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| Topic | Replies | Views | Last Post | |
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F1 and L2A2 Grenade Soldier of Fortune : SoFII Mapping I believe they've been disabled after the patch.... [more] |
3 | 2050 | Aug 11, 2002 04:49 pm by ReverendTed ![]() |
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Mappers Read This! Soldier of Fortune : SoFII Mapping I do think it's kinda funny that you (brutus) talk about unique naming conventions for images, yet you named your map "house.bsp". *grin* I'm not sure if it's been mentioned, but if you use a custom pk3 file, nothing in it can be used on a server that... [more] |
19 | 5348 | Jul 26, 2002 02:00 am by ReverendTed ![]() |
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Func Wall Soldier of Fortune : SoFII Mapping A func_wall, when targeted, will disappear. The demolition levels use a separate effect to simulate them breaking apart. Check my gametypes list entry for Demolition: [ http://www.planetsoldier.com/sof2/mrc/gametypes.shtml ] It might be possible to ... [more] |
9 | 1570 | Jul 17, 2002 03:08 pm by ReverendTed ![]() |
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A long rant, comments, ideas, discussions? Soldier of Fortune : SoFII Mapping One small point - brutus, I was the one that said you originally weren't supposed to be able to get through that window on shop, because that's what I was told by the map's designer. In the beta builds, that window wasn't even there. Apox didn't admit ... [more] |
10 | 1583 | Jul 17, 2002 02:58 pm by ReverendTed ![]() |
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In game Warning Message Soldier of Fortune : SoFII Mapping I might suggest an "oil lamp" type presentation, or perhaps wall protrusions that -appear- to have flames in them...but you can't see them from below.... [more] |
8 | 2037 | Jul 15, 2002 06:15 pm by ReverendTed ![]() |
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plants Soldier of Fortune : SoFII Mapping I don't think you use "high grass". Go to one of the colombia levels. Looks straight down. You should see a green ground texture. That's the texture you want to use as your ground. If you use that shader, the game will automatically put the vertical ... [more] |
7 | 1392 | Jul 15, 2002 06:09 pm by ReverendTed ![]() |
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Please Help Me~Water problems Soldier of Fortune : SoFII Mapping What do you mean by "everything" outside? Have you tried putting caulk around the outside of the pool?... [more] |
5 | 1494 | Jul 14, 2002 06:51 pm by ReverendTed ![]() |
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NEWBIE NEEDS HELP Soldier of Fortune : SoFII Mapping SoF2 is based on the Q3 engine. If you're read through some tutorials for using Q3Radiant and mapping for Q3, most of that information will transfer directly over into SoF2Radiant. It will also make you better prepared to understand the "differences" be... [more] |
3 | 1144 | Jul 14, 2002 06:49 pm by ReverendTed ![]() |
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Makeing A pk3 file Soldier of Fortune : SoFII Mapping One suggestion I've seen is to open the red background image with the silhouettes on it, delete (or otherwise make transparent) the red parts, and paste that over your image.... [more] |
7 | 2239 | Jul 14, 2002 06:47 pm by ReverendTed ![]() |
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Main Level Box Soldier of Fortune : SoFII Mapping Very few professional levels are built in a giant box. (More now that before, but still not many.) Most professional levels are more like a series of tunnels connecting bigger rooms. One of the biggest things that increases compile time with a "bigge... [more] |
13 | 1543 | Jul 14, 2002 06:40 pm by ReverendTed ![]() |
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Makeing A pk3 file Soldier of Fortune : SoFII Mapping The two men standing thing is on the image beforehand. Open up mp.pk3 and check out the images in gfxmenuslevelshots for each of the levels. You'll see that each already has a silhouette of the men on it.... [more] |
7 | 2239 | Jul 14, 2002 06:36 pm by ReverendTed ![]() |
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Kill the Man with the Ball Beta 1 Released Soldier of Fortune : SoFII Mapping [ http://www.planetsoldier.com/%23PQN377567 ] First user-made custom gametype for SoF2. Check out the news item for more information. For the mappers among you (I'm pretty sure there's at least one *grin*), the Gametypes List provides all the informa... [more] |
2 | 1345 | Jul 12, 2002 01:05 am by ReverendTed ![]() |
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Patch 101! Soldier of Fortune : SoFII Mapping You'll need a new entities.def file. There will be one in the upcoming updated SoF2 MP SDK.... [more] |
12 | 1514 | Jul 12, 2002 01:02 am by ReverendTed ![]() |
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Patch 101! Soldier of Fortune : SoFII Mapping There is just one new item: "pickup_weapon_mp5" (it uses standard 9mm ammo pickups) Well, there's also a "func_wall" now that can be triggered to break up with the demolition explosion (check the PSoF Gametypes List for info on that). [ http://www.p... [more] |
12 | 1514 | Jul 11, 2002 12:15 am by ReverendTed ![]() |
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Attention Mappers and Gametype Modders! Soldier of Fortune : SoFII Mapping I might be able to consider that if I could post your SDK setup and ladder tutorials on the Mapper's Resource Center! (Did you check out the "Required Reading" links at the top of the document?) Also - the new Demolition gametype entity-trigger profil... [more] |
3 | 1531 | Jul 11, 2002 12:11 am by ReverendTed ![]() |
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Attention Mappers and Gametype Modders! Soldier of Fortune : SoFII Mapping Check this out: [ http://www.planetsoldier.com/sof2/mrc/gametypes.shtml ] Check it today to see if there's anything you didn't know that may help you out. Check back regularly to keep up-to-date on the latest gametypes!... [more] |
3 | 1531 | Jul 10, 2002 07:13 am by ReverendTed ![]() |
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Custom Gametype Item For Maps Soldier of Fortune : SoFII Mapping Here's an idea: How about a sticky topic with the subject "Gametype Items". People making new gametypes could detail what gametype items would need to be placed in a map for their gametype to be supported. This way everyone making a map could easily hav... [more] |
7 | 1464 | Jul 7, 2002 05:14 am by ReverendTed ![]() |
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Sky bug Soldier of Fortune : SoFII Mapping Instead of "hint" brushes, try "caulk".... [more] |
9 | 1791 | Jul 5, 2002 04:40 pm by ReverendTed ![]() |
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Custom Gametype Item For Maps Soldier of Fortune : SoFII Mapping Well, if you're a mapper, all you need to do is put the "gametype_item" entity in your map. Note: You don't have to make it a ktmwtb-only map...your regular maps will work with it, as long as they have the entity, so your map could support ctf, inf, elim... [more] |
7 | 1464 | Jul 5, 2002 05:43 am by ReverendTed ![]() |
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Custom Gametype Item For Maps Soldier of Fortune : SoFII Mapping Nawh...it's just a gametype_item. I haven't changed the game code...just added a new gametype. Regardless of what the model is, it sits there until it's picked up, and then it bolts itself to the back of whoever picked it up until it's dropped (like a f... [more] |
7 | 1464 | Jul 5, 2002 05:13 am by ReverendTed ![]() |
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Making New RMG BSP Instances Soldier of Fortune : SoFII Mapping Just a little info for you RMG-piddlers out there: (I'm sure a dev will correct me if I'm wrong on any of this:) An RMG BSP Instance is simply the structure, with no surroundings or lights (with only RMG gametype entities) that uses one of the shaders... [more] |
1 | 1379 | Jul 5, 2002 05:11 am by ReverendTed ![]() |
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Custom Gametype Item For Maps Soldier of Fortune : SoFII Mapping I just thought I'd let you guys know this in advance, so you can be ready. I've got a custom gametype working. It appears to be running alright, but it needs extensive testing to be confident. The only real problems have to do with the RMG. It's runni... [more] |
7 | 1464 | Jul 5, 2002 03:27 am by ReverendTed ![]() |
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Pillars Soldier of Fortune : SoFII Mapping Actually, what you probably want is a mesh. "Curves -> Cylinder"... [more] |
5 | 1137 | Jul 2, 2002 06:47 am by ReverendTed ![]() |
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Doors Soldier of Fortune : SoFII Mapping Is it possible to make a door that always opens away from the player?... [more] |
9 | 1253 | Jul 1, 2002 05:34 pm by ReverendTed ![]() |
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Texture Issues Soldier of Fortune : SoFII Mapping Well, whatever the problem is, it's something in the skies folder. (Also have a problem with the colors folder). Forunately I can get around it easily, since I don't use those folders but maybe once or twice a map. I simply extract the skies folder to ... [more] |
13 | 1414 | Jul 1, 2002 05:30 pm by ReverendTed ![]() |
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