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Latest Posts by Bodkin
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HElp
Call of Duty: World at War : CoDWW MP Mapping
http://www.rarlab.com/ ^^ Use that or you can use winzip however its only a trial version.... [more]
4 1414 Dec 10, 2008 08:07 am
by Bodkin
ReQ: all directions tiling walls
Call of Duty: World at War : CoDWW MP Mapping
nah you can just use set, if you have a long wall in surface inspector (S) you can set texture x = 3 and y = 1 then press set and it will texture ok without looking streched. (if it looks a little streched then just up x texture. ... [more]
4 1552 Dec 2, 2008 07:17 pm
by Bodkin
FX help
Call of Duty: World at War : CoDWW Scripting
Thanks Tally ok codlink here you go: First in raw\maps\mp create a new file called mp_[yourmap]_createfx.gsc, add this: Code: main() { createFX( "oneshotfx", ( x, y, z ), ( 270, 0, 0 ),level._effect["mp_fire_medium"], 1 ); } createFX( type... [more]
35 2453 Dec 2, 2008 04:07 pm
by Bodkin
FX help
Call of Duty: World at War : CoDWW Scripting
hmm ... messing with effects it seem i cant set the angles, (unless im doing somat totally nooby lol) I added 2 effects in map and tried changing angle of my smoke effect 180 degrees so the smoke blows the other direction however doesnt work for me ... [more]
35 2453 Dec 2, 2008 03:00 pm
by Bodkin
FX help
Call of Duty: World at War : CoDWW Scripting
Used tallys method and it worked for my mp map WOOP WOOP!!! Thanks tally For those that have problems (like i did at first) i created a new file called mp_[mymap]_createfx, then i placed the code from tally in there and edited to my needs. in my... [more]
35 2453 Dec 2, 2008 02:19 pm
by Bodkin
Arched window?
Call of Duty: World at War : CoDWW MP Mapping
Select the top section of the arch and press shift+c, then choose inverted bevel. You may have to press ctrl+i to flip the texture on the patch when done.... [more]
11 1878 Dec 1, 2008 10:22 pm
by Bodkin
skybox problem
Call of Duty: World at War : CoDWW MP Mapping
You shouldnt need anything underneath it, you probally just did what techno said, you used a decal texture. Make sure that the texture you use for the floor doesnt have _decal or _blend in the name. Just use a brick wall or something you know is solid ... [more]
7 1034 Nov 30, 2008 04:27 pm
by Bodkin
Unrecoverable Error
Call of Duty: World at War : CoDWW MP Mapping
It maybe a classname in your actualy prefab, look in the zombie breakable window prefab, do the planks of wood have a classname like "script_brushmodel". Try building the breakable window that they did first so you get the hang of how they did it ... [more]
10 2224 Nov 30, 2008 04:23 pm
by Bodkin
skybox problem
Call of Duty: World at War : CoDWW MP Mapping
hmm ... have you added any floor? skyboxes look strange if you dont have anything in your map, theres tuts on skyboxes ere: http://www.modsonline.com/Forums-top-91678.html and http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Skybox ... [more]
7 1034 Nov 30, 2008 04:17 pm
by Bodkin
model problem
Call of Duty: World at War : CoDWW MP Mapping
Goto tool textures and find "Clip", this acts as an invisable wall so just draw brushs around the parts of the tree and texture with clip... [more]
4 857 Nov 30, 2008 04:13 pm
by Bodkin
Unrecoverable Error
Call of Duty: World at War : CoDWW MP Mapping
Ok i might be totally wrong here lol but looking at the error its something to do with the classname of the blocker you created (if thats all you changed). Press 'N' in radiant and make sure it has a classname, im not sure what it has to be set to for ... [more]
10 2224 Nov 30, 2008 03:49 pm
by Bodkin
small fast file
Call of Duty: World at War : CoDWW MP Mapping
In console does it tell you the file were the error is? after your get the error press shift+[console button] ... it will bring up console full screen and usually tells you the file were the error came from. Post the script here after... [more]
14 1459 Nov 29, 2008 03:54 pm
by Bodkin
small fast file
Call of Duty: World at War : CoDWW MP Mapping
You tried going into radiant then resaving your map as another name? Then compile that. edited on Nov. 29, 2008 10:17 am by Bodkin... [more]
14 1459 Nov 29, 2008 03:17 pm
by Bodkin
big noob help
Call of Duty: World at War : CoDWW MP Mapping
lo dundy how r u? ok the gun thing: goto- [root]\zone_source\mp_yourmap.csv open it with notepad then add this onto the end: Code:character,char_usa_raider_player_rifle character,char_usa_raider_player_cqb character,char_usa_raider_player_as... [more]
3 985 Nov 29, 2008 03:02 pm
by Bodkin
ungroupable prefabs?
Call of Duty: World at War : CoDWW MP Mapping
right click > prefab > enter prefab Change textures then save it ... [more]
4 1723 Nov 29, 2008 12:12 pm
by Bodkin
radiant further view
Call of Duty: World at War : CoDWW MP Mapping
This button: ... [more]
5 1518 Nov 28, 2008 06:31 pm
by Bodkin
Weird Compile Error
Call of Duty: World at War : CoDWW MP Mapping
Had a quick scan through and cant see any errors, The stuff in console box is normal, errors are usally printed in red. Can u actually run the map and play it? Also i see your creating a zombiemap, ive not really looked into making 1 yet so not sure... [more]
12 1195 Nov 28, 2008 01:33 am
by Bodkin
Weird Compile Error
Call of Duty: World at War : CoDWW MP Mapping
Looks like that last error is all on brush 19, find it the error says it is partially floating, and since it is a blend texture im guessing u have a non blend underneath, just delete brush 19, then select your underneath brush, press spacebar to duplic... [more]
12 1195 Nov 28, 2008 12:45 am
by Bodkin
wtf??! random parts of map dissapeared...
Call of Duty: World at War : CoDWW MP Mapping
This has happended to me before, made a trim going round the side of the building, saved it, came back later and my building had no trim ... only happened 1s to me tho but since then i save it as a diffrent name every hour or 2. If you didnt mess with ... [more]
4 1698 Nov 27, 2008 08:10 am
by Bodkin
Destructable terrain
Call of Duty: World at War : CoDWW MP Mapping
I was gonna try doing something like this with cod 4 however was gonna do it with airstrikes, was hoping to find a way to trigger something when an airstrike lands in the area of a building so: Create the building not damaged, then make it damaged, ... [more]
4 1329 Nov 26, 2008 04:11 pm
by Bodkin
Destructable terrain
Call of Duty: World at War : CoDWW MP Mapping
It is possible however it will require alot of work, specially if you plan on making a full map destructable Check out these: http://www.modsonline.com/Tutorials-read-117.html http://www.modsonline.com/Tutorials-read-239.html edited on Nov. 2... [more]
4 1329 Nov 26, 2008 01:29 pm
by Bodkin
Disabling weapons??
Call of Duty: World at War : CoDWW MP Mapping
On the mod wiki they created, underscripts theres this: http://www.infinityward.com/Script/ ^^ so most of the stuff must be the same i guess, mp only>client>disable weapons level.player DisableWeapons(); Post your script will make it easier. ... [more]
3 1048 Nov 25, 2008 11:50 am
by Bodkin
patch / decals
Call of Duty: World at War : CoDWW MP Mapping
I think the flashing 1s are ok in game, however most of mine dont flash, make sure your using decals/blend textures :) yea there aint many prefabs :( ... just have to launch up game and take screenies see what sort of detail they add etc... edited on ... [more]
4 997 Nov 24, 2008 10:39 pm
by Bodkin
How to create a new weapon (need help)
Call of Duty 4 : CoD4 Scripting
Thanks alot Tally , will take into account what you advised and rewrite my weapon jamming script, ... hopefully i will get it right. also with the randomint() , what do you mean by specify on ent or vector? ... should i have done something like: ... [more]
4 1322 Sep 4, 2008 08:58 am
by Bodkin
How to create a new weapon (need help)
Call of Duty 4 : CoD4 Scripting
wondering if i have to use the asset manager to import the new weapon file?... [more]
4 1322 Sep 3, 2008 09:37 pm
by Bodkin
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