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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: I have all the spawns, but still switches to Backlot
Crayfish
General Member
Since: Jul 27, 2009
Posts: 21
Last: Jan 22, 2012
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, May. 2, 2010 02:52 pm
Hi guys, my first map is going well but I cant seem to play it from the Compile Tools, it switches to Backlot every time from loading. I have included about 8 - 16 DM, TDM spawns, as well as S&D spawns. Also GlobalIntermission, reflection probes etc..
Don't know if its releavant, but the Fast / Zone File build says its missing a type of 'rawfile', but it is listed in the Zonefile.

I typed:
/developer 1 /developer_script 1 /logfile 2 /devmap mpA1_BetaCDG2
into the 'commandline options' at the bottom of the screen as is suggested, but I dont know where to find (or use) the logfile which i guess this generates.

Also I made a test map before this one and that worked ok, so I think my setup is fine. Any help appreciated, thanks.
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cskiller86
General Member
Since: Nov 23, 2009
Posts: 528
Last: Oct 25, 2011
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Sunday, May. 2, 2010 03:51 pm
What if you start the game, go to Create server, select TDM, then drop down the console and load your map. This way you'll know for sure it loads your map in TDM.
Or add +seta gametype TDM in the command line.

Your problem might be the capital letters. AFAIK, the names are case sensitive (at least for the assets).

The logs are in the /main folder, if logging is active.
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Crayfish
General Member
Since: Jul 27, 2009
Posts: 21
Last: Jan 22, 2012
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, May. 2, 2010 04:31 pm
Thanks again for Ur help CS. I tried changing the name, and recompiling but no luck. I tried loading from MP - commandline, but it switched to backlot again.
I checked in the main folder for the log, but the only file I could see that looked relevant was 'missingasset.csv' and it simply listed the missingfile from the fastfile build:
rawfile,maps/mp/mp_a1betacsg2.gsc
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{PADZ}grimreaper
General Member
Since: Apr 23, 2005
Posts: 334
Last: Aug 11, 2011
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Sunday, May. 2, 2010 06:25 pm
You said you added the spawn points but did you also add the tdm_start points?
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Crayfish
General Member
Since: Jul 27, 2009
Posts: 21
Last: Jan 22, 2012
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, May. 2, 2010 08:05 pm
Actualy because of my reading of the tutorial, I thought that it meant only the Allies / Axis 'start', but it also needs the generic spawns. Silly mistake on my part, but thanks for stating the obvious or I wouldn't have figured it out. Thnx for Ur help again guys, all working again :)
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jakkasss
General Member
Since: Oct 27, 2009
Posts: 29
Last: Apr 7, 2011
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Wednesday, May. 5, 2010 05:56 pm
That's because of your GSC file.
I supose you picked the one from mp_backlot from the folder:
C:\Program Files\Call of duty 4-Modern warfare\raw\maps\mp
and just changed the name to mp_yourmapname.gsc!

Open mp_yourmapname.gsc and delete some command lines. It should look like that:

main()
{

maps\mp\_load::main();

ambientPlay("ambient_backlot_ext");

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_specularcolorscale", "1" );

setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");


}



I think it's that.
[casanova]
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Sven2157
General Member
Since: Apr 9, 2010
Posts: 22
Last: May 24, 2010
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Friday, May. 14, 2010 03:17 pm
Crayfish writes...
Quote:
...I typed:
/developer 1 /developer_script 1 /logfile 2 /devmap mpA1_BetaCDG2
into the 'commandline options' at the bottom of the screen as is suggested, but I dont know where to find (or use) the logfile which i guess this generates.

Also I made a test map before this one and that worked ok, so I think my setup is fine. Any help appreciated, thanks.


Also, you don't need to type: /developer 1 or /developer_script 1 into the command line, just check the boxes above the Command Line Options box... That box is for things like spawn time and gametype dvars...

Here is a little tutorial on the "command line options" box in Radiant: Custom Command Line Dvars.

Hope that helps...

=170= Sven2157
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Friday, May. 14, 2010 04:03 pm
Yes, you are missing your main map's .gsc just like jakkasss wrote.

Crayfish writes...
Quote:
Don't know if its releavant, but the Fast / Zone File build says its missing a type of 'rawfile', but it is listed in the Zonefile.


Just because you add something to the zone file it doesn't mean the file was actually added and packed into the FF files, especially if the file doesn't even exist. Like in this case. [wink]
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