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Starting from scratch... little insight needed. Call of Duty: World at War : CoDWW MP Mapping 1024 x 1024 sounds like the texture. The 15 x 15 is the number of vertices in the terrain patch. Look in the tutorials about terrain. Start with a small test map to see if you can get everything to work.... [more] |
17 | 1688 | Jun 19, 2009 06:02 pm by fireball1 ![]() |
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How do I make Ground bit smoother? and better looking ? Call of Duty: World at War : CoDWW MP Mapping you can also press y and use the smooth command to smooth the actual patch... [more] |
4 | 2684 | Jun 2, 2009 11:52 am by fireball1 ![]() |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping "could not make file 'foliage_pacific_deadtree01' ... [more] |
26 | 1949 | Feb 15, 2009 04:21 pm by fireball1 ![]() |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping how do you select a texture? when I try to add in map configuration it gives error message. ... [more] |
26 | 1949 | Feb 15, 2009 04:01 pm by fireball1 ![]() |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping got it to download. but am unclear on how it works.... [more] |
26 | 1949 | Feb 15, 2009 03:28 pm by fireball1 ![]() |
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CoD Foliage Tool - Automatic grass model placement Call of Duty 4 : CoD4 MP Mapping link doesn't work... [more] |
26 | 1949 | Feb 15, 2009 02:46 pm by fireball1 ![]() |
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how to bend a river Call of Duty: World at War : CoDWW MP Mapping try another water texture like the makin one that is dynamic ... [more] |
8 | 1313 | Dec 18, 2008 01:38 am by fireball1 ![]() |
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Tutorial:Loadscreen Call of Duty: World at War : CoDWW MP Mapping So how does this all work??? how do I make a loadscreen from this tutorial? What do you do with the compiler and other files?... [more] |
24 | 1597 | Dec 15, 2008 12:10 pm by fireball1 ![]() |
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loadscreen error Call of Duty: World at War : CoDWW MP Mapping So what's the solution? I had problems with the loadscreen and mini map in cod 4 too. There's no point in keeping on working on my map if the loadscreen and mini map wouldn't work.... [more] |
28 | 1794 | Dec 4, 2008 02:45 pm by fireball1 ![]() |
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loadscreen error Call of Duty: World at War : CoDWW MP Mapping ok I updated direct x to 9.0c and my video card driver is up to date too. But I am still getting the same error message... [more] |
28 | 1794 | Dec 3, 2008 11:03 pm by fireball1 ![]() |
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loadscreen error Call of Duty: World at War : CoDWW MP Mapping trying to get the loadscreen to work with no luck. I am using a 1024x1024 dds picture. I place it in my raw/images folder. my map name is mp_suicidecreek I use the asset manger to save it as a gdt file into the same folder. I pc convert it with no e... [more] |
28 | 1794 | Dec 3, 2008 01:45 pm by fireball1 ![]() |
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Question: Portal Test Call of Duty 4 : CoD4 MP Mapping try deleteing portal cells until the error is gone. When I portal a map I just do a small section at a time and then do a qiuick test compile.... [more] |
4 | 1232 | Nov 17, 2008 10:02 am by fireball1 ![]() |
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can't find screenshots Call of Duty: World at War : CoDWW General thanks I found them ... [more] |
3 | 1179 | Nov 16, 2008 05:22 pm by fireball1 ![]() |
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can't find screenshots Call of Duty: World at War : CoDWW General OK I did a search and could not find it. But what folder are the screenshots for cod:ww in?... [more] |
3 | 1179 | Nov 16, 2008 02:26 pm by fireball1 ![]() |
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loadscreen duplicate Call of Duty 4 : CoD4 MP Mapping I have the same problem.... [more] |
3 | 1071 | Nov 10, 2008 01:43 pm by fireball1 ![]() |
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VERY slow compile on "visdata" Call of Duty 2 : CoD2 MP Mapping compiling vis in cod2 for a big map is almost impossible as it will take days. ... [more] |
4 | 1086 | Oct 28, 2008 03:14 pm by fireball1 ![]() |
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need working artillery_flakvierling Call of Duty : CoD+UO Map + Mod Releases try here http://www.lauramaegan.com/... [more] |
3 | 2399 | Oct 23, 2008 05:08 pm by fireball1 ![]() |
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Radar Pic. HOW TO MAKE IT....? Call of Duty 4 : CoD4 MP Mapping look at tutorial for making minimaps in cod4 tutorials... [more] |
2 | 1195 | Oct 13, 2008 11:58 am by fireball1 ![]() |
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Spliting a traintrack Call of Duty 4 : CoD4 MP Mapping you could use a regular brush and press E and move the vertices around.... [more] |
9 | 2232 | Sep 9, 2008 07:49 pm by fireball1 ![]() |
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Noob Portaling Question Call of Duty 4 : CoD4 MP Mapping outdoor portaling is tricky. A couple things that might help is make the portal walls that are under the terrain caulk by using two brushes. caulk on bottom portal on top. the other is to do like they did in Foy and run a structure brush from the botto... [more] |
2 | 1043 | Sep 9, 2008 09:31 am by fireball1 ![]() |
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proper grid size for terrain patches Call of Duty 2 : CoD2 MP Mapping If you are asking about the number of vertices per terrain there is no set amount. Try to use as few as possible as each vertice has to be draw in game therefore slowing the game down. weld them together whenever possible. you can only have so many ... [more] |
4 | 1688 | Sep 9, 2008 08:44 am by fireball1 ![]() |
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Building a train track? Call of Duty 4 : CoD4 MP Mapping in the cod4 radient where it says patches click on that. then primatives. then cylinders or square cylinder. It is like working with a terrain patch. you can make it smaller and longer to suit your needs.... [more] |
9 | 1993 | Sep 5, 2008 07:41 pm by fireball1 ![]() |
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Building a train track? Call of Duty 4 : CoD4 MP Mapping you can use a square cylinder. Just stretch it out as needed. you can join them together also by pressing v and joining the vertices... [more] |
9 | 1993 | Sep 5, 2008 06:11 pm by fireball1 ![]() |
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can't start light grid Call of Duty 2 : CoD2 MP Mapping I took out all mods and custom maps and it worked. thanks... [more] |
3 | 1265 | Jul 30, 2008 08:19 pm by fireball1 ![]() |
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can't start light grid Call of Duty 2 : CoD2 MP Mapping I'm trying to make a light grid for a map. when I click on "start grid" I get this error. called from: (file 'maps/mp/gametypes/dm.gsc', line 88) thread maps\mp\gametypes\_menus::init(); * called from: (file 'maps/mp/gametypes/_callbackse... [more] |
3 | 1265 | Jul 30, 2008 07:02 pm by fireball1 ![]() |
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