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Topic | Replies | Views | Last Post | |
[Release] Berchtesgaden Call of Duty: World at War : CoDWW Map + Mod Releases Great to see you still developing maps for call of duty Jos! Absolutely stunning.. you always seem to hit that feeling of a living and breathing world. Makes me get that itch to start mapping again! Btw is it me or did you scale some of the car models up?... [more] |
5 | 10245 | Sep 25, 2015 06:01 pm by HyBr!d |
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Scrolling textures Call of Duty : CoDUO Mapping Does your texture have an alpha layer? I see you using the @ symbol but if I recall correctly all textures with alpha layers used a _ Further you could try using a texture in .tga format. What are you seeing right now ingame?... [more] |
3 | 3437 | Oct 16, 2014 09:48 am by HyBr!d |
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[Release]mp_chateau_manor (Not a remake) Call of Duty 2 : CoD2 Map + Mod Releases The experience with radiant shows, my first release was way less polished :p I didn't notice the lack of doors, sometimes its better for the gameplay to just remove them and keep the doorways easy to navigate. I myself have the habit of making the doo... [more] |
6 | 4598 | Apr 8, 2014 07:58 am by HyBr!d |
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COD2 Higgins assault Call of Duty 2 : CoD2 SP Mapping Maybe you already did, but did you check the .gsc files for the point du hoc sp mission? If I recall correctly it had the higgins boats landing.... [more] |
12 | 6004 | Apr 1, 2014 11:11 am by HyBr!d |
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[Release]mp_chateau_manor (Not a remake) Call of Duty 2 : CoD2 Map + Mod Releases Hey! I had a run around last weekend and I have to say Im impressed by your eye for detail. It looks like a really fun tdm or dm map to play on a LAN :) Btw, did you make more maps for any of the cod games? Your name sounds kinda familiar to me... [more] |
6 | 4598 | Apr 1, 2014 11:09 am by HyBr!d |
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Hunk_Alloc Error!!! need Hlp!!! Call of Duty 2 : CoD2 General This error is related to the memory which is used by the game. You can try to increase the limit by entering com_hunkmegs 512 into the console ingame. ... [more] |
4 | 3892 | Mar 24, 2014 06:51 am by HyBr!d |
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[Release]mp_chateau_manor (Not a remake) Call of Duty 2 : CoD2 Map + Mod Releases Great Job! Love the architecture and detail you put into this map! Any chance of an overall layout image of the map? Im always curious to see how everything fits together. When I get back home I will have a look around myself. Also, are there any serve... [more] |
6 | 4598 | Mar 19, 2014 08:15 am by HyBr!d |
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Ok, If "W" is the hotkey to Connect Entities Call of Duty: World at War : CoDWW SP Mapping You're welcome, glad I could help!... [more] |
4 | 3648 | Jul 6, 2011 12:09 pm by HyBr!d |
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Ok, If "W" is the hotkey to Connect Entities Call of Duty: World at War : CoDWW SP Mapping I don't know off a hotkey, but the manual way is too select the entities and remove the targetname and target keys/values.... [more] |
4 | 3648 | Jul 6, 2011 11:56 am by HyBr!d |
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Cant get map to run.... Call of Duty: World at War : CoDWW MP Mapping Leaf with too many portals is usually caused by an oddly shaped structural brush. Try to make almost everything except basic walls detail brushes. Also is this the whole compile log? Because I have the feeling some parts are missing. For converting ... [more] |
3 | 2552 | Jun 6, 2011 11:11 am by HyBr!d |
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Black Ops First Strike on the 25th for PC @ $13.49 Call of Duty: Black Ops : CoDBO General I guess we can give up hope to get real mod tools for this game.. I already lost interest in playing, only got it still installed because of the promise of mod tools. And frankly, the system they have in place for servers makes it that more difficult to i... [more] |
22 | 4200 | Mar 23, 2011 02:14 pm by HyBr!d |
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node without a volume Call of Duty : CoDUO Mapping It probably is an extreme long and thin brush, hence the "node without volume" error. Go to the location in the editor make a brush on the coordinates. Then select-> touching and you will select that brush so you can delete it. Good luck!... [more] |
5 | 5483 | Feb 18, 2011 04:18 pm by HyBr!d |
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Memory issue Call of Duty : CoDUO Mapping Well this error can have two causes: - 1 The map requires to much memory (RAM) to be loaded completely. Since you can load the map fine I guess the map doesn't use a ridiculous amount of memory. What brings me to: -2 Your friend has not enough ... [more] |
13 | 2747 | Jan 26, 2011 07:07 pm by HyBr!d |
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Where have all the servers gone? Call of Duty: World at War : CoDWW General Also, you might want to check your filter settings. especially the show dedicated-> all and modded>all. If you set one of those to yes or no you can miss half of the servers available for you!... [more] |
5 | 4214 | Jan 25, 2011 10:26 am by HyBr!d |
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Memory issue Call of Duty : CoDUO Mapping something what also could cause this issue is the size of the map. If you have a very large skybox (either height or in length width) it can take too much memory which isnt actually necessary because a lot of space is not used. Also if you press 'f' f... [more] |
13 | 2747 | Jan 17, 2011 07:15 pm by HyBr!d |
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Question to all Level Designers General Gaming Topics : General Mapping I heard there was a party here?... [more] |
17 | 4969 | Jan 2, 2011 10:03 pm by HyBr!d |
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[WIP] Zombie Snow Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping This is going to be a really beautiful map to play on. I like the atmosphere you have chosen. Excellent brush and patchwork! Might also be a good idea to release it as a small mp map, for dm or tdm only. Would be nice to play on during the Christmas holid... [more] |
4 | 3068 | Dec 9, 2010 10:16 am by HyBr!d |
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Mass Resizing/Scaling Call of Duty : CoDUO Mapping Make sure you multiply the scale with an amount that keeps everything on the grid!! If you don't I'm afraid you have to deal with a lot of errors ... [more] |
2 | 2357 | Dec 9, 2010 10:09 am by HyBr!d |
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Shadows for trees? Call of Duty : CoDUO Mapping You don't have to recompile everytime. Work from the highest entity and brush number down to the lowest. I believe the engine re-assigns the brush numbers if you delete one, so if you start at the highest, the brush numbers below are still correct. Als... [more] |
36 | 2618 | Dec 9, 2010 10:03 am by HyBr!d |
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Map design for Black Ops Call of Duty: Black Ops : CoDBO MP Mapping haha alright! But the setting looks like something that could be very interesting. I don't know if I can fit a passageway like that into the map yet, I have to see how it comes along if i'm working in the editor ... [more] |
15 | 3678 | Dec 4, 2010 10:22 am by HyBr!d |
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Map design for Black Ops Call of Duty: Black Ops : CoDBO MP Mapping Yes I'm sorry, I forgot to mention that all buildings within the red map border line are accessible. To what degree I don't know yet but at least two apartments have a 3rd floor that you can reach.... [more] |
15 | 3678 | Dec 3, 2010 06:00 pm by HyBr!d |
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Map design for Black Ops Call of Duty: Black Ops : CoDBO MP Mapping @Mystic: I see! Must have missed that post :) Wasn't very active the last months on modsonline. @voidsource: I know it might seem small now, but those blocks are going to be large apartment buildings. The top down distance is going to be similar to mp_... [more] |
15 | 3678 | Dec 3, 2010 05:07 pm by HyBr!d |
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Map design for Black Ops Call of Duty: Black Ops : CoDBO MP Mapping yes, the blocks are buildings, orange being multiple floor buildings, brown single floor buildings. The green rounded blocks are parks with trees. I was thinking of some light cover in the sense of bushes and trees but which can still be shot trough. The ... [more] |
15 | 3678 | Dec 3, 2010 04:04 pm by HyBr!d |
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Map design for Black Ops Call of Duty: Black Ops : CoDBO MP Mapping So with the probable mod tools release for Black Ops I started to think about a map I could make. I think the current map pool of Black Ops misses maps with long clear sight lines. This is the reason I came up with my current design. It is a mirrored desi... [more] |
15 | 3678 | Dec 3, 2010 02:10 pm by HyBr!d |
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[WIP] mp_dawn Call of Duty: World at War : CoDWW Map + Mod Releases Hey everyone, I found this unfinished map last summer, and i didnt want it to go to waste. The setting is american vs Japanese somewhere on an island on the pacific. There are some naval guns on the island that need to be disabled. It is mostly a ju... [more] |
3 | 3599 | Sep 11, 2010 12:03 pm by HyBr!d |
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