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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Can StrYder answer this please (its a batch file question)
Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
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Level 7
Category: CoDUO Mapping
Posted: Thursday, Nov. 11, 2004 06:22 pm
Hi Stryder, if you are reading this. Thanks again for sorting out my batch file thing for me the other day. I was just wondering if you could suggest something for this one.
When I used to compile my maps for COD using Codbuilder I could untick "Vis options" for what I used to refer to as a "quick" compile just to test small changes made to the map.
Is there any way this sort of action can be made when using a batch file to compile?
I am using tut method 1 for NTFS and CODuo
Cheers A [casanova]
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BR3NTB
General Member
Since: Jun 20, 2004
Posts: 893
Last: Mar 3, 2006
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Level 7
Category: CoDUO Mapping
Posted: Thursday, Nov. 11, 2004 06:33 pm
Im Not Stryder.
But For Those Options you Need To add it To Your Batch file.

-vis ,-fast

Example:

"C:Program FilesCall of DutyuoToolsbinq3map" -vis -fast -game uo "C:Program FilesCall of DutymapsMAPNAME".

Hope That Helps.



[smokin]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11672
Last: Apr 20, 2024
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Level 10
Admin
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Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Nov. 11, 2004 07:01 pm
i really wouldn't recommend compiling your map without vis...but you can remove the last line(s) from the compile to basically create a plain .bsp...no flare...no vis....no guarantees [angryalien]

i must say again - i would not recommend this...but it should work for TESTING ONLY!
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Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
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Level 7
Category: CoDUO Mapping
Posted: Thursday, Nov. 11, 2004 07:30 pm
Yup, many thanks guys.. I kinda thought that would be the case. Its just that I am on wiv a "quite large" map and sometimes would just quickly like to see how a small change to terrain etc would look.
Great help there
Many thanks A [casanova]
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(R)ough(R)ider
General Member
Since: Mar 8, 2004
Posts: 67
Last: Nov 12, 2004
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Level 3
Category: CoDUO Mapping
Posted: Thursday, Nov. 11, 2004 10:33 pm
For the official release of a map, not testing, is it ok to do fast vis? I think i read a thread somewhere that said CoD, and im guessing CoDUO also, doesn't need full vis. Also, what exactly is the difference between full vis and fast vis?
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Wyatt_Earp
Preferred Member
Since: Jan 20, 2004
Posts: 628
Last: Jun 6, 2008
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Level 6
Category: CoDUO Mapping
Posted: Thursday, Nov. 11, 2004 10:36 pm
I recoomend reading the compiling.doc in the UOtools folder to answer this question.

They mention this.
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Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
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Level 7
Category: CoDUO Mapping
Posted: Friday, Nov. 12, 2004 12:14 am
Hi all, just a mention. In the past I have been doing a short compile (no vis) between working on my map. One reason is the time taken to do a full compile after each piece of work would simply make map building for me out of the question. What I usually do is a full compile after maybe two or three lots of work. Also I like a short compile because when I do make changes to a map they are always very small.
I have been suckered to lost hours of work too many times.
Cheers A
Also I always do a back up after every succesfull test. (in fact I have two back ups in the old style of Father,grandfather.)

P.S. I have always finished my maps with a full compile before uploading to public.
[casanova]
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