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Topic | Replies | Views | Last Post | |
Missing Interface Valve's Source : HL2 Mapping Maybe you just forgot to place an “item_suit” in the map. You won’t have an interface and you can’t switch weapons without one.... [more] |
5 | 1875 | Jul 14, 2006 02:12 pm by baltic.forever |
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my first hl2 mod & and prob Valve's Source : HL2 Mapping If this is a Source Mod, then make sure that you have included a “gameinfo.txt” file. It should look something like this; "GameInfo" { game "Coastline to Atmosphere" title "Coastline to Atmosphere" type singleplayer_only developer "Leon... [more] |
2 | 1283 | Jul 5, 2006 10:38 pm by baltic.forever |
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Lights start fine, then fail Valve's Source : HL2 Mapping There is nothing wrong with your compile log but it looks like you have selected to run the game after the compile has finished. If I am correct, then this could be causing your problems. Compile the map first and then load it from the HL2 console. ... [more] |
3 | 1409 | Jul 5, 2006 10:27 pm by baltic.forever |
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Breakable Brushes? Valve's Source : HL2 Mapping I only have time to tell you about the suit. Select your entity tool and then select “item_suit” from the drop down menu. See screenshot Here... [more] |
4 | 1674 | Feb 28, 2006 11:21 pm by baltic.forever |
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safe_malloc and lights error... Soldier of Fortune : SoFII Mapping Error 1; Click Me Your second problem could be caused by a very long brush (or brushes). Split it (or them) into two or three pieces and the warning may go away.... [more] |
8 | 1501 | Feb 23, 2006 10:34 pm by baltic.forever |
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Strings Error Call of Duty : CoD Mapping Don’t know if this is important, but I have just noticed that you don’t have any spaces in your objectives before the &; Quote:objective_add(1, "active",&"COLDITZ_OBJ1", getent("obj1complete", "targetname").origin); This was how I set up the obj... [more] |
11 | 1467 | Jan 29, 2006 10:16 am by baltic.forever |
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Water looks deformed in CS:S Valve's Source : HL2 Mapping You may have a LEAK, or you may have a no_draw texture on a brush which the player can see. It is difficult to tell without seeing a screenshot. ... [more] |
7 | 1923 | Jan 28, 2006 07:12 pm by baltic.forever |
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Strings Error Call of Duty : CoD Mapping Quote:REFERENCE OBJ5 LANG_ENGLISH "Escape with Sgt. O'Malley Is this a typing error? (Missing ” )... [more] |
11 | 1467 | Jan 28, 2006 07:07 pm by baltic.forever |
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lighting question? Soldier of Fortune : SoFII Mapping I was playing around with this idea myself. You would need to make your own shader for the walls to give off light. You can see some screenshots of textures that give off light Here ... [more] |
3 | 1801 | Jan 20, 2006 01:35 pm by baltic.forever |
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Anyone know ? Soldier of Fortune : SoFII Mapping Make sure you have texture compression enabled.... [more] |
2 | 1150 | Jan 20, 2006 01:27 pm by baltic.forever |
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textures arnt workin Soldier of Fortune : SoFII Mapping See if this helps. ClickMe... [more] |
5 | 1472 | Jan 8, 2006 06:38 pm by baltic.forever |
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Major Map Testing Problem Valve's Source : HL2 Mapping This is a known issue after the latest Steam update and they are working on a fix. Try typing “sv_lan 1” into the games console (without the quotes) and then load your map. If that doesn’t work, then compile your map using the following Additi... [more] |
4 | 1557 | Jan 8, 2006 10:20 am by baltic.forever |
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The edtior wont work after the update! Valve's Source : HL2 Mapping This is happening to everyone after today’s update. There is nothing you can do to get the editor to work again, unless you are making a Mod. Steam still hasn’t fixed the first bug from a few months ago. I just hope that they fix this bug soon. ... [more] |
6 | 1511 | Dec 2, 2005 10:13 pm by baltic.forever |
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Leon HL2 Teaser Valve's Source : HL2 Mapping I have released a Teaser Movie of the soon to be released Leon HL2 Map Pack. It features scenes from two or three of the nine maps. You can get more information Here... [more] |
2 | 1408 | Nov 27, 2005 09:07 pm by baltic.forever |
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Problem With Textures/Shaders Being Not Available Soldier of Fortune : SoFII Mapping It sounds like your paths are all wrong. Go into the options and check your paths. If it says; Soldier of Fortune II - Double Helix Change it to; Soldier of Fortune II - Double Helix - GOLD ... [more] |
18 | 1648 | Nov 27, 2005 08:59 pm by baltic.forever |
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Entity drop list Soldier of Fortune : SoFII Mapping There have been many topics covering this problem, here are just three of them. Here Here and Here I hope one of these will help you fix your problem.... [more] |
3 | 1887 | Nov 27, 2005 10:02 am by baltic.forever |
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Source SDK Public Beta Valve's Source : HL2 Mapping The Source SDK Beta is now available to the general public. For more information click Here... [more] |
1 | 1158 | Nov 26, 2005 02:15 pm by baltic.forever |
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crap... transparent water Valve's Source : HL2 Mapping Select your sky box and click on "to world". This will fix your problm.... [more] |
6 | 1587 | Nov 13, 2005 12:42 am by baltic.forever |
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Warning: area portal has 512 verts. Could be a vbsp bug. Valve's Source : HL2 Mapping Has anyone ever come across this error, because I can’t find it anywhere on the internet? I get this error twice during the first stage of compile, and the rest of the compile log is error free.... [more] |
2 | 1840 | Sep 25, 2005 07:40 pm by baltic.forever |
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instant game crashing Valve's Source : HL2 Mapping Here is your problem; Quote:Error: displacement found on a(n) func_detail entity - not supported Find the displacement and move it back to world, or just delete it.... [more] |
4 | 1388 | Sep 25, 2005 07:23 pm by baltic.forever |
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Q3Map2 Soldier of Fortune : SoFII Mapping Make sure you are using the latest stable version of the editor and compiler, and also make sure that you have installed the SoF2 Gold update (if you do not already have it). Or is this a server question?... [more] |
4 | 1563 | Sep 25, 2005 07:08 pm by baltic.forever |
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Im lost Soldier of Fortune : SoFII Mapping It would help if you post both of the compile logs so we know exactly what is happening during the compile process.... [more] |
6 | 1465 | Sep 25, 2005 07:00 pm by baltic.forever |
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Messy lights Valve's Source : HL2 Mapping Placing cubemaps into your map is only the first step. These will need to be placed correctly for the best results. You need to activate the cubemaps after you load the map into the game. Once the map has loaded, you need to bring dowm the consol and e... [more] |
10 | 1796 | Sep 21, 2005 10:38 pm by baltic.forever |
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intro cutscene from new sp-mappack download link here: Valve's Source : HL2 Mapping The problem with the download speed has now been fixed. You can now download the file at the maximum speed of your modem. ... [more] |
4 | 2261 | Aug 30, 2005 10:49 pm by baltic.forever |
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Ugh..Compile problems again.Stupid max_map thingies.. Valve's Source : HL2 Mapping Two lines; models 916/1024 43968/49152 (89.5%) VERY FULL! entdata [variable] 422500/393216 (107.4%) VERY FULL! You have too many entities in your map (models,npc’s etc). Try deleting a few of them and see if this fixes the problem. ... [more] |
5 | 1729 | Jul 8, 2005 10:21 pm by baltic.forever |
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