Author |
Topic: [release] Salerno Beachhead, Italy |
HyBr!d |
General Member Since: Sep 26, 2004 Posts: 560 Last: Sep 25, 2015 [view latest posts] |
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Category: CoD2 Map + Mod Releases Posted: Thursday, Mar. 1, 2007 06:00 pm |
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Hey all!
it is time to release the final version of Salerno! :)
many thanks to marcustaz for hosting and BionicNipple for scripting. :wub:
See bottom for download link
Readme:
Code: ======================================================================
Map Title : Salerno Beachhead, Italy
Map Version : Final
Author : HyBr!d
E-mail : hybrid86[at]gmail.com
Website :
======================================================================
Game : Call of Duty 2
Supported Gametype : Multiplayer
: Capture the Flag
: Search and Destroy
: Team Deathmatch
: Deathmatch
: Headquarters
Map Size : 20-up : Very Large
======================================================================
Contents of this Package :
salerno.iwd
======================================================================
Installation Instructions:
place the salerno.iwd inside your call of duty 2/main
folder
to run it type /map mp_salerno_beachhead in console.
======================================================================
Construction Time : don't remember but long enough;p
Custom Content : Textures
Known Bugs : This is the final version, so if you find any
bugs plz sent an email to
hybrid86[at]gmail.com
======================================================================
Special Thanks :
Very very special thanks to: BionicNipple for providing me with a better script!
MarcusTaz for hosting/testing
Cornrow Wallace for beta testing
Fullmetal for providing me with photo material and alpha testing
Headup for creating textures for me
Rasta for his moving planes script tutorial
lasticot for alpha testing
======================================================================
Additional Notes :
This map is playable in all gametypes supported by cod2.
When playing sd the allies will spawn inside higginboats
which will transport them to the beach. The boats will wait
9 seconds before they leave, if you spawn after 9 seconds you will still spawn inside the higgins
The easiest way to leave the higgins is
by climbing over its side (climbing over the front is
possible but a bit harder).
When the boats hit the beach, a couple of p51 mustangs will provide the landing troops with
some airsupport.
And DON'T move back into the ocean; you WILL get shot down
;)
Also for server admins:
you may want to increase the sd round time, due to the size
of the map.
And maybe limit some weapons and nades.
Mod compatibility:
A common error i was mailed about is ´the model_index: overflow´ error.
this error is caused by too much different models loaded by the server.
For example a mod that adds extra models like all rifles, popping helmets and other effects
can cause cod2 to reach its limit of loaded models. Salerno has due to its size a lot of different models.
A solution is to dissable some of the effects that add extra models and try to run it again.
======================================================================
This readme file was generated at MODSonline.com
Visit MODSonline.com for custom game content:
Downloads, Projects, Forums, Tutorials, Videos, Reviews, News, etc.
http://www.modsonline.com/ March 1, 2007
Changelog:
- fixed the higgins spawning.
- added portals
- fixed some small glitches
- made a grid file
- added all gametypes
- some lightmap errors corrected
Screens:
screen 1
screen 2
screen 3
screen 4
screen 5
screen 6
screen 7
screen 8
screen 9
DOWNLOAD
hosted by HRgamers.com |
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Mystic |
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HyBr!d |
General Member Since: Sep 26, 2004 Posts: 560 Last: Sep 25, 2015 [view latest posts] |
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DadofAzz |
General Member Since: May 24, 2005 Posts: 1233 Last: Oct 17, 2009 [view latest posts] |
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HyBr!d |
General Member Since: Sep 26, 2004 Posts: 560 Last: Sep 25, 2015 [view latest posts] |
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