, 2006
Posts: 56
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Monday, Jan. 13, 2003 04:22 am
you got the popeller blades turnin too?
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Dr. Nick~rb
General Member
Since: Dec 23, 2006
Posts: 553
Last: Dec 23, 2006
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Level 6
Category: SoFII Mapping
Posted: Monday, Jan. 13, 2003 12:36 pm
If you use the rotating helicopter blade TEXTURE instead of actually making them in 3d, they would rotate and be attatched. Just a suggestion.
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Hector_Infector~rb
General Member
Since: Dec 23, 2006
Posts: 56
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Monday, Jan. 13, 2003 04:48 pm
Hmm, sounds good, but i'll be missing some key parts of the chopper. Like sound, the glass etc. It's a lost cause.
And it seems silly to make a whole map designed around one entity.
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