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Latest Posts by Horseman
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Shallow Graves BETA
Call of Duty : CoD+UO Map + Mod Releases
Sorry... link no longer works... [more]
7 4167 Apr 20, 2011 11:48 pm
by Horseman
[RELEASE BETA] SubZero beta
Call of Duty : CoD+UO Map + Mod Releases
Sorry... link is no longer working.... [more]
3 2705 Apr 20, 2011 11:45 pm
by Horseman
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD4 MP Mapping
my 2 cents..... WOW!.. I think if you put the effort into it, This map will be a real popular one with those servers that appreciate good tactically inclined maps. Great work so far... I'm sure we will add it to our servers' rotations soon. edited on ... [more]
27 3818 Jan 23, 2008 04:54 am
by Horseman
it really makes me mad -_-;;
Call of Duty 4 : CoD4 MP Mapping
pizza writes...Quote:try this, donno if it will work but its worth a shot start > right click my computer > properties > advanced > performance settings > advanced > change virtual memory to like 1536 Its a good idea to let windows dictate you... [more]
4 1709 Jan 23, 2008 04:48 am
by Horseman
Walkiing Through Xmodels
Call of Duty 4 : CoD4 MP Mapping
Read the WIKI Models in COD4 are different than previous version...... [more]
8 1241 Jan 23, 2008 04:42 am
by Horseman
what scale do we use to make maps in COD1
Call of Duty : CoD Mapping
I have done alot of experimenting with this...so Ill tell you what works/looks good for me... 1 unit = 1 inch example....average human male is 5'11" tall ...or 71" tall.... so are the models a character is 71 units tall and 32 units wide. a ... [more]
3 1336 Mar 18, 2007 02:03 am
by Horseman
Perceiving the Human eye FPS to the Game FPS?
Call of Duty 2 : CoD2 General
If what you say is true (the human eye can only perceive 20-30 FPS) then a fster rate on your monitor should NOT be noticable...make sense? I dont believe that the human eye is limited to 20-30 FPS...probably more like 70-90 FPS... but look at it this ... [more]
10 2242 May 30, 2006 03:52 pm
by Horseman
ADDING DOOR SOUNDS
Call of Duty : CoDUO Mapping
I used a version of this on ASYLUM 3 and it works perfectly had well over 20 doors (included 3 distinct door types) I used this script for my "Wooden Doors": Code://///////////////////////////////// /////////| DOORS_SOUND.gsc |////// /////////| By... [more]
6 1442 May 30, 2006 03:38 pm
by Horseman
NEW, FRESH ideas !!
Call of Duty : CoDUO Mapping
Ive recently created a script for another sliding door For me, it was a bit complicated...but im proud of it A switch opens a set of sliding Baydoors.. An alarm sounds for 4 seconds...then a 1 second pause... then the doors open apart from each othe... [more]
11 2169 May 30, 2006 07:26 am
by Horseman
unit size in feet?
Call of Duty 2 : CoD2 MP Mapping
Aye... the grid is just there to give you a guide...a 'yardstick' , if you will. If you set the grid to 8, it makes a brush 8 units by 8 units.. Likewise, if you set the grid to 64, you will create a brush 64 x 64 units. I agree that 1 units it appr... [more]
6 1281 May 30, 2006 07:16 am
by Horseman
rotating floor
Call of Duty : CoD Mapping
swatcorv writes...Quote:********note******** you need your thing in a .iwd file to make it work! *.iwd ??? ...isnt that for COD2 ?? What section of the forums am I in ?.. **looks up at thread header in confusion**... [more]
7 1667 May 30, 2006 07:07 am
by Horseman
why are the vehicles f***ed up?
Call of Duty 2 : CoD2 MP Mapping
DadofAzz writes...Quote:Also try washing your mouth out! ROFL! ... [more]
5 1771 May 30, 2006 07:04 am
by Horseman
I got another one...
Call of Duty : CoDUO Mapping
OOPS.. i hit 'NEW POST' button instead of the 'REPLY' button. This post is supposed to be in a thread called NEW, FRESH ideas !! No wonder it made me enter a TOPIC before it would post it...sheesh edited on May. 30, 2006 03:02 am by Horseman... [more]
2 1226 May 30, 2006 06:58 am
by Horseman
I got another one...
Call of Duty : CoDUO Mapping
Ive recently created a script for a sliding door For me, it was a bit complicated...but im proud of it A switch opens a set of sliding Baydoors.. An alarm sounds for 4 seconds...then a 1 second pause... then the doors open apart from each other with... [more]
2 1226 May 30, 2006 06:53 am
by Horseman
ADDING DOOR SOUNDS
Call of Duty : CoDUO Mapping
There is a Tutorial for this - >Here However, as this fella tells it, you must create a script file for EACH DOOR... This is NOT correct! There is a much easier method. Create your door...func_door_rotating give it a targetname...targetname=door ... [more]
6 1442 May 26, 2006 12:26 am
by Horseman
SEARCH-n-DESTROY questions
Call of Duty 2 : CoD2 MP Mapping
From what I read, not many ppl are including S&D in their COD2 maps... Is this because of the limited info on creating this game type? If there is a Tut on S&D development out there, will someone place a link please...Id love to get started on some ... [more]
6 1832 May 2, 2006 04:37 pm
by Horseman
All Done - Map Complete - 1 mp spawn/intermi....spawn, gsc, arena done - What Next ?
Call of Duty : CoD Mapping
Shimm writes...Quote: My MP LAN worked like a dream. Im still not sure how "everybody" gets my pk3 file - spose / assume that it downloads on your first connection to my server. would make sence. If the client has DOWNLOADS enabled, then the server will... [more]
11 1363 Mar 3, 2006 08:21 pm
by Horseman
All Done - Map Complete - 1 mp spawn/intermi....spawn, gsc, arena done - What Next ?
Call of Duty : CoD Mapping
goto the Tutorial section and read up on making a PK3 file This is good info... this will give you the correct structure that you file needs to be in order for it to run on a server. ***take special note*** When creating the PK3 files - make sure th... [more]
11 1363 Mar 2, 2006 11:55 pm
by Horseman
Auto Open Sliding Door
Call of Duty : CoD Mapping
WOW!!!....Good for you! and nice idea by the way... [more]
18 1498 Mar 1, 2006 04:51 am
by Horseman
Auto Open Sliding Door
Call of Duty : CoD Mapping
right below the last wait commend add this... self thread door_slider(); return; this should make it repeat itself as needed. Im making a 'not-so-educated' guess here... Im pulling this idea from other scripts. edited on Feb. 28, 2006 11:47 pm... [more]
18 1498 Mar 1, 2006 04:46 am
by Horseman
Auto Open Sliding Door
Call of Duty : CoD Mapping
YAY!!! I helped! OH.. so it needs to be re-threaded i think Self thread....not sure of corrent syntax edited on Feb. 28, 2006 11:30 pm by Horseman something like: thread door_slider(); right at the end - I THINK edited on Feb. 28, 20... [more]
18 1498 Mar 1, 2006 04:28 am
by Horseman
Auto Open Sliding Door
Call of Duty : CoD Mapping
LOL I see from the other files hosted here that you visit some of my favorite sites! Suggest you host it somewhere else...but i got it..will look at it tonight Right off the bat, i see something i think of importance.. you actually have 2 trigger... [more]
18 1498 Mar 1, 2006 04:12 am
by Horseman
Flashing Lights in COD?
Call of Duty : CoD Mapping
BR3NT - If you would be so kind... Could you find the time to slap together a 'sample' of this ? Id love to dissect it and see how it works. ... [more]
16 1746 Mar 1, 2006 04:08 am
by Horseman
Auto Open Sliding Door
Call of Duty : CoD Mapping
The door : classname / script_brushmodel targetname / door The trigger : classname / trigger_multiple targetname / trig correct? Yes, im sure the door is correct or it wouldnt move at all. Im at a loss...you're above me at this point. Without h... [more]
18 1498 Mar 1, 2006 03:50 am
by Horseman
popular?
Battlefield : BF2 Mapping
Objects in the game - tanks, guns, trees, etc. are models that are easily placed. Terrain and buildings however are created... However, keep in mind that there are lots of sites out there that host 'PREFABS' for games of this nature...You can download... [more]
9 3778 Mar 1, 2006 03:35 am
by Horseman
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