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Topic | Replies | Views | Last Post | |
maps sometimes not rotating/ stuck on scoreboard upon loading new map Call of Duty : CoD+UO General well, I think your maprotation string is too long. That may cause issues. Second, your problem is that at the end of your rotation string you've got map rotate" map rotate cant be in the rotation string. and to troubleshoot always add the console.l... [more] |
9 | 3635 | Jan 20, 2014 07:25 pm by BrainStorm |
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is there a way to combine all your maps into 1 pk3 on server? Call of Duty : CoD+UO General ** this is not recommended as players coming from other servers will have to download your map pack as it is a mandatory file even if they have one of the maps in their main folder. pk3 files are just zip files. So create a temp folder. ex. clan_mapp... [more] |
5 | 2483 | Jan 16, 2014 03:46 pm by BrainStorm |
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Mouse Problem Call of Duty : CoD+UO General I use Essentials and have added the Call of Duty folder to the list of exclusions. No issue at all with running the game on my side. Do you have UAC (user account control) set to the lowest or set to the default? also Do you launch the icon as "... [more] |
7 | 2208 | Jan 9, 2014 12:21 am by BrainStorm |
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Mouse Problem Call of Duty : CoD+UO General Is this on the same hardware pc? or is this a brand new pc you installed Win7? If the same hardware, install COD on another PC and verify there if issue is still occurring. Either way, check any running processes that may cause issues. Mainly Antiv... [more] |
7 | 2208 | Jan 8, 2014 09:31 pm by BrainStorm |
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Mouse Problem Call of Duty : CoD+UO General By any chance, check: Options/Performance/Sync every Frame needs to be set to "NO" Also make sure that the network connection shows: "LAN/Cable/xDSL" Other than that, if you use a mouse with a software running? Either its not configured prop... [more] |
7 | 2208 | Jan 8, 2014 07:58 pm by BrainStorm |
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Colditz Castle for CoD 1 Call of Duty : CoD Mapping Hey, says Leaked at the end. Correct me if I'm wrong but that is usually one of two things: 1- the sky box has a gap in it 2- an entity or brush is going through the skybox or one is outside the skybox ... [more] |
22 | 2853 | Oct 23, 2013 06:30 pm by BrainStorm |
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Colditz Castle for CoD 1 Call of Duty : CoD Mapping ok, we're progressing. But not done. I've deleted as suggested the entity 208, recompiled and new stuff is in on the board to look at. Portals, ouch. here's the compile log now: and attached is the modified map with the .poly and .prt it created. ... [more] |
22 | 2853 | Oct 18, 2013 12:58 pm by BrainStorm |
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Colditz Castle for CoD 1 Call of Duty : CoD Mapping For the error regarding the fog, forget it. Had some maps in my main that was causing that. After taking them out, recompiled, NO Go. No errors different from the last log I posted, just warnings. It doesn't indicate anything to help. The first part ... [more] |
22 | 2853 | Oct 18, 2013 12:52 pm by BrainStorm |
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Colditz Castle for CoD 1 Call of Duty : CoD Mapping I took the liberty of deleting the entities and the brushes. But still left without a bsp file. Except for the warnings regarding textures... This seems to be the prime suspect: Unknown surfaceparm: "fog" But I don't know where it comes from. ... [more] |
22 | 2853 | Oct 17, 2013 06:48 pm by BrainStorm |
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Colditz Castle for CoD 1 Call of Duty : CoD Mapping ok. not good news! Here is a log created from the compile: This is the batch file I used: Code:cd ..\..\tools\bin q3map ../../main/maps/Colditz.map >> Colditz-map-compile.log pause q3map -vis ../../main/maps/Colditz.map >> Colditz-map-compile.lo... [more] |
22 | 2853 | Oct 17, 2013 01:04 pm by BrainStorm |
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Colditz Castle for CoD 1 Call of Duty : CoD Mapping Hey bud, I'll compile it and let you know a.s.a.p. Great looking map btw.... [more] |
22 | 2853 | Oct 17, 2013 12:52 pm by BrainStorm |
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Rifles mod Call of Duty : CoD+UO General You should be able to find the mod AWE, either for COD1 or COD/UO. for UO: http://callofduty.filefront.com/file/;42425 for COD1: http://www.gamefront.com/files/13377069 Check it out. Good luck ! ... [more] |
8 | 2473 | Sep 25, 2013 08:05 pm by BrainStorm |
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Misc_Models (XMODELS) are shown as blocks. Call of Duty : CoD Mapping Hit "N" to bring the properties, you probably see the full path to the xmodel, just delete the unneeded part in the key/value and just leave "xmodel/blah_blah", hit enter and you should see the model in radiant.... [more] |
6 | 2097 | Sep 9, 2013 12:28 pm by BrainStorm |
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Menu files Call of Duty : CoD+UO General Did you add a "ui_mp/menus.txt", that will replace the default one which contains all of the default menus? Make sure you take a copy the original file and add your entries for menus in it and place in your mod. ... [more] |
2 | 2127 | Jul 18, 2013 03:46 pm by BrainStorm |
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grenade killcam Call of Duty : CoD Mapping Not sure this can be accomplished in COD1 or UO. From the attached file, .gsc script from another COD version supporting this feature. the call to the killlcam function implicates new values which are not in COD1. killcamentityindex killcamentitys... [more] |
2 | 1723 | Apr 16, 2013 02:49 pm by BrainStorm |
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WARNING: Server should have crashed here! WARNING: Look for console commands player might be exploiting! Call of Duty : CoD Mapping Thanks Ni3ls, I don't think so, it's random. My suspicion is on the use of "binds" causing that type of message to get logged in the console_mp.log file. Anyone can shed some light on that? ... [more] |
3 | 1386 | Mar 21, 2013 09:02 pm by BrainStorm |
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WARNING: Server should have crashed here! WARNING: Look for console commands player might be exploiting! Call of Duty : CoD Mapping Hello, This warning shows at some point during play. Anywhere and can be at random times. "WARNING: Server should have crashed here! WARNING: Look for console commands player might be exploiting!" Question: can this be caused by players using bin... [more] |
3 | 1386 | Mar 21, 2013 12:57 pm by BrainStorm |
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WARNING: Com_PushEvent overflow Call of Duty : CoD+UO General Weird, we're on COD1 and getting the same kind of issue. Any ideas? gurus... [more] |
3 | 2307 | Mar 11, 2013 09:12 pm by BrainStorm |
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Scripting: carry money to next map Call of Duty : CoD Mapping Hello, yes we still do some scripting for COD1. I already have the money system working good. Now I'd like for each players to keep their money when the map changes. ex. When player firsts connects he starts the game with 5$. Then he earns mone... [more] |
1 | 1183 | Dec 22, 2012 05:06 am by BrainStorm |
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beginners guide to CoD1 Mod Scripting? Call of Duty : CoD Mapping check in one of the .gsc. you'll find what the cvardef(.....) handles yes mrc_firstaid is the name of the cvar being set default min max type If I remember correctly.... [more] |
14 | 2160 | Aug 23, 2011 06:27 pm by BrainStorm |
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beginners guide to CoD1 Mod Scripting? Call of Duty : CoD Mapping I see what you mean. I've not found one, but with some good editing/search tools you'll find the functions easily. I've learned that way, the hard way and I don't know of another. I've started here on this website, downloading mods and looking, toy... [more] |
14 | 2160 | Aug 22, 2011 03:51 pm by BrainStorm |
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beginners guide to CoD1 Mod Scripting? Call of Duty : CoD Mapping Start off by downloading a rifle mod already working or a more complete like awe2.12 Then work with that. Change variables, see what they do. Look in the files, they're text files so you can read and follow. Good luck!... [more] |
14 | 2160 | Aug 22, 2011 03:19 pm by BrainStorm |
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error whike playing cod Call of Duty : CoD Mapping Turn off your firewall.!... [more] |
20 | 2773 | Jul 14, 2011 03:28 am by BrainStorm |
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weapon range increase Call of Duty : CoD+UO General Hey utdfederation, What was the final result in the making ? Could you share that? thanks... [more] |
10 | 2602 | Sep 15, 2010 02:54 am by BrainStorm |
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