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Latest Posts by ReverendTed
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F1 and L2A2 Grenade
Soldier of Fortune : SoFII Mapping
I believe they've been disabled after the patch.... [more]
3 2050 Aug 11, 2002 04:49 pm
by ReverendTed
Mappers Read This!
Soldier of Fortune : SoFII Mapping
I do think it's kinda funny that you (brutus) talk about unique naming conventions for images, yet you named your map "house.bsp". *grin* I'm not sure if it's been mentioned, but if you use a custom pk3 file, nothing in it can be used on a server that... [more]
19 5348 Jul 26, 2002 02:00 am
by ReverendTed
Func Wall
Soldier of Fortune : SoFII Mapping
A func_wall, when targeted, will disappear. The demolition levels use a separate effect to simulate them breaking apart. Check my gametypes list entry for Demolition: [ http://www.planetsoldier.com/sof2/mrc/gametypes.shtml ] It might be possible to ... [more]
9 1570 Jul 17, 2002 03:08 pm
by ReverendTed
A long rant, comments, ideas, discussions?
Soldier of Fortune : SoFII Mapping
One small point - brutus, I was the one that said you originally weren't supposed to be able to get through that window on shop, because that's what I was told by the map's designer. In the beta builds, that window wasn't even there. Apox didn't admit ... [more]
10 1583 Jul 17, 2002 02:58 pm
by ReverendTed
In game Warning Message
Soldier of Fortune : SoFII Mapping
I might suggest an "oil lamp" type presentation, or perhaps wall protrusions that -appear- to have flames in them...but you can't see them from below.... [more]
8 2037 Jul 15, 2002 06:15 pm
by ReverendTed
plants
Soldier of Fortune : SoFII Mapping
I don't think you use "high grass". Go to one of the colombia levels. Looks straight down. You should see a green ground texture. That's the texture you want to use as your ground. If you use that shader, the game will automatically put the vertical ... [more]
7 1392 Jul 15, 2002 06:09 pm
by ReverendTed
Please Help Me~Water problems
Soldier of Fortune : SoFII Mapping
What do you mean by "everything" outside? Have you tried putting caulk around the outside of the pool?... [more]
5 1494 Jul 14, 2002 06:51 pm
by ReverendTed
NEWBIE NEEDS HELP
Soldier of Fortune : SoFII Mapping
SoF2 is based on the Q3 engine. If you're read through some tutorials for using Q3Radiant and mapping for Q3, most of that information will transfer directly over into SoF2Radiant. It will also make you better prepared to understand the "differences" be... [more]
3 1144 Jul 14, 2002 06:49 pm
by ReverendTed
Makeing A pk3 file
Soldier of Fortune : SoFII Mapping
One suggestion I've seen is to open the red background image with the silhouettes on it, delete (or otherwise make transparent) the red parts, and paste that over your image.... [more]
7 2239 Jul 14, 2002 06:47 pm
by ReverendTed
Main Level Box
Soldier of Fortune : SoFII Mapping
Very few professional levels are built in a giant box. (More now that before, but still not many.) Most professional levels are more like a series of tunnels connecting bigger rooms. One of the biggest things that increases compile time with a "bigge... [more]
13 1543 Jul 14, 2002 06:40 pm
by ReverendTed
Makeing A pk3 file
Soldier of Fortune : SoFII Mapping
The two men standing thing is on the image beforehand. Open up mp.pk3 and check out the images in gfxmenuslevelshots for each of the levels. You'll see that each already has a silhouette of the men on it.... [more]
7 2239 Jul 14, 2002 06:36 pm
by ReverendTed
Kill the Man with the Ball Beta 1 Released
Soldier of Fortune : SoFII Mapping
[ http://www.planetsoldier.com/%23PQN377567 ] First user-made custom gametype for SoF2. Check out the news item for more information. For the mappers among you (I'm pretty sure there's at least one *grin*), the Gametypes List provides all the informa... [more]
2 1345 Jul 12, 2002 01:05 am
by ReverendTed
Patch 101!
Soldier of Fortune : SoFII Mapping
You'll need a new entities.def file. There will be one in the upcoming updated SoF2 MP SDK.... [more]
12 1514 Jul 12, 2002 01:02 am
by ReverendTed
Patch 101!
Soldier of Fortune : SoFII Mapping
There is just one new item: "pickup_weapon_mp5" (it uses standard 9mm ammo pickups) Well, there's also a "func_wall" now that can be triggered to break up with the demolition explosion (check the PSoF Gametypes List for info on that). [ http://www.p... [more]
12 1514 Jul 11, 2002 12:15 am
by ReverendTed
Attention Mappers and Gametype Modders!
Soldier of Fortune : SoFII Mapping
I might be able to consider that if I could post your SDK setup and ladder tutorials on the Mapper's Resource Center! (Did you check out the "Required Reading" links at the top of the document?) Also - the new Demolition gametype entity-trigger profil... [more]
3 1531 Jul 11, 2002 12:11 am
by ReverendTed
Attention Mappers and Gametype Modders!
Soldier of Fortune : SoFII Mapping
Check this out: [ http://www.planetsoldier.com/sof2/mrc/gametypes.shtml ] Check it today to see if there's anything you didn't know that may help you out. Check back regularly to keep up-to-date on the latest gametypes!... [more]
3 1531 Jul 10, 2002 07:13 am
by ReverendTed
Custom Gametype Item For Maps
Soldier of Fortune : SoFII Mapping
Here's an idea: How about a sticky topic with the subject "Gametype Items". People making new gametypes could detail what gametype items would need to be placed in a map for their gametype to be supported. This way everyone making a map could easily hav... [more]
7 1464 Jul 7, 2002 05:14 am
by ReverendTed
Sky bug
Soldier of Fortune : SoFII Mapping
Instead of "hint" brushes, try "caulk".... [more]
9 1791 Jul 5, 2002 04:40 pm
by ReverendTed
Custom Gametype Item For Maps
Soldier of Fortune : SoFII Mapping
Well, if you're a mapper, all you need to do is put the "gametype_item" entity in your map. Note: You don't have to make it a ktmwtb-only map...your regular maps will work with it, as long as they have the entity, so your map could support ctf, inf, elim... [more]
7 1464 Jul 5, 2002 05:43 am
by ReverendTed
Custom Gametype Item For Maps
Soldier of Fortune : SoFII Mapping
Nawh...it's just a gametype_item. I haven't changed the game code...just added a new gametype. Regardless of what the model is, it sits there until it's picked up, and then it bolts itself to the back of whoever picked it up until it's dropped (like a f... [more]
7 1464 Jul 5, 2002 05:13 am
by ReverendTed
Making New RMG BSP Instances
Soldier of Fortune : SoFII Mapping
Just a little info for you RMG-piddlers out there: (I'm sure a dev will correct me if I'm wrong on any of this:) An RMG BSP Instance is simply the structure, with no surroundings or lights (with only RMG gametype entities) that uses one of the shaders... [more]
1 1379 Jul 5, 2002 05:11 am
by ReverendTed
Custom Gametype Item For Maps
Soldier of Fortune : SoFII Mapping
I just thought I'd let you guys know this in advance, so you can be ready. I've got a custom gametype working. It appears to be running alright, but it needs extensive testing to be confident. The only real problems have to do with the RMG. It's runni... [more]
7 1464 Jul 5, 2002 03:27 am
by ReverendTed
Pillars
Soldier of Fortune : SoFII Mapping
Actually, what you probably want is a mesh. "Curves -> Cylinder"... [more]
5 1137 Jul 2, 2002 06:47 am
by ReverendTed
Doors
Soldier of Fortune : SoFII Mapping
Is it possible to make a door that always opens away from the player?... [more]
9 1253 Jul 1, 2002 05:34 pm
by ReverendTed
Texture Issues
Soldier of Fortune : SoFII Mapping
Well, whatever the problem is, it's something in the skies folder. (Also have a problem with the colors folder). Forunately I can get around it easily, since I don't use those folders but maybe once or twice a map. I simply extract the skies folder to ... [more]
13 1414 Jul 1, 2002 05:30 pm
by ReverendTed
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