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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [preview] mp_U96
209Ace
General Member
Since: Mar 16, 2007
Posts: 4
Last: Feb 20, 2008
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Level 0
Category: CoD2 Map + Mod Releases
Posted: Wednesday, Oct. 3, 2007 04:50 pm
Looks really good....please keep us informed on progress of this map or if need a beta testing done on it, we be glad to help. Ace Out
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Mpz
General Member
Since: Jul 10, 2006
Posts: 195
Last: Jun 30, 2008
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Wednesday, Oct. 3, 2007 10:33 pm
As cool as it is I don't see it being very playable aside from maybe S&D since it's just a straight shot...

Have you considered placing the sub in a repair lock or something and building a shop around it, even if it's a small one? That way there would be more of a level to play in and it would stop people from standing on one side of the sub and spawn killing the other with a bolt action.

Eh, just an Idea. I love the detail though. I'll keep my eye open for it for sure.
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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Wednesday, Oct. 3, 2007 10:41 pm
playername writes...
Quote:
I would give someone who would make a swiming script a BIG hug!


a swimming script is very possible. matter of fact, it's probably out somewhere. I already have an idea of what to do, but my scripting skills are less than excellent. I'd imagine the player losing the guns right as he steps in, then a wooshing loop sound as he swims, however, the float part would be kinda tricky... I'll see what I can(or can't) do.
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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Wednesday, Oct. 3, 2007 11:08 pm
here's what I got so far, it's not much, but it's a start.

Code:
main()

swim_FX()
{
level.player=getent ("level.player", "targetname");
enter.trigger=getentarray ("water", "classname");
while (1);
{
enter.trigger waittill("trigger");
level.player takeallweapons;
}
}


I don't know how to temporarily take away the weapons, but I think that might give them back. try it out and post back.
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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Wednesday, Oct. 3, 2007 11:15 pm
here's a second attempt:

Code:
main()

swim_FX()
{
level.player=getent ("level.player", "targetname");
enter.trigger=getentarray ("water", "classname");
if (player.level ("trigger")enter.trigger);
{
enter.trigger waittill("trigger");
level.player temptakeallweapons;
}
}
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103kill
General Member
Since: Dec 2, 2004
Posts: 82
Last: Jun 24, 2009
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Sunday, Oct. 7, 2007 03:48 pm
I tried that script, and apparently there's no function "temptakeallweapons." I looked in the docs folder and all I could find was "takeallweapons". I tried some other things and all I got were compile errors and unknown function errors. At this point I don't think it's worth the trouble.
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103kill
General Member
Since: Dec 2, 2004
Posts: 82
Last: Jun 24, 2009
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Monday, Oct. 8, 2007 03:38 am
I just added the exterior of the uboat to the downloads section as a prefab, if anyone's interested. I figured with all the time I spent on it it shouldn't be constrained to just one map. I might add the full boat with interior later. Hope you enjoy it.

Cheers
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103kill
General Member
Since: Dec 2, 2004
Posts: 82
Last: Jun 24, 2009
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Thursday, Nov. 22, 2007 12:17 am
Here's a video I made of the inside of the sub. I'm working on a harbor map for it, so I'll post some screenshots of that later.

http://youtube.com/watch?v=XM_KKvIRz4c
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Carcass26
General Member
Since: Mar 9, 2006
Posts: 205
Last: Dec 9, 2009
[view latest posts]
Level 4
MODSCON
Category: CoD2 Map + Mod Releases
Posted: Thursday, Nov. 22, 2007 10:38 am
Awesome job on the interior details, the whole thing looks amazing. I liked the animated engines and the open/close hatch too.

However, I can't really see it being very playable. [ohwell] Sorry, but even with a harbour complex, you are still gonna get campers, hiding in the boat.

Again awesome looking map, but I think at the end of the day its gonna be more use as a testament to your obviously impressive mapping skills, rather than a good MP map, but I'd love to be proved wrong. [thumbs_up]

Failing that, how about implementing this into a SP map?
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103kill
General Member
Since: Dec 2, 2004
Posts: 82
Last: Jun 24, 2009
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Thursday, Nov. 22, 2007 08:43 pm
Quote:
However, I can't really see it being very playable. [ohwell] Sorry, but even with a harbour complex, you are still gonna get campers, hiding in the boat.


I tried to make the harbor so the sub is not central to the gameplay, so there may not be too much of a problem there; the only way to find out is to test it.

Quote:
Failing that, how about implementing this into a SP map?


It would probably make a great sp map, however I've never even tried sp mapping, so I really don't think I'd be up to it.

Thanks a lot for the comments - helps a lot.
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