Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 44 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: .bsp not updating, help not found after search
Trigonous
General Member
Since: Mar 8, 2006
Posts: 80
Last: Oct 3, 2006
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Sunday, Oct. 1, 2006 08:38 pm
Okay, so I'm using CoDBuilder to update my map, and it said, "warning! A new BSP have not been created!"[lol]. So, I searched for the problem, and I found that you can find individual errors more easily if you pause it after each section, so I did. I found this line in the bsp section:
Code:
finding triangle windings...
Degenerate triangle (ie, point or line) given to DeriveTextureVectors; ref pos =
 (181 376 -203)
This is sometimes caused by improper collapsing of vertices on the boundary between terrains.  It may also be caused by a bad brush.  Sometimes using the clipping tool can cause this; hiding all brushes in the area, selecting complete tall around the point, and pressing 'delete' may fix the problem.


I don't really get what it says to fix the problem, any help?
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Sunday, Oct. 1, 2006 08:49 pm
it gives you coordinates.. have you checked in Radiant what is at those coordinates?
Share |
Trigonous
General Member
Since: Mar 8, 2006
Posts: 80
Last: Oct 3, 2006
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Sunday, Oct. 1, 2006 09:07 pm
Of course I checked the coordinates. But what am I supposed to do there?
Share |
BallisticTip
General Member
Since: Dec 10, 2004
Posts: 979
Last: Nov 30, 2008
[view latest posts]
Level 7
Category: CoD Mapping
Posted: Sunday, Oct. 1, 2006 09:13 pm
Find the brush(es) or patch(es) at that coordinate and fix the problem, most efficiently by deleting the brush or patch that is causing the issue.

or this:

hiding all brushes in the area, selecting complete tall around the point, and pressing 'delete' may fix the problem
Share |
Trigonous
General Member
Since: Mar 8, 2006
Posts: 80
Last: Oct 3, 2006
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Sunday, Oct. 1, 2006 09:16 pm
*sigh*

How do I hide the brushes? How do I select complete tail? How do I press delete? Oh, wait, I know that one...
Share |
BallisticTip
General Member
Since: Dec 10, 2004
Posts: 979
Last: Nov 30, 2008
[view latest posts]
Level 7
Category: CoD Mapping
Posted: Sunday, Oct. 1, 2006 09:20 pm
selecting complete tall...create a "brush" around the are you want to select.

Right click.

Choose "select-complete-tall"

Delete using the backspace key.

Share |
Trigonous
General Member
Since: Mar 8, 2006
Posts: 80
Last: Oct 3, 2006
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Sunday, Oct. 1, 2006 09:27 pm
*sigh*

Selecting complete tall didn't do squat, so I just deleted the brush, and now I have a huge hole in my cliff, but the compile works. Thanks anyway.[jumping]
Share |
BallisticTip
General Member
Since: Dec 10, 2004
Posts: 979
Last: Nov 30, 2008
[view latest posts]
Level 7
Category: CoD Mapping
Posted: Sunday, Oct. 1, 2006 11:29 pm
So you had a bad brush or terrain patch....now replace it. There was something with the brush that was flawed, maybe it was clipped to an infinitely small dimension, or the patch was overly complex. Replace the terrain patch or brush with a new patch/brush and recompile again.

This isn't anything unusual, replacing bad brushes is just part of the process in troubleshooting compile issues.



edited on Oct. 1, 2006 07:31 pm by qrz
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty : CoD Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»