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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: adding ghillies
foxteamfr
General Member
Since: Aug 6, 2006
Posts: 23
Last: Nov 17, 2011
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, Feb. 11, 2008 09:18 pm
oki, that's a nice info. On codutlity, for each "snipers only" maps, admin of server ask for ghillie. So we can resume that's not a possibility for mappers to automatiquely add ghillie.
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ITOE_MC
General Member
Since: Sep 3, 2006
Posts: 342
Last: Nov 12, 2009
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Level 5
Category: CoD4 MP Mapping
Posted: Monday, Feb. 11, 2008 09:48 pm
Are you getting the SAS vs. Spetznaz to actually work in your map? I haven't been able to make that happen yet.
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoD4 MP Mapping
Posted: Monday, Feb. 11, 2008 09:57 pm
requires gsc scripting, giving player ghillie model bodies and SAS vs. Spetznatz as well

ghillie related scripts (assumed):

character\character_mp_usmc_sniper.gsc
codescripts\character_mp.gsc
maps\mp\ ???
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foxteamfr
General Member
Since: Aug 6, 2006
Posts: 23
Last: Nov 17, 2011
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 12, 2008 12:34 am
Sevenz writes...
Quote:
requires gsc scripting, giving player ghillie model bodies and SAS vs. Spetznatz as well

ghillie related scripts (assumed):

character\character_mp_usmc_sniper.gsc
codescripts\character_mp.gsc
maps\mp\ ???


very interesting, an example of gsc file to illustrate that [wink]
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 12, 2008 01:50 am
rank lol now thats funny lmao
its nothing to do with your gsc till your doing your finnal compiles with fx gsc
if you want sas just look in xmodels folder
cod4/raw/xmodels

here i did this for you, it work for me fine ,lol no rank needed
allies
xmodel,viewhands_black_kit
xmodel,viewhands_force_recon
xmodel,head_mac
xmodel,head_hugh
xmodel,head_zied
xmodel,head_zack
xmodel,head_todd
xmodel,head_specops_sp
xmodel,body_mp_sas_urban_support
xmodel,body_mp_sas_urban_specops
xmodel,body_mp_sas_urban_sniper
xmodel,body_mp_sas_urban_recon
xmodel,body_mp_sas_urban_assault
xmodel,viewhands_sas_woodland

axis
xmodel,body_mp_opforce_assault
xmodel,head_mp_opforce_headwrap
xmodel,viewhands_op_force
xmodel,body_mp_opforce_cqb
xmodel,head_mp_opforce_gasmask
xmodel,body_mp_opforce_sniper
xmodel,head_mp_opforce_ghillie
xmodel,body_mp_opforce_eningeer
xmodel,body_mp_opforce_support
xmodel,head_mp_opforce_3hole_mask

hope this helps
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 12, 2008 02:03 am
@COLMAC: scripting is required if you want to give all players sniper class ghilies, and "allies vs. allies" / "axis vs. axis" too
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 12, 2008 06:40 am
i know but to get them in your map for the test faze is easy there are more of the xmodels to choose from too
look in the foldeer xmodels will give you thwe missing assets to call it up, and add gsc to the raw/maps/mp folder
look for and add to all the gillies to your assets then ff file and try it
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