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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [release] Salerno Beachhead, Italy
HyBr!d
General Member
Since: Sep 26, 2004
Posts: 560
Last: Sep 25, 2015
[view latest posts]
Level 6
Category: CoD2 Map + Mod Releases
Posted: Thursday, Mar. 1, 2007 06:00 pm
Hey all!

it is time to release the final version of Salerno! :)

many thanks to marcustaz for hosting and BionicNipple for scripting. :wub:

See bottom for download link


Readme:
Code:
======================================================================

Map Title                : Salerno Beachhead, Italy
Map Version              : Final
Author                   : HyBr!d
E-mail                   : hybrid86[at]gmail.com
Website                  : 

======================================================================

Game                     : Call of Duty 2

Supported Gametype       : Multiplayer
                         : Capture the Flag
                         : Search and Destroy
    : Team Deathmatch
    : Deathmatch
    : Headquarters

Map Size                 : 20-up : Very Large

======================================================================

Contents of this Package :

salerno.iwd
     

======================================================================

Installation Instructions:

     place the salerno.iwd inside your call of duty 2/main
     folder
     
     to run it type /map mp_salerno_beachhead in console.

======================================================================

Construction Time        : don't remember but long enough;p

Custom Content           : Textures

Known Bugs               : This is the final version, so if you find any
                           bugs plz sent an email to
                           hybrid86[at]gmail.com
     

 
                              

======================================================================

Special Thanks           :

     Very very special thanks to: BionicNipple for providing me with a better script!

     MarcusTaz for hosting/testing  
     Cornrow Wallace for beta testing  	
     Fullmetal for providing me with photo material and alpha testing
     Headup for creating textures for me
     Rasta for his moving planes script tutorial
     lasticot for alpha testing	
	

======================================================================

Additional Notes         :

     This map is playable in all gametypes supported by cod2. 
     When playing sd the allies will spawn inside higginboats
     which will transport them to the beach. The boats will wait
     9 seconds before they leave, if you spawn after 9 seconds you will still spawn inside the higgins
     The easiest way to leave the higgins is
     by climbing over its side (climbing over the front is
     possible but a bit harder).
     When the boats hit the beach, a couple of p51 mustangs will provide the landing troops with
     some airsupport.
     And DON'T move back into the ocean; you WILL get shot down
    ;)
     
     Also for server admins:
     you may want to increase the sd round time, due to the size
     of the map. 
     And maybe limit some weapons and nades.	

Mod compatibility:

     A common error i was mailed about is ´the model_index: overflow´ error.
     this error is caused by too much different models loaded by the server.
     For example a mod that adds extra models like all rifles, popping helmets and other effects
     can cause cod2 to reach its limit of loaded models. Salerno has due to its size a lot of different models.
     A solution is to dissable some of the effects that add extra models and try to run it again.
   

======================================================================

This readme file was generated at MODSonline.com

Visit MODSonline.com for custom game content:
     Downloads, Projects, Forums, Tutorials, Videos, Reviews, News, etc.

http://www.modsonline.com/            March 1, 2007


Changelog:
- fixed the higgins spawning.
- added portals
- fixed some small glitches
- made a grid file
- added all gametypes
- some lightmap errors corrected

Screens:


screen 1

screen 2

screen 3

screen 4

screen 5

screen 6

screen 7

screen 8

screen 9


DOWNLOAD

hosted by HRgamers.com
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD2 Map + Mod Releases
Posted: Saturday, Mar. 3, 2007 09:00 pm
Finally HyBr!d.. What you been doing all this time to keep us so rudely waiting?... [lol]

Very well done again buddy.
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HyBr!d
General Member
Since: Sep 26, 2004
Posts: 560
Last: Sep 25, 2015
[view latest posts]
Level 6
Category: CoD2 Map + Mod Releases
Posted: Sunday, Mar. 4, 2007 03:03 pm
yeah i know it took more time then i expected [crazy]

moved to my own place so that's why i released it a week later

but thanks for the props m8![casanova]
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TLP
General Member
Since: Nov 21, 2006
Posts: 34
Last: Dec 14, 2007
[view latest posts]
Level 2
Category: CoD2 Map + Mod Releases
Posted: Sunday, Mar. 4, 2007 03:20 pm
I will put it up on the Custom Map Server.

Jump in and lets see how it looks and plays.

74.53.96.66:28960
EnJoY
Todd
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fireball1
General Member
Since: Oct 18, 2004
Posts: 328
Last: Jun 19, 2009
[view latest posts]
Level 5
Category: CoD2 Map + Mod Releases
Posted: Sunday, Mar. 4, 2007 03:25 pm
looks good!
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoD2 Map + Mod Releases
Posted: Saturday, Mar. 10, 2007 04:17 pm
plays and looks really well! [thumbs_up]

top job! [cool]

can i ask which water texture you used? its about the best looking water i ve seen in dx 7!
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batistablr
Preferred PLUS Member
Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
[view latest posts]
Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD2 Map + Mod Releases
Posted: Saturday, Mar. 10, 2007 04:22 pm
Looks good HyBr!d

Brandon
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
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TLP
General Member
Since: Nov 21, 2006
Posts: 34
Last: Dec 14, 2007
[view latest posts]
Level 2
Category: CoD2 Map + Mod Releases
Posted: Saturday, Mar. 10, 2007 04:50 pm
Glad you like it.
Let us know any other maps you want.
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
[view latest posts]
Level 8
MODSCON
Category: CoD2 Map + Mod Releases
Posted: Saturday, Mar. 10, 2007 04:56 pm
Looks absolutely fandabydozy hybr!d mate

Genius at work. [thumbs_up]
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HyBr!d
General Member
Since: Sep 26, 2004
Posts: 560
Last: Sep 25, 2015
[view latest posts]
Level 6
Category: CoD2 Map + Mod Releases
Posted: Sunday, Mar. 11, 2007 01:46 pm
thanks for the nice comments all! [biggrin]

the water texture i used is the pointduhoc water texture if i recall correctly. i scaled it way up and maybe it looks good in combination with the cullfog. cause what i thought was that all water textures looked the same in dx7 lol
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