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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: adding sound fx
arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Saturday, Mar. 7, 2009 03:58 pm
Hi guys,

With the help of Dadofazz i have finally mastered adding fx EG: my waterfall [thumbs_up] Thanx Doa.

What i would like to know is, how do i add a sound effect to my waterfall, EG: when the water is hitting river, if anyone can help or knows of a tut i would be very gratefull.

Thanx Ian.
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
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Level 8
MODSCON
Category: CoDWW MP Mapping
Posted: Saturday, Mar. 7, 2009 04:13 pm
Greets arach mate .

Hope you get a clear concise answer to this, at the risk of ambushing your thread I could add "me too "

water water everywhere and not a drop to drink rofl..[tongue] doa
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Saturday, Mar. 7, 2009 04:17 pm
Wiki Sound

That should be what your after, get custom sounds from freesound.org, they probably have some decent water ones.
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
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Level 8
MODSCON
Category: CoDWW MP Mapping
Posted: Saturday, Mar. 7, 2009 04:42 pm
Greets, will that work for mp techno mate?

cheers doa
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Saturday, Mar. 7, 2009 05:07 pm
Yup just change the:

raw/soundaliases/mymapname.csv to:

raw/soundaliases/mp_mymapname.csv

and:

sound,mp_mymapname,mp_mymapname,all_mp

edit// just updated the soundalias part of the wiki

edited on Mar. 7, 2009 12:11 pm by techno2sl
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
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Level 8
MODSCON
Category: CoDWW MP Mapping
Posted: Saturday, Mar. 7, 2009 05:13 pm
Okey dokey,, thought so have done..

Much obliged

cheers doa (appologise arachno mate) I am ambushing your post arent I?) "slaps wrist" sry
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
[view latest posts]
Level 8
MODSCON
Category: CoDWW MP Mapping
Posted: Saturday, Mar. 7, 2009 06:37 pm
"They'r coming to take me away ha, he, ha, he, he, ha, ha, to the funny farm, he ,he ,ha ha [banghead]

To the funny farm where all is beatiful all the time! he. he, ha, ha, " "tra la la lar """"[banghead]

Sod it ,,!!! I'm off for a beer or three [banghead]

[crazy]
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
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Level 6
Category: CoDWW MP Mapping
Posted: Saturday, Mar. 7, 2009 10:07 pm
http://www.modsonline.com/Forums-top-93724-30.html

try here if your havin trouble [wink]

great post by the way.....[lol]
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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Sunday, Mar. 8, 2009 03:12 am
hi guys!

Thanx for the quick replys, no worries Doa, helps us both out at the same time [thumbs_up]

Thanx Ian.
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
[view latest posts]
Level 8
MODSCON
Category: CoDWW MP Mapping
Posted: Sunday, Mar. 8, 2009 09:55 am
Here I go ambushing again.... This sound things is doing my head in. I have tried just about every sound alias in the game and most result in this sort of error in the compile.
Code:
ERROR: Sound alias file mp_grestel.csv: limit_count '1200' is not within the range of '1'-'256'. ERROR: Sound alias hut_small_fire file mp_grestel.csv: Unknown limit_type 'curve2'; should be none,oldest,reject,priority ERROR: Sound alias file mp_grestel.csv: Unknown sound type 'ambience'; should be primed, streamed or loaded ERROR: Sound alias file mp_grestel.csv: Unknown sound looping type '3d'; valid values are 'looping, rlooping, nonlooping'. ERROR: Sound alias file mp_grestel.csv: Unknown curve 'looping' ERROR: Sound alias file mp_grestel.csv: envelop percentage '400.000000' is not within the range of '-1.000000'-'1.000000'. Invalid token '0.3' in column 'real_delay' for alias 'hut_small_fire' ERROR: Sound alias file mp_grestel.csv: max_priority_threshold '20.000000' is not within the range of '0.000000'-'1.000000'. ERROR: Sound alias file 'mp_grestel.csv': alias entry missing name and/or file. Error details: 	alias name: 'hut_small_fire', sound file: '', previous alias in file: ''


I have followed all the tutorials and help that I can find, I have done, redone, checked, rechecked everything each time untill my eyes hurt.
here's my soundalias at present

Code:
name,sequence,file,platform,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,probability,startdelay,speakermap,reverb_send,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,real_delay,distance_lpf,min_priority,max_priority,min_priority_threshold,max_priority_threshold ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,  hut_small_fire,3,,SFX/Destruction/fires/small/small_01.wav,,0.55,0.65,0.8,1.05,120,1100,1200,curve2,,,,,,ambience,,3d,,,looping,,,,pcm,pitch,,,,,,,,,,20,400,0.5,0.3,,,,,20,40,0.15,0.85


csv =
Code:
// NOTE: If you add a comment, put a space after the double forward slash or you will get issues col_map_mp,maps/mp/mp_grestel.d3dbsp rawfile,maps/mp/mp_grestel.gsc impactfx,mp_grestel sound,common,mp_grestel,!all_mp sound,generic,mp_grestel,!all_mp sound,voiceovers,mp_grestel,!all_mp sound,multiplayer,mp_grestel,!all_mp character,char_usa_raider_player_rifle character,char_usa_raider_player_cqb character,char_usa_raider_player_assault character,char_usa_raider_player_lmg character,char_usa_raider_player_smg character,char_jap_impinf_player_smg character,char_jap_impinf_player_rifle character,char_jap_impinf_player_lmg character,char_jap_impinf_player_cqb character,char_jap_impinf_player_assault xmodel,skybox_mak1 rawfile,vision/mp_grestel.vision rawfile,maps/mp/createart/mp_grestel_art.gsc rawfile,maps\mp\mp_grestel_fx.gsc fx,maps/mp_maps/fx_mp_insect_swarm fx,maps/mp_maps/fx_mp_smoke_brush_smolder_sm fx,maps/mp_maps/fx_mp_water_fall_sm fx,maps/mp_maps/fx_mp_water_fall_puddle_splash sound,mp_grestel,mp_grestel,all_mp


In script_struct I have script_sound set as hut_small_fire,3

A bottle of Newcastle Brown for the first one to get this working for me rofl hic!

cheers doa
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