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Water help Call of Duty 4 : CoD4 MP Mapping Poo-poo is an excellent way of describing it! Lol Probes didn't make a difference for me (tried that first thing ages ago actually). I read somewhere else that portalling the water areas was the trick, can anyone confirm this? I am hoping that's not th... [more] |
19 | 2822 | Jul 15, 2008 09:37 pm by illram ![]() |
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Water help Call of Duty 4 : CoD4 MP Mapping Yep. Anything other than canal water looks really bad, and even canal water doesn't look good. Stretching doesn't seem to help. edited on Jul. 10, 2008 08:45 pm by illram... [more] |
19 | 2822 | Jul 11, 2008 12:44 am by illram ![]() |
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Staircase Railings anyone!? Call of Duty 4 : CoD4 MP Mapping illram writes...Quote:Looks like patch--> cone and then manipulation of vertices, and possibly increasing complexity with shift [ (or shift ] can't remember). Then just simple circle patches and thickening them for the base. Top base looks like a cone tu... [more] |
12 | 2067 | Jul 10, 2008 11:50 pm by illram ![]() |
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Staircase Railings anyone!? Call of Duty 4 : CoD4 MP Mapping Looks like patch--> cone and then manipulation of vertices, and possibly increasing complexity with shift [ (or shift ] can't remember). Then just simple circle patches and thickening them for the base. Also when joining a curve or a circle patch like... [more] |
12 | 2067 | Jul 10, 2008 11:48 pm by illram ![]() |
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[RELEASE] Ruins BETA Call of Duty 4 : CoD4 Map + Mod Releases Hello all Wanted to port over another one of my favorite SOCOM maps (and the most requested): The Ruins. Download: Size: 2-32 players (medium) Supported Gametypes: all stock gametypes, plus ctf and ctfb More info in Readme. T... [more] |
2 | 1208 | Jul 7, 2008 09:19 pm by illram ![]() |
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Need some serious help with compiling reflections Call of Duty 4 : CoD4 MP Mapping If your error occurs during compile reflections, post the error here. If your map is not compiling (i.e. a bsp is not being created) post the full contents of the compile window by right clicking on the DOS box and selecting all, and then pasting here... [more] |
10 | 2737 | Jul 6, 2008 11:37 pm by illram ![]() |
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image folder help Call of Duty 4 : CoD4 MP Mapping Are you sure you are looking in the right place? The root cod4 directory. Try searching your PC, and if that fails, try adding it yourself. If that doesn't work try clicking the "run converter" program? (Last button on the tools). Just a total guess bu... [more] |
3 | 1706 | Jul 6, 2008 06:23 pm by illram ![]() |
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Water help Call of Duty 4 : CoD4 MP Mapping If I may bump this thread, I am currently having the same problem. No matter how much I stretch my water, it looks really plain and boring and unrealistic. Only one or two of the many textures I have tried seem to have any movement, or even visible ripple... [more] |
19 | 2822 | Jul 6, 2008 06:18 pm by illram ![]() |
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Need some serious help with compiling reflections Call of Duty 4 : CoD4 MP Mapping What is the error?... [more] |
10 | 2737 | Jul 6, 2008 06:11 pm by illram ![]() |
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Brush Manipulation Problem Call of Duty 4 : CoD4 MP Mapping You've probably locked one of the axis. Go to the toolbar above and look for the buttons that have x and y and z on them (little bit right of center), click the one that unlocks the correct axis. (Either x or y I think). ... [more] |
4 | 1604 | Jul 4, 2008 07:22 am by illram ![]() |
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Compile Tools Errors Call of Duty 4 : CoD4 MP Mapping Do you have the boxes I mentioned above ticked? Sorry to ask twice but that's important. ... [more] |
30 | 1503 | Jul 2, 2008 10:58 pm by illram ![]() |
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PLZ help the map is Red Call of Duty 4 : CoD4 MP Mapping qferret writes...Quote:nutty23 writes...Quote: How do I cover the playable areas? Select the floor, walls etc. and assign the light grid - texture to them? WHen I try that it just replaces the original texture with the lightgrid. Please give me a step... [more] |
12 | 1598 | Jul 2, 2008 09:47 pm by illram ![]() |
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Compile Tools Errors Call of Duty 4 : CoD4 MP Mapping Do you have worldspawn settings? Select something, press esc, press N and input worldspawn settings. Settings from stock maps are in the sticky section of this forum. Make sure you check "enable developer" and "enable developer script" to have a missi... [more] |
30 | 1503 | Jul 2, 2008 09:45 pm by illram ![]() |
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[WIP]MP_Dam Call of Duty 4 : CoD4 Map + Mod Releases Looks good, I noticed your fog looks "foggy" without washing out distant geo. Mind if I ask what exp fog values you are using in your gsc?... [more] |
18 | 2498 | Jul 2, 2008 04:48 am by illram ![]() |
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Gametype DOM question Call of Duty 4 : CoD4 MP Mapping Don't copy your script origins, I did that once and for some reason the scripting done in the entity editor got screwed up. Just do them all manually. ... [more] |
5 | 1200 | Jul 1, 2008 07:49 pm by illram ![]() |
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Lisence Agreement Call of Duty 4 : CoD4 MP Mapping How is taking responsibility for the content going to prevent activision from passing on a suit to you? Think about it. The reason they want you to warn people is so they don't come after activision but instead come after you. By all means put the warning... [more] |
5 | 1130 | Jul 1, 2008 08:32 am by illram ![]() |
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Gametype DOM question Call of Duty 4 : CoD4 MP Mapping You mean it loads up TDM and switches to backlot, but you want to know how to initially load it as dom? Two solutions: 1) Go to server set up and set the gametype to domination and then load via console or 2) in the console type g_gametype d... [more] |
5 | 1200 | Jun 30, 2008 11:43 pm by illram ![]() |
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road width Call of Duty 4 : CoD4 MP Mapping Doors, hallways, stairways etc. should generally fit two people, bottlenecks are annoying. (So- 64 units). Or at least not be so long that a bottleneck would be problematic. Anywhere a player gets stuck is annoying and it's also bad when there is a long h... [more] |
8 | 1660 | Jun 30, 2008 09:52 pm by illram ![]() |
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Lisence Agreement Call of Duty 4 : CoD4 MP Mapping I wouldn't worry about it. No one does that. ... [more] |
5 | 1130 | Jun 30, 2008 09:48 pm by illram ![]() |
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Why are we making a wiki? MODSonline : MODSonline It could be something lithe A-Z tutorial on the old IW forums (which referenced a lot of modsonline tutorials). http://www.infinityward.com/forum/viewtopic.php?f=7&t=1417&p=23912&hilit=tu torial%23p23912 Don't think the links in the link would work b... [more] |
24 | 2056 | Jun 30, 2008 09:34 pm by illram ![]() |
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I need some advise please Call of Duty 4 : CoD4 MP Mapping FX will go through brushes, to have it splash on something you need an fx to be matched up correctly the object. In other words fx don't collide with objects or have any physics to them at all. (I've tried turning on collision in effects editor and it doe... [more] |
5 | 1492 | Jun 30, 2008 06:26 am by illram ![]() |
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road width Call of Duty 4 : CoD4 MP Mapping Now that the wiki is gone, those measurements may be very useful. Sticky anyone?... [more] |
8 | 1660 | Jun 30, 2008 06:20 am by illram ![]() |
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Compiling problem Call of Duty 4 : CoD4 MP Mapping No text, nothing, just black space? If the last thing your log says is "loading mp_yourmap.map" then something is up with your .map file. Try renaming it and compiling again. Also no need to have "connect paths" checked when compiling and mp map. ... [more] |
8 | 1189 | Jun 30, 2008 06:18 am by illram ![]() |
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Minimap works...but? Call of Duty 4 : CoD4 MP Mapping In my experience, using anything other than a height of 10,000 when taking your pic will give you the improperly calibrated map image you are talking about. To properly adjust the white box size, go into your .map and move the minimap corners out far e... [more] |
9 | 1459 | Jun 30, 2008 06:16 am by illram ![]() |
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Compiling problem Call of Duty 4 : CoD4 MP Mapping In your pic it's clear that there is 3/4 of a screen left to scroll down through your log. Make sure you are "selecting all" when you right click. ... [more] |
8 | 1189 | Jun 29, 2008 04:22 am by illram ![]() |
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