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Topic: Weird Compile Error |
Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 28, 2008 12:00 am |
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Code: File Handles:
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21837 files in iwd files
Loading map file C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map
writing C:\Program Files\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_gulch.d3dprt
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map _prefabs/domestic/houses/rural/see1_cottage2_jms.map on entity 0 brush 184 at 1047 -4408 141
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map _prefabs/domestic/houses/rural/see1_cottage2_jms.map on entity 0 brush 184 at 1047 -4382 137
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map _prefabs/domestic/houses/rural/see1_cottage2_jms.map on entity 0 brush 184 at 1047 -4436 115
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map _prefabs/domestic/houses/rural/see1_cottage2_jms.map on entity 0 brush 184 at 1047 -4411 137
ERROR: Texture repeats too many times.
In map _prefabs/domestic/houses/rural/see1_cottage2_jms.map on entity 0 brush 105 at 342 -4203 56
ERROR: Texture repeats too many times.
In map _prefabs/domestic/houses/rural/see1_cottage2_jms.map on entity 0 brush 105 at 342 -4203 12
ERROR: Texture repeats too many times.
In map _prefabs/domestic/houses/rural/see1_cottage2_jms.map on entity 0 brush 105 at 317 -4203 96
ERROR: Texture repeats too many times.
In map _prefabs/domestic/houses/rural/see1_cottage2_jms.map on entity 0 brush 105 at 317 -4203 8
ERROR: Texture repeats too many times.
In map _prefabs/domestic/houses/rural/see1_cottage2_jms.map on entity 0 brush 105 at 293 -4203 56
ERROR: Texture repeats too many times.
In map _prefabs/domestic/houses/rural/see1_cottage2_jms.map on entity 0 brush 105 at 293 -4203 12
finding sun shadow casters...
splitting large windings...
merging into concave windings...
No I dont have like 20 of 1 prefab, it's just one, and this error just poped up for no reason. |
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locke19 |
General Member Since: May 22, 2006 Posts: 20 Last: Oct 21, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 28, 2008 12:09 am |
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I'm not sure what the error means....
but have you tried retextureing or deleting the offending brushes?
in radiant, go to misc->find brush
and look up:
Quote: entity 0 brush 184
and
Quote: entity 0 brush 105
Try texturing them first, then if thats no good, delete them and draw a new one. |
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Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 28, 2008 12:20 am |
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Ok, I deleted it, but my map will suffer cause of it but guess what.
New Error! YAY!
Code: ERROR: surface 'decal_torn_walpaper5' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 702 at -1743 -4638 154
ERROR: surface 'decal_torn_walpaper5' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 704 at -1283 -4270 153
ERROR: surface 'decal_torn_walpaper5' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 703 at -1271 -4416 153
ERROR: surface 'decal_torn_walpaper5' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 704 at -1271 -4280 153
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1184 -4738 239
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1180 -4738 242
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1179 -4738 234
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1178 -4657 228
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1178 -4610 238
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1178 -4573 229
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1178 -4737 252
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4737 234
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4736 240
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4736 251
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4735 237
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4725 260
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4725 242
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4718 252
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4716 232
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4708 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4691 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4702 253
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4696 237
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4687 251
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4685 228
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4675 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4666 237
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4658 251
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4670 253
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4661 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4648 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4627 253
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4576 251
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4592 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4535 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4502 236
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4473 250
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4518 253
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4469 224
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4486 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4436 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4386 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4414 251
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4402 231
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4369 248
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4369 221
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4336 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1175 -4287 222
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1175 -4312 231
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4319 250
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1176 -4281 253
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4294 264
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1174 -4237 232
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1175 -4237 257
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1174 -4212 250
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1175 -4211 225
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4142 232
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1176 -4144 241
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1175 -4161 258
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1175 -4136 252
ERROR: surface 'seelow_decal_cloth_camo_brown' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 492 at -1177 -4114 239
ERROR: surface 'decal_burntstain_01' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 676 at -1263 -4459 77
ERROR: surface 'decal_burntstain_01' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse2_jms.map on entity 0 brush 292 at 1511 -1864 345
ERROR: surface 'decal_burntstain_02' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse1_jms.map on entity 0 brush 706 at -1263 -4542 46
ERROR: surface 'decal_burntstain_02' is partially floating or needs to be aligned
In map _prefabs/domestic/houses/rural/see1_guesthouse2_jms.map on entity 0 brush 299 at 1511 -1963 283
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1979 -430 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1997 -331 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1791 -212 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1455 35 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1821 274 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1997 381 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -881 562 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1825 873 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1904 -653 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1791 -351 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1842 972 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1773 -430 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1791 -92 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1791 617 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1670 -549 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1688 -450 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1688 972 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1585 854 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -977 960 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -648 818 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1070 26 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -591 246 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1070 735 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -984 7 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -967 499 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -786 144 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -761 26 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -658 381 -8
well... lots of new errors.
There was more, but it wouldnt fit : \
edited on Nov. 27, 2008 07:21 pm by Drop_Deadx |
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Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 28, 2008 12:34 am |
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Ok, edit time has expired, but I deleted all them prefabs.
But i get this crap.
Code: ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1979 -430 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1997 -331 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1791 -212 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1455 35 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1821 274 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1997 381 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -881 562 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1825 873 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1904 -653 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1791 -351 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1842 972 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1773 -430 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1791 -92 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1791 617 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1670 -549 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1688 -450 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1688 972 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1585 854 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -977 960 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -648 818 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1070 26 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -591 246 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -1070 735 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -984 7 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -967 499 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -786 144 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -761 26 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -658 381 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -658 735 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -194 617 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -143 381 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at -40 735 -8
ERROR: surface 'seelow_terrain_grass_dying_blend' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map on entity 0 brush 19 at 147 598 -8 |
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Bodkin |
General Member Since: Nov 20, 2005 Posts: 75 Last: Dec 10, 2008 [view latest posts] |
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Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 28, 2008 12:55 am |
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Bodkin writes...Quote: Looks like that last error is all on brush 19, find it
the error says it is partially floating, and since it is a blend texture im guessing u have a non blend underneath, just delete brush 19, then select your underneath brush, press spacebar to duplicate and align it the same, then just re-tex with 'seelow_terrain_grass_dying_blend'
Well thats how I did it, I pressed space and lined it up, and I don't have and seelow_terrain_grass_dying_blend textures cause i just checked and any texture that was grass I made sure It wasn't. and how do you find a specific brush number. |
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Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 28, 2008 01:12 am |
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Ok, I have deleted every problem and now for some reason when I compile it gives me exactly this.And after im done and run map, nothing has changed.
Code: CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty - World at War\bin/main
C:\Program Files\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
C:/Program Files/Activision/Call of Duty - World at War//main
C:/Program Files/Activision/Call of Duty - World at War//main_shared
C:\Program Files\Activision\Call of Duty - World at War\bin/raw
C:\Program Files\Activision\Call of Duty - World at War\bin/raw_shared
C:\Program Files\Activision\Call of Duty - World at War\bin/devraw
C:\Program Files\Activision\Call of Duty - World at War\bin/devraw_shared
C:/Program Files/Activision/Call of Duty - World at War//players
C:/Program Files/Activision/Call of Duty - World at War//raw
C:/Program Files/Activision/Call of Duty - World at War//raw_shared
C:/Program Files/Activision/Call of Duty - World at War//devraw
C:/Program Files/Activision/Call of Duty - World at War//devraw_shared
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files/Activision/Call of Duty - World at War//raw/english
File Handles:
----------------------
21837 files in iwd files
Loading map file C:\Program Files\Activision\Call of Duty - World at War\map_source\nazi_zombie_gulch.map
writing C:\Program Files\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_gulch.d3dprt
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
finished in 30 seconds
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
158 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 64 brush sides
elapsed time 0 seconds
Finished processing world entity
Writing C:\Program Files\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_gulch.d3dbsp
37 seconds elapsed
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty - World at War\bin/main
C:\Program Files\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
C:/Program Files/Activision/Call of Duty - World at War//main
C:/Program Files/Activision/Call of Duty - World at War//main_shared
C:\Program Files\Activision\Call of Duty - World at War\bin/raw
C:\Program Files\Activision\Call of Duty - World at War\bin/raw_shared
C:\Program Files\Activision\Call of Duty - World at War\bin/devraw
C:\Program Files\Activision\Call of Duty - World at War\bin/devraw_shared
C:/Program Files/Activision/Call of Duty - World at War//players
C:/Program Files/Activision/Call of Duty - World at War//raw
C:/Program Files/Activision/Call of Duty - World at War//raw_shared
C:/Program Files/Activision/Call of Duty - World at War//devraw
C:/Program Files/Activision/Call of Duty - World at War//devraw_shared
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files/Activision/Call of Duty - World at War//raw/english
File Handles:
----------------------
21837 files in iwd files
reading C:\Program Files\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_gulch.d3dbsp
reading C:\Program Files\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_gulch.d3dprt
840 portalclusters
2948 numportals
3412 numfaces
Leaf with too many portals
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Bodkin |
General Member Since: Nov 20, 2005 Posts: 75 Last: Dec 10, 2008 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Nov. 28, 2008 01:33 am |
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Had a quick scan through and cant see any errors, The stuff in console box is normal, errors are usally printed in red.
Can u actually run the map and play it?
Also i see your creating a zombiemap, ive not really looked into making 1 yet so not sure what you require to get it to run. If your just wanting to look at your geo, save your map as mp map so you can easily see how it looks.
In map just do save as > call it "mp_whatever", (make sure u add a few tdm/dm spawn points) then compile with the following options selected:-
>Compile BSP
>Compile Light
>Compile Reflections (Remember to add at least 1 reflections probe or will probally be red in game)
>Build Fastfiles
>Run map after compile
You may get a gun following your head which is anoying to fix this just goto
[root]\zone_source\mp_whatever.CVS
Add the following:
Code: character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault
edited on Nov. 27, 2008 08:37 pm by Bodkin |
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Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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Drop_Deadx |
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General Member Since: Jul 1, 2008 Posts: 212 Last: Jul 6, 2009 [view latest posts] |
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