Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 74 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by BR3NTB
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Moving AI with scripting..
Call of Duty : CoD Mapping
Check This "node = getent("node_axis1","targetname");" prolly should say: node = getnode("node_axis1","targetname"); assuming that node_axis1 is a goal_node. ... [more]
7 1686 Mar 3, 2006 02:00 am
by BR3NTB
Is MP AI possible?
Call of Duty : CoD Mapping
Lets turn MP into SP....... ... [more]
3 1456 Feb 16, 2006 12:20 am
by BR3NTB
How do I set a radius for my lights?
Call of Duty : CoD Mapping
You got a few things to play with for light I Think. They are: "light" overrides the default 300 intensity. "radius" overrides the default 64 unit radius of a spotlight at the target point. "overbrightShift" controls overbright radius. 0 is d... [more]
3 1506 Feb 15, 2006 04:40 pm
by BR3NTB
Music seriously redicilious
Call of Duty : CoD Mapping
Set Up Your SP sound alias and the call the music like this. Code:music() { musicplay("music_name"); } Where music_name is the name of the music in Your csv. Other than That, look at the sp scripts mate they tell alot. edited on Feb. 15, 2... [more]
4 2055 Feb 15, 2006 04:30 pm
by BR3NTB
HitLoc and Player Names script
Call of Duty 2 : CoD2 Scripting
This may be what ur lookin for. ================ Called when a player has been killed. self is the player that was killed. ================ CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeO... [more]
3 1882 Feb 13, 2006 05:05 pm
by BR3NTB
COD2 radiant on its way?
Call of Duty 2 : CoD2 MP Mapping
If You Say so...... ... [more]
48 2853 Feb 12, 2006 04:49 pm
by BR3NTB
COD2 radiant on its way?
Call of Duty 2 : CoD2 MP Mapping
Quote: Do you think they'll actually read what we have to say? Nope. ... [more]
48 2853 Feb 11, 2006 04:30 pm
by BR3NTB
Do Entity's Automatically Save?
Call of Duty : CoDUO Mapping
Once you enter a value into the entity box and hit "Enter". The values should save. { I Know this sounds stupid} You save the map Before You Re-open It Right.... Sounds like a strange problem.... Hmmmm edited on Feb. 9, 2006 10:06 pm by ßŔ... [more]
6 1858 Feb 10, 2006 03:04 am
by BR3NTB
Windmill Problem
Call of Duty : CoDUO Mapping
Dude.....Windmills are easy.. Drop a script_model in Your map give it these parameters. KEY:model VALUE:xmodel/o_rs_misc_windmill KEY:targetname VALUE:mywindmill Then add these two lines to the main() of your script. Code:thewindmill = g... [more]
2 1872 Feb 10, 2006 02:21 am
by BR3NTB
What happend with the textures?
Call of Duty : CoDUO Mapping
Open radiant and use " Clean Brushes " Usually Helps with Bad Brushes . As For Textures Thats another issue. ... [more]
4 1570 Feb 9, 2006 04:51 pm
by BR3NTB
So many kewl effects!
Call of Duty 2 : CoD2 SP Mapping
Yes effects are what makes the game what it is. The mg ambush is awesome. I also like the moving the dead body from vehicle, the surrendering germans are cool as well, yea the list goes on. Some of these are animations combined with effects. Id like t... [more]
2 1653 Feb 8, 2006 03:34 pm
by BR3NTB
Fallback used on flood spawns
Call of Duty : CoDUO Mapping
Quote:Yorkshire-Rifles::There is actually an entity value called "script_fallback" but I've never managed to get it to work. I Somehow Missed This............Well Hey..... .......Muhahahahahaha..... This is so easy its gonna make you laugh.No scrip... [more]
4 1749 Feb 8, 2006 06:45 am
by BR3NTB
Good Starter Level Size?
Call of Duty : CoDUO Mapping
My two Cents..... Start with small maps untill you get all the basics down. Then when you get a good grasp of the editor and building with it. Go for bigger maps. If Your just starting a big map may cause you too lose interest in the fact that it take... [more]
12 2293 Feb 8, 2006 03:50 am
by BR3NTB
Getting Roof Angles Correct
Call of Duty : CoDUO Mapping
Roofs are easy stuff. add me msn i will send u a prfabb to look at. Otherwise open up foy or dawnville maps and look there...thats what the maps were provided for. ... [more]
3 1841 Feb 8, 2006 03:45 am
by BR3NTB
ignoring ai
Call of Duty : CoD Mapping
Use scripting to make them Pacifist and NON-Pacifist Like So: A Single Actor: Code: Pacify_actor(); { Actor = getent("Actorname","targetname"); Actor.pacifist = true; // or false to unpacify. } An Array: Code: Pacify_actors(); { Actors = ... [more]
3 3543 Feb 8, 2006 12:50 am
by BR3NTB
The CSG Tool
Call of Duty : CoDUO Mapping
Quote:Warlord:If you still dont know how to use it then I would be glad to show any of you, even the people who think they are pro's. Ahhhh Warlord ? ... [more]
31 1873 Feb 7, 2006 06:11 pm
by BR3NTB
Random custom sounds sounds in MP map
Call of Duty : CoDUO Mapping
Read this Thread Random Sounds In UO On Page 2 of the thread I coverd this already. I made it with SP in Mind.... but it can be used for MP as well. With a little adjusting you could use it for what you need. edited on Feb. 7, 2006 11:22 am by ß... [more]
6 1612 Feb 7, 2006 04:20 pm
by BR3NTB
Friendly chain?
Call of Duty : CoD Mapping
Friendly Chains have been discussed to death In These forums. Search For Friendly Chain And you will find many examples and help in this topic. ... [more]
7 2135 Feb 4, 2006 11:45 pm
by BR3NTB
lol is this possible?
General Gaming Topics : General Mapping
Interesting Idea. Collision could be an issue. You know the Clipping n such, but hey Im just speculating.Still a Unique Idea as far as I know. ... [more]
5 2191 Feb 4, 2006 05:07 am
by BR3NTB
Hex Editor = Bad?
Call of Duty 2 : CoD2 MP Mapping
infectious ! Well said... ... [more]
19 2212 Feb 4, 2006 05:03 am
by BR3NTB
Moving the player
Call of Duty 2 : CoD2 Scripting
What I showed You Earth is SP stuff. You see I cant Get SP Crap Out Of My Head. But If You Looked Closer To Even The SP Script You would See Its Pretty Much there. If NOt. Its Close. Hmmmmmm. Move Player MP....Off The top Of My Head.... Code:move... [more]
8 1837 Feb 4, 2006 01:35 am
by BR3NTB
Moving the player
Call of Duty 2 : CoD2 Scripting
Impossible??? I put a trigger Multiple in my map, named it move_trigger This will be the trigger that initiates moving the player I put a Pathnode on the ground, named it playerfallpos This will be Position the player is moved to so put it far a... [more]
8 1837 Feb 3, 2006 02:34 am
by BR3NTB
Hex Editor = Bad?
Call of Duty 2 : CoD2 MP Mapping
They already have. ... [more]
19 2212 Feb 2, 2006 01:21 am
by BR3NTB
what does your desktop look like
MODSonline : General
You Dont Wanna Know ... [more]
44 2434 Feb 2, 2006 01:19 am
by BR3NTB
mp_trainyard
Call of Duty 2 : CoD2 Map + Mod Releases
The map was great Before tally played with it. Just remove the barbed wire. ... [more]
20 2046 Feb 2, 2006 01:09 am
by BR3NTB
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»