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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Sky bug
N
General Member
Since: Jun 14, 2002
Posts: 226
Last: Jan 26, 2005
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Friday, Jul. 5, 2002 03:08 pm
I'm having trouble solving a 'sky' issue:

If you have an area with skies set up, and then have an area where there is construction behind it, that could see where you standing -- it appears 'hollowed' and floating inside/behind the skybox. I had heard that adding hint brushes in the void between the two would/could solve the problem, but I've had no luck with that. Anyone else come across this problem/have a fix for it? :)

P.S. My dumbass still can't get doors to toggle properly. Is it a worldspawn flag perhaps?
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Double_Helix_Freak
General Member
Since: Jul 3, 2002
Posts: 44
Last: Jul 20, 2002
[view latest posts]
Level 2
Category: SoFII Mapping
Posted: Friday, Jul. 5, 2002 03:24 pm
hell i wished i could even get a sky look wright lol....doors i could get back on that for ya....what exactly r u trying to do with the door?
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ReverendTed
General Member
Since: Dec 1, 2001
Posts: 103
Last: Aug 11, 2002
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Friday, Jul. 5, 2002 04:40 pm
Instead of "hint" brushes, try "caulk".
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N
General Member
Since: Jun 14, 2002
Posts: 226
Last: Jan 26, 2005
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Friday, Jul. 5, 2002 06:38 pm
Didn't work, ReverendTed....maybe I'm just fruit-loops?
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evoken
General Member
Since: Jul 3, 2002
Posts: 10
Last: Jul 17, 2002
[view latest posts]
Level 0
Category: SoFII Mapping
Posted: Saturday, Jul. 6, 2002 02:40 am
Why would you construct anything outside the skybox?
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N
General Member
Since: Jun 14, 2002
Posts: 226
Last: Jan 26, 2005
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Saturday, Jul. 6, 2002 03:30 am
Because the skybox doesn't encompass the whole level. You can use them as small 'boxes' outside windows and such. And then you get this 'hollowed out' effect where you can see through the opposite side of walls.
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brutus_
General Member
Since: Jun 17, 2002
Posts: 67
Last: Jul 15, 2002
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Saturday, Jul. 6, 2002 07:28 am
sky textures work best when used like fog or water...

typical mistake is leaving all 6 sides as sky texture.

Turn the entire brush into a caulking brush and only paint the side of the brush that the player will see..

This also works for clearing up glass artifacts if making a window and you notice the edges of the concrete or whatever you used, turn transparent.

Caulk off the window so only 1 side of it has the glass texture and the other 5 are caulking. Works like a charm! Also, because of how the engine handles glass, you'll get a big increase in performance.. every pane of glass you add, adds and extra rendering layer to the game, so 2 sides of glass means 3 passes to render. Take it down to 1 side and the rest caulking means 2 passes still, but it has a lot easier time with those 2 passes.
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N
General Member
Since: Jun 14, 2002
Posts: 226
Last: Jan 26, 2005
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Saturday, Jul. 6, 2002 04:00 pm
Great tips man, thanks!
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brutus_
General Member
Since: Jun 17, 2002
Posts: 67
Last: Jul 15, 2002
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Saturday, Jul. 6, 2002 05:58 pm
np [cool]
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