Members Online»
0 Active | 102 Guests
Online:
|
LATEST FORUM THREADS»
by StrYdeR
Posts: 3 / 155 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 505 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2580 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3096 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 991 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
dm_Tower Beta Valve's Source : HL2 Mapping Your decals look ... strange? As if they are fullbright? How did you create them -- did you use overlays? I'm only getting this from the screenshots you posted.... [more] |
11 | 2199 | Jan 26, 2005 08:27 pm by N |
|
General advice: clipper and carve Valve's Source : HL2 Mapping As you make your maps, pay attention to your base geometry and what you are splitting up. In general, don't ever use the carve tool. The clip tool, however, is very, very useful. Rather than explain why, myself, I'll simply point you to read this... [more] |
1 | 3907 | Jan 26, 2005 08:17 pm by N |
|
Wires... Valve's Source : HL2 Mapping I know what you're talking about -- and you really don't want to use meshes or brushes for this. What you want to use, is a new feature or effect included in the Hammer editor. This is outlined in my previous post about reading the Valve posted tutor... [more] |
8 | 2126 | Dec 15, 2004 12:11 am by N |
|
Beginning mappers/veterans alike should read over ... Valve's Source : HL2 Mapping Before you start mapping in the Hammer editor/Source, I would highly recommend grabbing a cup of coffee and doing some reading first. What to read? Well, this: Source SDK Documentation and this: Hammer Documentation Now, there are many sec... [more] |
1 | 1423 | Dec 14, 2004 07:01 pm by N |
|
Machineguns on vehicle/vis-portals Valve's Source : HL2 Mapping Foyleman, while I don't disbelieve you, did you find anywhere in actual documentation that says that about the no-draw/caulk issue? As in the butting faces of brushes are ignored, as well as surfaces facing 'into the void' being ignored?... [more] |
5 | 1779 | Dec 14, 2004 06:55 pm by N |
|
HL2 Level Design: Physics Valve's Source : HL2 Mapping No problem -- I'm going to try and be active here, because I've really been waiting for this for a long time (Hammer 4); I really like the Source engine, and think I'll probably at least tinker around with the engine making silly/personal projects. Her... [more] |
12 | 2637 | Nov 18, 2004 06:07 pm by N |
|
Who esle is CSS mapping? Valve's Source : HL2 Mapping I will be playing around with CSS mapping, to be sure. The editor -- all you need is Hammer. It really is a fantastic editor, especially with the features in the newest version. It'll perform all your lighting, compiling, etc; it's the one stop shop... [more] |
9 | 2413 | Nov 18, 2004 05:56 pm by N |
|
HL2 Level Design: Physics Valve's Source : HL2 Mapping I tell ya what, here's a link: Snarkpit That'll answer some questions. But you can make brushes that have physics by making them a func_physbox; and if you give it prop data you'll be able to make it breakable. Also, you can use func_breakable... [more] |
12 | 2637 | Nov 18, 2004 05:54 pm by N |
|
HL2 Level Design: Physics Valve's Source : HL2 Mapping Including a lot of the heavy physics is expensive: both in terms of calculations, and bandwidth. That is because the physics of the objects need to be synchronized between the server and the clients. Anyway, all that aside, think of it this way: ... [more] |
12 | 2637 | Nov 18, 2004 04:41 pm by N |
|
HL2 Level Design: Physics Valve's Source : HL2 Mapping Make sure you pay attention to both the game type you are playing, and what entities you put into a map. For example, if you are making a Counter-Strike map, you do not want to go crazy on the physics props. And even then, if you are putting in some ... [more] |
12 | 2637 | Nov 18, 2004 04:12 pm by N |
|
call of duty General Gaming Topics : General Gaming Call of Duty was indeed incredible....can't wait to see what some modding/mapping folks make with this game!... [more] |
16 | 2030 | Nov 3, 2003 08:26 pm by N |
|
What's your favorite gaming news site? General Gaming Topics : General Gaming I also go to BluesNews, and the occasional followed link to GameSpy -- but, one site that is really run by some great folks, has a nice layout, etc, is: HomeLan Federation... [more] |
7 | 2318 | Oct 1, 2003 02:32 am by N |
|
a few questions Soldier of Fortune : SoFII Mapping 4. The GIMP should be just fine. The textures need to be in 'squares', or like, of a certain size like 256x256, or 512x512, 256x512, etc. While some textures might be created by hand, I'm sure that some of them are touched up digital photographs, o... [more] |
4 | 1631 | Dec 9, 2002 11:33 pm by N |
|
A tired ole gal with a few miles left? General Gaming Topics : General Gaming Yeah, that's exactly where I'm at, Fox -- even moreso with the number of mods that are out there, texture packs, etc. I think I'm going to work on some of those cooperative levels, since me and a few friends have started playing it, and it's a lot of fun... [more] |
6 | 1641 | Dec 9, 2002 06:53 pm by N |
|
A tired ole gal with a few miles left? General Gaming Topics : General Gaming The editor, tools, and resources seem to have come a looong way since then, foyle. ;) There's an interesting mod that allows you to play cooperatively with folks over the internet, on these special maps: a LOT of fun.... [more] |
6 | 1641 | Dec 9, 2002 06:37 pm by N |
|
A tired ole gal with a few miles left? General Gaming Topics : General Gaming I'm just wondering if any of you here ever did any mapping for Half-Life? Or if you did or didn't like the game and any of it's various mods. The other day I really just wanted to mess around with some map editing, and since I no longer own SoF2, and ... [more] |
6 | 1641 | Dec 9, 2002 05:56 pm by N |
|
A few things Soldier of Fortune : SoFII Mapping Shaders... Let's say you have a texture, and it looks like a squarish light fixture. A shader is like an 'information' script that the compiler uses to give that texture extra function. For example, the shader can say, "this texture has a surface t... [more] |
3 | 1802 | Dec 2, 2002 04:37 pm by N |
|
BRUTUS IS EVIL!! General Gaming Topics : General Gaming Congrats on the job there Burnside. And Brutus isn't evil, he's a good fella -- after all, sometimes in the course of political restructuring, it becomes necessary to "cut out" certain elements that need to be resolved. :devilishgrin: Sorry I never ... [more] |
6 | 1195 | Nov 25, 2002 03:47 pm by N |
|
Sky light vs GHOUL objects Soldier of Fortune : SoF Mapping I'm not sure on that one, and honestly can't remember really paying attention to that, since many of my areas with outdoor 'skies' still had mostly interior style areas.... [more] |
3 | 1101 | Nov 6, 2002 02:26 pm by N |
|
custom skies here Soldier of Fortune : SoFII Mapping Wow, that's some great looking work, Torchy. :smokin: ... [more] |
5 | 1803 | Nov 5, 2002 04:43 pm by N |
|
how to turn down light sky gives off Soldier of Fortune : SoFII Mapping Fox, you plugged my program AND called it great -- you totally made my day. :D I'd say that it sounds like you've got more than problem with just the shader. You need to look at and evaluate the design of what you're building. If you have dark corne... [more] |
8 | 1520 | Nov 5, 2002 04:42 pm by N |
|
tut video and textures Soldier of Fortune : SoFII Mapping You most likely need the Divx codec to watch the movie. Get that from www.divx.com I'm not sure what the deal is on the JPEGs.... [more] |
3 | 1492 | Nov 4, 2002 08:39 pm by N |
|
Looking for a Map-Mate :) Soldier of Fortune : SoFII Mapping This is seriously cool. Reading posts like this and the response therein is what makes this site in particular, one of the friendliest, more quality sites I routinely visit. I wish the both of you the best of luck, and will look forward to seeing what y... [more] |
7 | 1719 | Nov 4, 2002 07:13 pm by N |
|
Jedi Knight 2 General Gaming Topics : General Gaming Optimize my butt -- they did it to be able to get the multiplayer component out the door on time, or, just didn't care. Seeing as how much the single player porting was crappy, for THEM perhaps it's a good thing they did.... [more] |
3 | 1148 | Nov 3, 2002 04:07 pm by N |
|
About DOOM III ........... General Gaming Topics : General Gaming The game editor is supposed to be included within the actual engine for the game, sort of like Serious Sam's. At first John Carmack wasn't doing to do that because he wasn't sure if he could get the same performance in making the editor integrated into... [more] |
9 | 2281 | Oct 27, 2002 03:13 pm by N |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware