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Forum: All Forums : Call of Duty: Black Ops
Category: CoDBO MP Mapping
CoD: Black Ops Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz
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Author Topic: Creating caulked map to convert BO in current radiant?
Crayfish
General Member
Since: Jul 27, 2009
Posts: 21
Last: Jan 22, 2012
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Level 1
Category: CoDBO MP Mapping
Posted: Wednesday, Oct. 20, 2010 04:07 pm
Hi guys, I have read that its possible to convert maps between COD radiants. Is it true you can bring over your entire layout of caulked brushes & patches (minus prefabs, textures, lights etc) into another version (say from COD4 to WAW) so you can rebuild the map in the new game?
Will this be possible to do with the upcoming BO radiant you think? What are the limitations of this process, are there any issues with it, are all the brushes and patches saved? If I wanted to start preparing a layout now, for BO's tools release, which version of COD would I be best building it in, or does it not matter?
Thanks.

edited on Oct. 20, 2010 12:09 pm by Crayfish
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Im a fan of MODSonair
Category: CoDBO MP Mapping
Posted: Wednesday, Oct. 20, 2010 07:21 pm
It will most likely transfer over, Treyarch did in fact do a lot of changes to their version of radiant for Black Ops, but it is still based on the one used for WaW, so I would use that version to map for BO. That being said there is no confirmed mapping tools for BO.
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Ray
General Member
Since: Apr 24, 2006
Posts: 1027
Last: Nov 17, 2013
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Level 8
Category: CoDBO MP Mapping
Posted: Wednesday, Oct. 20, 2010 07:33 pm
You will surely not regret any time you put into a caulk prep work. If we get the tools for BO you will be ahead of the game and if we dont then simply finish it for WaW!! Win Win!!
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dundy
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Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
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Category: CoDBO MP Mapping
Posted: Wednesday, Oct. 20, 2010 07:49 pm
Ray writes...
Quote:
You will surely not regret any time you put into a caulk prep work. If we get the tools for BO you will be ahead of the game and if we dont then simply finish it for WaW!! Win Win!!


True did this to my map stalingrad too from cod4 too WaW

Quote:
It will most likely transfer over, Treyarch did in fact do a lot of changes to their version of radiant for Black Ops, but it is still based on the one used for WaW, so I would use that version to map for BO. That being said there is no confirmed mapping tools for BO.


Mind telling me how you know this..there hasn,t been said

about BO modtools as far as i know....only they are being

released later....

Ps if you wanna use the CoD1 + CoD2 decompiled SP + MP map

sources from CoDEmanX and Daevius..

remember that,s still a LOT of work i should know did

mp_tankhuntwaw that was still 4/5 months work..

[but maybe i ,am a slow mapper..lol]

edited on Oct. 20, 2010 03:49 pm by dundy
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kals
General Member
Since: Oct 11, 2005
Posts: 283
Last: Jan 26, 2014
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Level 5
Category: CoDBO MP Mapping
Posted: Wednesday, Oct. 20, 2010 08:13 pm
Are we 100% sure that we are gonna get radiant for BO then?
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Category: CoDBO MP Mapping
Posted: Wednesday, Oct. 20, 2010 08:25 pm
kals writes...
Quote:
Are we 100% sure that we are gonna get radiant for BO then?


No.
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Crayfish
General Member
Since: Jul 27, 2009
Posts: 21
Last: Jan 22, 2012
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Level 1
Category: CoDBO MP Mapping
Posted: Wednesday, Oct. 20, 2010 10:19 pm
Thanks for the reply guys. I think we can be pretty optomistic about the tools, there is another post I made here where someone explains the things Treyarch need to make for the new mod tools, which has to do with recoding the shader and lighting tools to work on a single staion rather than a server farm:
http://bashandslash.com/boards/viewtopic.php?f=88&t=3427

Regarding the origonal question, since it seems you can convert from COD4 to WAW (and vise versa I guess), so could a COD4 theoreticaly be moved converted just as easily? I know there are a few differences in hotkeys regarding patches between COD4 & WAW, but all patchwork still converts over intact yes?

Dundy, sorry I didnt follow what you meant about " CoD1 + CoD2 decompiled SP + MP map sources". Do you mean using origonal map sources like toujane etc to make a conversion for BO? If so thats not my plan, Id like to make origonal scatch design, but yes Im very aware of how long building levels takes ;)

Thanks guys.
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Ray
General Member
Since: Apr 24, 2006
Posts: 1027
Last: Nov 17, 2013
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Category: CoDBO MP Mapping
Posted: Thursday, Oct. 21, 2010 10:48 am
Crayfish writes...
Quote:


Dundy, sorry I didnt follow what you meant about " CoD1 + CoD2 decompiled SP + MP map sources". Do you mean using origonal map sources like toujane etc to make a conversion for BO? If so thats not my plan, Id like to make origonal scatch design, but yes Im very aware of how long building levels takes ;)

Thanks guys.


He was just using that reference to show that older sources have been decompiled and are able to be brought forward into the newer radiant versions. He was using that to show that it could be possible to do a caulk layout now with the existing tools and open it in a future version of radiant.

Like Dundy I make from scratch maps too but he has also used the decompiled older versions to make an old map very much up to date and made mappers choice changes to the original.

For sure, both types of mapping are very time consuming.[wink]
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dundy
General Member
Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
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Level 7
Im a fan of MODSonair
Category: CoDBO MP Mapping
Posted: Thursday, Oct. 21, 2010 11:03 am
Ray writes...
Quote:
Crayfish writes...
Quote:


Dundy, sorry I didnt follow what you meant about " CoD1 + CoD2 decompiled SP + MP map sources". Do you mean using origonal map sources like toujane etc to make a conversion for BO? If so thats not my plan, Id like to make origonal scatch design, but yes Im very aware of how long building levels takes ;)

Thanks guys.


He was just using that reference to show that older sources have been decompiled and are able to be brought forward into the newer radiant versions. He was using that to show that it could be possible to do a caulk layout now with the existing tools and open it in a future version of radiant.

Like Dundy I make from scratch maps too but he has also used the decompiled older versions to make an old map very much up to date and made mappers choice changes to the original.

For sure, both types of mapping are very time consuming.[wink]


Thanks Ray youre english is so much better then mine lol[lol]

But like ray says, i did rostov from scratch and it took a while to

get it looking right,lots of screenies and running around the cod2

map[thumbs_up]

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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoDBO MP Mapping
Posted: Sunday, Nov. 21, 2010 11:26 am
remember that you can just add the cod waw textures though asset tools, turn textures to jpeg, and convert them to the new game,
(use tut, adding custom textures)
simply open map and the textures will all be there ,
the hard part is removing the models replacing them, and recreating the loadscreen,and mini maps

[read]

[smokin]
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