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Topic | Replies | Views | Last Post | |
Merging brushes? Soldier of Fortune : SoFII Mapping The easiest wasy to think of the merge button, is to ask yourself.. can these two brushes be replaced by once single brush, without having to clip that one brush? [] [] ... [more] |
3 | 1576 | Jul 15, 2002 06:57 pm by brutus_ |
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What do clip brushes do? Soldier of Fortune : SoFII Mapping clip brushes are invisible, but solid brushes that the player cannot see but they will block him/her. so if you have a dressor for ex, with handles that stick out 1 unit, when the player walks by they will get stuck against it. You would then add clip ... [more] |
4 | 1612 | Jul 15, 2002 02:54 pm by brutus_ |
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Mappers Read This! Soldier of Fortune : SoFII Mapping haha.. I agree 100% with ya! The problem is the following statement: Quote: But as long as people make sure they doesen't edit and distribute any existing gamefiles and name their stuff correctly Lol.. for the 300 of us that adopt the system, ... [more] |
19 | 5446 | Jul 10, 2002 02:39 am by brutus_ |
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Mappers Read This! Soldier of Fortune : SoFII Mapping Not that I wanna get into a big battle here.. but since pk3 files are nothing more than zip files.. for future updates all that Raven has to do is update the individual files, and update them in the already existing pk3 paks. Then no-one has to re-downloa... [more] |
19 | 5446 | Jul 10, 2002 12:34 am by brutus_ |
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Mappers Read This! Soldier of Fortune : SoFII Mapping btw.. anyone know the key values for the sounds in func_door? or at least point me to a file I can search through to find the answer.. I'm not seeing it anywhere.. there are 2 sounds.. one for start and one for stop.. cannot find syntax for either.. HELP!... [more] |
19 | 5446 | Jul 9, 2002 10:02 pm by brutus_ |
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Mappers Read This! Soldier of Fortune : SoFII Mapping Ok, Everyone by now must have thrown in a func_door, and using the new add your own trigger/wait field.. have gotten them to work. I was throwing in some final touches on a map last night when I was checking out the doors. I pulled down the console an... [more] |
19 | 5446 | Jul 9, 2002 09:18 pm by brutus_ |
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Sound trouble Soldier of Fortune : SoFII Mapping np... I remember too the whole 'slash' issue.. took me sooooooo long to figure that out which was really quite stupid of me since everything you see in the SDK uses / instead of *sigh* thank god I'm past that.. :devilishgrin: ... [more] |
6 | 1471 | Jul 9, 2002 10:33 am by brutus_ |
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Decals Soldier of Fortune : SoFII Mapping for posters and signs I just use the super thin with caulk... works great and it only cost 2 triangles to use! AS for the brick, I would say it probably would be best to section the wall off in the same manner as you would for a window.... [more] |
3 | 1430 | Jul 9, 2002 10:29 am by brutus_ |
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SOF2 Tools Update Soldier of Fortune : SoFII Mapping worked fine that time.. I'm almost finished this map but prolly on the weekend the next one will be starting up, so I'll play with this then. :) ... [more] |
20 | 1744 | Jul 9, 2002 03:53 am by brutus_ |
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NOOOO :( Error :( Soldier of Fortune : SoFII Mapping yeah every now and then, when I compile and all is good, I right click + drag the map, choose copy here.. that way I have a few copies along the way for that fatal moment.. I've tried autoarchiving it and such but it seems the only true way is to make the... [more] |
7 | 1735 | Jul 9, 2002 03:51 am by brutus_ |
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Sound trouble Soldier of Fortune : SoFII Mapping Your slashes are the wrong way.. you are using dos style '' and sof uses web style '/' also.. get rid of the .wav Not needed :smokin: ... [more] |
6 | 1471 | Jul 9, 2002 03:45 am by brutus_ |
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SOF2 Tools Update Soldier of Fortune : SoFII Mapping Link doesn't work for me :razz: ... [more] |
20 | 1744 | Jul 9, 2002 12:18 am by brutus_ |
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Mapping help (noob) Soldier of Fortune : SoFII Mapping you already posted this in another thread.. Its real anooying to read the same post in many different threads.. the moderators usually don't take to kindly to it either, just to let you know.... [more] |
10 | 1801 | Jul 8, 2002 08:24 pm by brutus_ |
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LOST MY MAP!!! Soldier of Fortune : SoFII Mapping save lots of backups.. do it often.. otherwise you'll fall victim to the ole radient :puke: ... [more] |
3 | 1372 | Jul 8, 2002 08:23 pm by brutus_ |
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Trigger_multiple and other trigger problems Soldier of Fortune : SoFII Mapping yeah.. I'd like to second that.. there has to be a way.. the doc's even tell you that to turn off/on lights to simply target them, although this doesn't seem to work.. Anyone have any clue?... [more] |
11 | 1592 | Jul 8, 2002 08:21 pm by brutus_ |
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SOF2 Tools Update Soldier of Fortune : SoFII Mapping I use custom textures a lot.. when I get home tonight I'll give it a whirl and let ya know what I think... wether or not you care what I think is a different matter but I will let you know lmao lol ... [more] |
20 | 1744 | Jul 8, 2002 06:18 pm by brutus_ |
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Trigger_multiple and other trigger problems Soldier of Fortune : SoFII Mapping I'm having some probs in this area as well.. some help sure would be appreciated here.. as for your triggers.. loop the sound however many times you want it to loop in your fav sound editor. So if door's wait period is 12 secs, loop the sound to ... [more] |
11 | 1592 | Jul 8, 2002 06:13 pm by brutus_ |
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A lil help plz :) Soldier of Fortune : SoFII Mapping Yeah that's totaly possible... When you are putting in thegametype information into the spawnpoints, just leave off the ctf flag and add a new gametype_player with just the ctf flag... [more] |
2 | 1494 | Jul 8, 2002 12:08 pm by brutus_ |
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NOOOO :( Error :( Soldier of Fortune : SoFII Mapping Check for the autosave.map Once or twice it's saved my butt. :smokin: ... [more] |
7 | 1735 | Jul 8, 2002 12:06 pm by brutus_ |
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Outside problems Soldier of Fortune : SoFII Mapping I've got a new map that I'm just tweaking right now.. real small map again, good for the 2-6 people range.. this will be one with a huge encompassing sky box so when its out.. d/l and tell me if you have framerate probs.. Sometimes I forget about th... [more] |
8 | 1630 | Jul 7, 2002 06:34 pm by brutus_ |
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Outside problems Soldier of Fortune : SoFII Mapping Thus far I haven't found anyone that could remedy that situation.. I always have to encompass the entire map in a huge skybox to get it to work. Funny enough tho... I haven't had it ruin compile times or fps yet tho.. Just seems to work for me lol... [more] |
8 | 1630 | Jul 7, 2002 12:57 pm by brutus_ |
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Detail Brushes(How far can you go) Soldier of Fortune : SoFII Mapping This is as far as I understand it: Detail brushes are always rendered and do not exhibit the same 'pop-up' characteristics that the structural ones do. The reason for the pop-up effect comes in the VIS part of the compile. Detail brushes are ignored... [more] |
6 | 1337 | Jul 7, 2002 04:09 am by brutus_ |
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Outside problems Soldier of Fortune : SoFII Mapping Your problem comes from a logistics point of view. Sky textures are not blocking textures.. they are to be used at the outside extremes. What you've asked the engine to do is to place a texture at the extreme outside, and then you've built something be... [more] |
8 | 1630 | Jul 7, 2002 04:02 am by brutus_ |
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Detail Brushes(How far can you go) Soldier of Fortune : SoFII Mapping You can go as far as you like but heed this warning: The detail brushes speed up compiling the same way the fast vis option does.. The engine will 'ignore' the brushes meaning that it always draws them, regardless of how far away the player is, or ... [more] |
6 | 1337 | Jul 6, 2002 06:02 pm by brutus_ |
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Sky bug Soldier of Fortune : SoFII Mapping np ... [more] |
9 | 1916 | Jul 6, 2002 05:58 pm by brutus_ |
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