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Topic | Replies | Views | Last Post | |
Console commands not working? Call of Duty: World at War : CoDWW MP Mapping Hi guys, my console commands do not work in this game for some reason. All the other CODs I have are fine, and Im inputing the correct commands, but none of them work. I cant bring up FPS, load custom maps anything. I type in the commands a... [more] |
1 | 1536 | Jan 22, 2012 01:41 pm by Crayfish |
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Creating caulked map to convert BO in current radiant? Call of Duty: Black Ops : CoDBO MP Mapping Thanks, yeah fingers crossed it works with no problems. I'll deffo make space for whatever is needed however big the files are ;) Is there anyone here who has done a WAW to COD4 conversion and has experience of converting the patchwork over? ... [more] |
20 | 4947 | Nov 21, 2010 08:04 pm by Crayfish |
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Creating caulked map to convert BO in current radiant? Call of Duty: Black Ops : CoDBO MP Mapping Thanks for the extra input guys, its good to know that assett conversion between versions is also pretty straight forward. I have been switching caulked brushwork layouts back and forth between COD4 & WAW radiant, and its just a simple ctrl+c ctrl+v :), I... [more] |
20 | 4947 | Nov 21, 2010 07:10 pm by Crayfish |
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Will they release all the location assetts? Call of Duty: Black Ops : CoDBO MP Mapping zeroy writes...Quote:Yep sadly IW never released rawfiles for any DLC maps Treyarch did a great job at this in WAW, we got every new asset used in Zombie + MP DLC Of course it is a little early to even mention assets for DLC since we dont have the... [more] |
7 | 7366 | Nov 10, 2010 08:16 pm by Crayfish |
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Creating caulked map to convert BO in current radiant? Call of Duty: Black Ops : CoDBO MP Mapping Thanks for the reply guys. I think we can be pretty optomistic about the tools, there is another post I made here where someone explains the things Treyarch need to make for the new mod tools, which has to do with recoding the shader and lighting tools to... [more] |
20 | 4947 | Oct 20, 2010 10:19 pm by Crayfish |
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Creating caulked map to convert BO in current radiant? Call of Duty: Black Ops : CoDBO MP Mapping Hi guys, I have read that its possible to convert maps between COD radiants. Is it true you can bring over your entire layout of caulked brushes & patches (minus prefabs, textures, lights etc) into another version (say from COD4 to WAW) so you can rebuild... [more] |
20 | 4947 | Oct 20, 2010 04:07 pm by Crayfish |
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console commands stopped working? Call of Duty 4 : CoD4 MP Mapping Thanks for the quick reply, the screen change still seems to need to be done manualy, but the other commands seem to be working ok now. Im not sure if it was error on my part or what.. Thanks again, seems to be ok now.... [more] |
3 | 3356 | Oct 10, 2010 09:00 pm by Crayfish |
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console commands stopped working? Call of Duty 4 : CoD4 MP Mapping Has anyone had any experience of this? My console commands have just stopped working. It started with me not being able to switch between full and windowed mode via console (I had to go in and edit the cgf manualy), and it seems now that no console comman... [more] |
3 | 3356 | Oct 8, 2010 02:56 am by Crayfish |
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.ff & .iwd required for server usage by map with no custom content? Call of Duty 4 : CoD4 MP Mapping Thanks alot for that Sven thats a great help. I do have the load ff file so Ill pass that on. The .iwd tutorial is really useful, ill download that program right away! Thanks again.... [more] |
6 | 1840 | May 14, 2010 02:27 pm by Crayfish |
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.ff & .iwd required for server usage by map with no custom content? Call of Duty 4 : CoD4 MP Mapping Thanks again CS, ill look up the tutorial and get back to the admin. Maybe its a pure server side reason they just need that file?... [more] |
6 | 1840 | May 13, 2010 03:23 pm by Crayfish |
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.ff & .iwd required for server usage by map with no custom content? Call of Duty 4 : CoD4 MP Mapping Hi guys, I have a first build of a map I've put up for some layout testing. Its just basic geometry atm, few (stock) prefabs decals etc to help with player orientation. I shared the .ff file with my friend and we played online fine. I have now posted in ... [more] |
6 | 1840 | May 13, 2010 02:21 pm by Crayfish |
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MODSonair Episode 228 MODSonline : MODSon-air Thats great news, thanks alot!... [more] |
4 | 1909 | May 7, 2010 12:40 am by Crayfish |
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MODSonair Episode 228 MODSonline : MODSon-air Hi guys, I just wondered if you will be continuing to post an audio only (mp3) version of the show on modsonair.com, as well as the .mp4 video? I have no idea about your download numbers, but personaly the downloadable mp3 is really nice to have so I hop... [more] |
4 | 1909 | May 6, 2010 01:44 pm by Crayfish |
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I have all the spawns, but still switches to Backlot Call of Duty 4 : CoD4 MP Mapping Actualy because of my reading of the tutorial, I thought that it meant only the Allies / Axis 'start', but it also needs the generic spawns. Silly mistake on my part, but thanks for stating the obvious or I wouldn't have figured it out. Thnx for Ur help a... [more] |
8 | 2620 | May 2, 2010 08:05 pm by Crayfish |
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I have all the spawns, but still switches to Backlot Call of Duty 4 : CoD4 MP Mapping Thanks again for Ur help CS. I tried changing the name, and recompiling but no luck. I tried loading from MP - commandline, but it switched to backlot again. I checked in the main folder for the log, but the only file I could see that looked relevant was... [more] |
8 | 2620 | May 2, 2010 04:31 pm by Crayfish |
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I have all the spawns, but still switches to Backlot Call of Duty 4 : CoD4 MP Mapping Hi guys, my first map is going well but I cant seem to play it from the Compile Tools, it switches to Backlot every time from loading. I have included about 8 - 16 DM, TDM spawns, as well as S&D spawns. Also GlobalIntermission, reflection probes etc.. Do... [more] |
8 | 2620 | May 2, 2010 02:52 pm by Crayfish |
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Mystery 'Clip_nosight_for_bridge..' texture intruding on caulk Call of Duty 4 : CoD4 MP Mapping No there were no filters bar clip, but thanks another handy shortcut to know. Should I do something like manualy select every brush and just paste into new map to be on the safe side (if thats possible)? Thanks again.... [more] |
9 | 2416 | Apr 29, 2010 03:26 pm by Crayfish |
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Mystery 'Clip_nosight_for_bridge..' texture intruding on caulk Call of Duty 4 : CoD4 MP Mapping Ok I think I know what the problem might be. When I was creating the map, I put in some simple arches (end caps) that dissapeared when I unselected them. I dont know if this is a common bug, but i didnt think abt it and moved on thinking they had simply n... [more] |
9 | 2416 | Apr 29, 2010 02:42 pm by Crayfish |
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Mystery 'Clip_nosight_for_bridge..' texture intruding on caulk Call of Duty 4 : CoD4 MP Mapping Thanks, yeah that is the way i did it. I tried it the other way around too, which replaced all the caulk with the bridge texture, removing all caulk. But when I do it the proper way around it apparently replaces all the bride texture with caulk, but used ... [more] |
9 | 2416 | Apr 28, 2010 03:13 pm by Crayfish |
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Mystery 'Clip_nosight_for_bridge..' texture intruding on caulk Call of Duty 4 : CoD4 MP Mapping Thanks alot guys, the 'Find - Replace' tool is a very handy tool to know about. But it wont replace the bridge texture. It will replace the Caulk with it, but not the other way around!? edited on Apr. 28, 2010 10:27 am by Crayfish... [more] |
9 | 2416 | Apr 28, 2010 02:22 pm by Crayfish |
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Mystery 'Clip_nosight_for_bridge..' texture intruding on caulk Call of Duty 4 : CoD4 MP Mapping I've been building the layout to a map, just all in Caulk at the moment. At some point, in my used textures, a mystery texture has appeared and I cant seem to get rid of it. I've tried selecting every visible brush and re-clicking standard caulk, but the ... [more] |
9 | 2416 | Apr 28, 2010 10:53 am by Crayfish |
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