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Topic | Replies | Views | Last Post | |
HElp Call of Duty: World at War : CoDWW MP Mapping http://www.rarlab.com/ ^^ Use that or you can use winzip however its only a trial version.... [more] |
4 | 1414 | Dec 10, 2008 08:07 am by Bodkin |
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ReQ: all directions tiling walls Call of Duty: World at War : CoDWW MP Mapping nah you can just use set, if you have a long wall in surface inspector (S) you can set texture x = 3 and y = 1 then press set and it will texture ok without looking streched. (if it looks a little streched then just up x texture. ... [more] |
4 | 1552 | Dec 2, 2008 07:17 pm by Bodkin |
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FX help Call of Duty: World at War : CoDWW Scripting Thanks Tally ok codlink here you go: First in raw\maps\mp create a new file called mp_[yourmap]_createfx.gsc, add this: Code: main() { createFX( "oneshotfx", ( x, y, z ), ( 270, 0, 0 ),level._effect["mp_fire_medium"], 1 ); } createFX( type... [more] |
35 | 2453 | Dec 2, 2008 04:07 pm by Bodkin |
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FX help Call of Duty: World at War : CoDWW Scripting hmm ... messing with effects it seem i cant set the angles, (unless im doing somat totally nooby lol) I added 2 effects in map and tried changing angle of my smoke effect 180 degrees so the smoke blows the other direction however doesnt work for me ... [more] |
35 | 2453 | Dec 2, 2008 03:00 pm by Bodkin |
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FX help Call of Duty: World at War : CoDWW Scripting Used tallys method and it worked for my mp map WOOP WOOP!!! Thanks tally For those that have problems (like i did at first) i created a new file called mp_[mymap]_createfx, then i placed the code from tally in there and edited to my needs. in my... [more] |
35 | 2453 | Dec 2, 2008 02:19 pm by Bodkin |
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Arched window? Call of Duty: World at War : CoDWW MP Mapping Select the top section of the arch and press shift+c, then choose inverted bevel. You may have to press ctrl+i to flip the texture on the patch when done.... [more] |
11 | 1878 | Dec 1, 2008 10:22 pm by Bodkin |
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skybox problem Call of Duty: World at War : CoDWW MP Mapping You shouldnt need anything underneath it, you probally just did what techno said, you used a decal texture. Make sure that the texture you use for the floor doesnt have _decal or _blend in the name. Just use a brick wall or something you know is solid ... [more] |
7 | 1034 | Nov 30, 2008 04:27 pm by Bodkin |
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Unrecoverable Error Call of Duty: World at War : CoDWW MP Mapping It maybe a classname in your actualy prefab, look in the zombie breakable window prefab, do the planks of wood have a classname like "script_brushmodel". Try building the breakable window that they did first so you get the hang of how they did it ... [more] |
10 | 2224 | Nov 30, 2008 04:23 pm by Bodkin |
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skybox problem Call of Duty: World at War : CoDWW MP Mapping hmm ... have you added any floor? skyboxes look strange if you dont have anything in your map, theres tuts on skyboxes ere: http://www.modsonline.com/Forums-top-91678.html and http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Skybox ... [more] |
7 | 1034 | Nov 30, 2008 04:17 pm by Bodkin |
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model problem Call of Duty: World at War : CoDWW MP Mapping Goto tool textures and find "Clip", this acts as an invisable wall so just draw brushs around the parts of the tree and texture with clip... [more] |
4 | 857 | Nov 30, 2008 04:13 pm by Bodkin |
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Unrecoverable Error Call of Duty: World at War : CoDWW MP Mapping Ok i might be totally wrong here lol but looking at the error its something to do with the classname of the blocker you created (if thats all you changed). Press 'N' in radiant and make sure it has a classname, im not sure what it has to be set to for ... [more] |
10 | 2224 | Nov 30, 2008 03:49 pm by Bodkin |
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small fast file Call of Duty: World at War : CoDWW MP Mapping In console does it tell you the file were the error is? after your get the error press shift+[console button] ... it will bring up console full screen and usually tells you the file were the error came from. Post the script here after... [more] |
14 | 1459 | Nov 29, 2008 03:54 pm by Bodkin |
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small fast file Call of Duty: World at War : CoDWW MP Mapping You tried going into radiant then resaving your map as another name? Then compile that. edited on Nov. 29, 2008 10:17 am by Bodkin... [more] |
14 | 1459 | Nov 29, 2008 03:17 pm by Bodkin |
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big noob help Call of Duty: World at War : CoDWW MP Mapping lo dundy how r u? ok the gun thing: goto- [root]\zone_source\mp_yourmap.csv open it with notepad then add this onto the end: Code:character,char_usa_raider_player_rifle character,char_usa_raider_player_cqb character,char_usa_raider_player_as... [more] |
3 | 985 | Nov 29, 2008 03:02 pm by Bodkin |
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ungroupable prefabs? Call of Duty: World at War : CoDWW MP Mapping right click > prefab > enter prefab Change textures then save it ... [more] |
4 | 1723 | Nov 29, 2008 12:12 pm by Bodkin |
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radiant further view Call of Duty: World at War : CoDWW MP Mapping This button: ... [more] |
5 | 1518 | Nov 28, 2008 06:31 pm by Bodkin |
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Weird Compile Error Call of Duty: World at War : CoDWW MP Mapping Had a quick scan through and cant see any errors, The stuff in console box is normal, errors are usally printed in red. Can u actually run the map and play it? Also i see your creating a zombiemap, ive not really looked into making 1 yet so not sure... [more] |
12 | 1195 | Nov 28, 2008 01:33 am by Bodkin |
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Weird Compile Error Call of Duty: World at War : CoDWW MP Mapping Looks like that last error is all on brush 19, find it the error says it is partially floating, and since it is a blend texture im guessing u have a non blend underneath, just delete brush 19, then select your underneath brush, press spacebar to duplic... [more] |
12 | 1195 | Nov 28, 2008 12:45 am by Bodkin |
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wtf??! random parts of map dissapeared... Call of Duty: World at War : CoDWW MP Mapping This has happended to me before, made a trim going round the side of the building, saved it, came back later and my building had no trim ... only happened 1s to me tho but since then i save it as a diffrent name every hour or 2. If you didnt mess with ... [more] |
4 | 1698 | Nov 27, 2008 08:10 am by Bodkin |
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Destructable terrain Call of Duty: World at War : CoDWW MP Mapping I was gonna try doing something like this with cod 4 however was gonna do it with airstrikes, was hoping to find a way to trigger something when an airstrike lands in the area of a building so: Create the building not damaged, then make it damaged, ... [more] |
4 | 1329 | Nov 26, 2008 04:11 pm by Bodkin |
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Destructable terrain Call of Duty: World at War : CoDWW MP Mapping It is possible however it will require alot of work, specially if you plan on making a full map destructable Check out these: http://www.modsonline.com/Tutorials-read-117.html http://www.modsonline.com/Tutorials-read-239.html edited on Nov. 2... [more] |
4 | 1329 | Nov 26, 2008 01:29 pm by Bodkin |
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Disabling weapons?? Call of Duty: World at War : CoDWW MP Mapping On the mod wiki they created, underscripts theres this: http://www.infinityward.com/Script/ ^^ so most of the stuff must be the same i guess, mp only>client>disable weapons level.player DisableWeapons(); Post your script will make it easier. ... [more] |
3 | 1048 | Nov 25, 2008 11:50 am by Bodkin |
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patch / decals Call of Duty: World at War : CoDWW MP Mapping I think the flashing 1s are ok in game, however most of mine dont flash, make sure your using decals/blend textures :) yea there aint many prefabs :( ... just have to launch up game and take screenies see what sort of detail they add etc... edited on ... [more] |
4 | 997 | Nov 24, 2008 10:39 pm by Bodkin |
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How to create a new weapon (need help) Call of Duty 4 : CoD4 Scripting Thanks alot Tally , will take into account what you advised and rewrite my weapon jamming script, ... hopefully i will get it right. also with the randomint() , what do you mean by specify on ent or vector? ... should i have done something like: ... [more] |
4 | 1322 | Sep 4, 2008 08:58 am by Bodkin |
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How to create a new weapon (need help) Call of Duty 4 : CoD4 Scripting wondering if i have to use the asset manager to import the new weapon file?... [more] |
4 | 1322 | Sep 3, 2008 09:37 pm by Bodkin |
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