Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 20 Guests
Online:

LATEST FORUM THREADS

»
Single Player Loadout
CoDWW SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access
Page
Previous Page
subscribe
Author Topic: COD4 map concept: Castelnau-Paygerols
Smithy
General Member
Since: Feb 2, 2004
Posts: 52
Last: Nov 29, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 22, 2008 03:28 pm
Nice work [thumbs_up]

If only my mapping skills were that good... :P
Share |
Horseman
General Member
Since: May 11, 2005
Posts: 99
Last: Apr 20, 2011
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 22, 2008 09:54 pm
my 2 cents..... WOW!.. I think if you put the effort into it, This map will be a real popular one with those servers that appreciate good tactically inclined maps.

Great work so far... I'm sure we will add it to our servers' rotations soon.

edited on Jan. 22, 2008 11:55 pm by Horseman
Share |
Scorpion979
General Member
Since: Nov 17, 2007
Posts: 39
Last: Feb 15, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 22, 2008 10:58 pm
That is some of the nicest work with cod4 radiant I have seen yet. I'll be looking forward to progress reports.

Any chance of you doing a small tutorial on doing some of the terrain? It looks great
Share |
BloodySoldier
General Member
Since: Aug 17, 2006
Posts: 318
Last: Apr 6, 2009
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 22, 2008 11:04 pm
Woa. very nice dude. Teach me :D. This looks like its goin to be a very nice map. Keep up the good work
Share |
{=EM=}Carcass
General Member
Since: Mar 9, 2006
Posts: 205
Last: Dec 9, 2009
[view latest posts]
Level 4
MODSCON
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 23, 2008 03:53 am
Indeed, very nice work there, if you can maintain that quality throughout the rest of your map (and by the looks of it, it's gonna be large meaning a LOT of work) this will be very hot property!

Do you mind if I ask you what worldspawn settings you used in the first pics, it looks beautiful. I understand if you'd rather not say though. [tongue]

Excellent work. [thumbs_up]
Share |
HyBr!d
General Member
Since: Sep 26, 2004
Posts: 553
Last: Aug 18, 2011
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 23, 2008 05:27 am
thanks for the compliments! =)

the worldspawn settings i used in the first pics was "the coup"

Code:
  Coup "The Coup"

"reflection_color_correction" "coup"

"sunlight" "1.1"

"sundirection" "-40 72 0"

"suncolor" "1 1 .85"

"sundiffusecolor" "1 .95 .8"

"diffusefraction" "0.2"

"_color" "0 1 .5"

"ambient" ".02"

"radiosity" "1" 


i tweaked them further for my map, but these are the settings i used in the first screens.

and yes it will take a LOT of time and work to complete this map, so don;t expect it any time soon.

i don't know when my next update will be, first gonna make more to show [casanova]
Share |
{=EM=}Carcass
General Member
Since: Mar 9, 2006
Posts: 205
Last: Dec 9, 2009
[view latest posts]
Level 4
MODSCON
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 23, 2008 05:35 am
Thanks HyBr!d. I thought they were custom settings in the first pics.

Good luck with the map then!
Share |
Restricted Access Restricted Access
Page
Previous Page
subscribe
MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

Latest Syndicated News

»
Why console gaming is dying
Quote:Consider this: Dedicated gaming sales — including living-room consoles...
Devs: Games are being dumb...
Click 'read more' to view the contents of this post.
Loadout
Gun Crafting to the Max. edited on Sep. 25, 2012 06:57 pm by Morp...
Introducing the Source Fil...
Surprised this wasn't made a long time ago. Sounds like a nice little feature.
Introducing the Source Fil...
The Source Filmmaker (SFM) is the movie-making tool built and used by us he...

Partners & Friends

»