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Latest Posts by baltic.forever
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Missing Interface
Valve's Source : HL2 Mapping
Maybe you just forgot to place an “item_suit” in the map. You won’t have an interface and you can’t switch weapons without one.... [more]
5 1875 Jul 14, 2006 02:12 pm
by baltic.forever
my first hl2 mod & and prob
Valve's Source : HL2 Mapping
If this is a Source Mod, then make sure that you have included a “gameinfo.txt” file. It should look something like this; "GameInfo" { game "Coastline to Atmosphere" title "Coastline to Atmosphere" type singleplayer_only developer "Leon... [more]
2 1283 Jul 5, 2006 10:38 pm
by baltic.forever
Lights start fine, then fail
Valve's Source : HL2 Mapping
There is nothing wrong with your compile log but it looks like you have selected to run the game after the compile has finished. If I am correct, then this could be causing your problems. Compile the map first and then load it from the HL2 console. ... [more]
3 1409 Jul 5, 2006 10:27 pm
by baltic.forever
Breakable Brushes?
Valve's Source : HL2 Mapping
I only have time to tell you about the suit. Select your entity tool and then select “item_suit” from the drop down menu. See screenshot Here... [more]
4 1674 Feb 28, 2006 11:21 pm
by baltic.forever
safe_malloc and lights error...
Soldier of Fortune : SoFII Mapping
Error 1; Click Me Your second problem could be caused by a very long brush (or brushes). Split it (or them) into two or three pieces and the warning may go away.... [more]
8 1501 Feb 23, 2006 10:34 pm
by baltic.forever
Strings Error
Call of Duty : CoD Mapping
Don’t know if this is important, but I have just noticed that you don’t have any spaces in your objectives before the &; Quote:objective_add(1, "active",&"COLDITZ_OBJ1", getent("obj1complete", "targetname").origin); This was how I set up the obj... [more]
11 1467 Jan 29, 2006 10:16 am
by baltic.forever
Water looks deformed in CS:S
Valve's Source : HL2 Mapping
You may have a LEAK, or you may have a no_draw texture on a brush which the player can see. It is difficult to tell without seeing a screenshot. ... [more]
7 1923 Jan 28, 2006 07:12 pm
by baltic.forever
Strings Error
Call of Duty : CoD Mapping
Quote:REFERENCE OBJ5 LANG_ENGLISH "Escape with Sgt. O'Malley Is this a typing error? (Missing ” )... [more]
11 1467 Jan 28, 2006 07:07 pm
by baltic.forever
lighting question?
Soldier of Fortune : SoFII Mapping
I was playing around with this idea myself. You would need to make your own shader for the walls to give off light. You can see some screenshots of textures that give off light Here ... [more]
3 1801 Jan 20, 2006 01:35 pm
by baltic.forever
Anyone know ?
Soldier of Fortune : SoFII Mapping
Make sure you have texture compression enabled.... [more]
2 1150 Jan 20, 2006 01:27 pm
by baltic.forever
textures arnt workin
Soldier of Fortune : SoFII Mapping
See if this helps. ClickMe... [more]
5 1472 Jan 8, 2006 06:38 pm
by baltic.forever
Major Map Testing Problem
Valve's Source : HL2 Mapping
This is a known issue after the latest Steam update and they are working on a fix. Try typing “sv_lan 1” into the games console (without the quotes) and then load your map. If that doesn’t work, then compile your map using the following Additi... [more]
4 1557 Jan 8, 2006 10:20 am
by baltic.forever
The edtior wont work after the update!
Valve's Source : HL2 Mapping
This is happening to everyone after today’s update. There is nothing you can do to get the editor to work again, unless you are making a Mod. Steam still hasn’t fixed the first bug from a few months ago. I just hope that they fix this bug soon. ... [more]
6 1511 Dec 2, 2005 10:13 pm
by baltic.forever
Leon HL2 Teaser
Valve's Source : HL2 Mapping
I have released a Teaser Movie of the soon to be released Leon HL2 Map Pack. It features scenes from two or three of the nine maps. You can get more information Here... [more]
2 1408 Nov 27, 2005 09:07 pm
by baltic.forever
Problem With Textures/Shaders Being Not Available
Soldier of Fortune : SoFII Mapping
It sounds like your paths are all wrong. Go into the options and check your paths. If it says; Soldier of Fortune II - Double Helix Change it to; Soldier of Fortune II - Double Helix - GOLD ... [more]
18 1648 Nov 27, 2005 08:59 pm
by baltic.forever
Entity drop list
Soldier of Fortune : SoFII Mapping
There have been many topics covering this problem, here are just three of them. Here Here and Here I hope one of these will help you fix your problem.... [more]
3 1887 Nov 27, 2005 10:02 am
by baltic.forever
Source SDK Public Beta
Valve's Source : HL2 Mapping
The Source SDK Beta is now available to the general public. For more information click Here... [more]
1 1158 Nov 26, 2005 02:15 pm
by baltic.forever
crap... transparent water
Valve's Source : HL2 Mapping
Select your sky box and click on "to world". This will fix your problm.... [more]
6 1587 Nov 13, 2005 12:42 am
by baltic.forever
Warning: area portal has 512 verts. Could be a vbsp bug.
Valve's Source : HL2 Mapping
Has anyone ever come across this error, because I can’t find it anywhere on the internet? I get this error twice during the first stage of compile, and the rest of the compile log is error free.... [more]
2 1840 Sep 25, 2005 07:40 pm
by baltic.forever
instant game crashing
Valve's Source : HL2 Mapping
Here is your problem; Quote:Error: displacement found on a(n) func_detail entity - not supported Find the displacement and move it back to world, or just delete it.... [more]
4 1388 Sep 25, 2005 07:23 pm
by baltic.forever
Q3Map2
Soldier of Fortune : SoFII Mapping
Make sure you are using the latest stable version of the editor and compiler, and also make sure that you have installed the SoF2 Gold update (if you do not already have it). Or is this a server question?... [more]
4 1563 Sep 25, 2005 07:08 pm
by baltic.forever
Im lost
Soldier of Fortune : SoFII Mapping
It would help if you post both of the compile logs so we know exactly what is happening during the compile process.... [more]
6 1465 Sep 25, 2005 07:00 pm
by baltic.forever
Messy lights
Valve's Source : HL2 Mapping
Placing cubemaps into your map is only the first step. These will need to be placed correctly for the best results. You need to activate the cubemaps after you load the map into the game. Once the map has loaded, you need to bring dowm the consol and e... [more]
10 1796 Sep 21, 2005 10:38 pm
by baltic.forever
intro cutscene from new sp-mappack download link here:
Valve's Source : HL2 Mapping
The problem with the download speed has now been fixed. You can now download the file at the maximum speed of your modem. ... [more]
4 2261 Aug 30, 2005 10:49 pm
by baltic.forever
Ugh..Compile problems again.Stupid max_map thingies..
Valve's Source : HL2 Mapping
Two lines; models 916/1024 43968/49152 (89.5%) VERY FULL! entdata [variable] 422500/393216 (107.4%) VERY FULL! You have too many entities in your map (models,npc’s etc). Try deleting a few of them and see if this fixes the problem. ... [more]
5 1729 Jul 8, 2005 10:21 pm
by baltic.forever
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