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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [Release]mp_pipeline
notelvis
General Member
Since: Feb 19, 2005
Posts: 63
Last: Jun 13, 2006
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Monday, May. 29, 2006 01:36 pm
This is an Allied/Axis map based on the map pipeline_sf from america's army.
It's basically a big complex building,.that needs to be infiltrated by the allied troops.

The dark corners, walkways, tunnels, doors, ladders, stairs,
snowy terrain, goodies in the exterior valve & more make this
map a sneaky map, which I hope u like. :)

Content from the Readme.txt:

///////////////
//mp_pipeline//
///////////////


/////Intro/////
This is a vague rebuild of the America's Army map, just because the map is great :D
Its capable or running Dm, tdm, ctf, and sd.

////Install////
Install the map by putting the mp_pipeline.iwd file in your call of duty 2/main directory.
So the total path becomes Call of Duty 2/main/mp_pipeline.iwd

///Functions///
I've integrated some functions into the map.
Doors & vents open & close by pressing the red button next to them with your usekey.

///Commands///
Note that you have to have rcon to the server to use these commands:

Also, the visibility or fog in this map is controllable by hand.
The command for this feature is: /pipeline_fog (or if your connected to a remote server /rcon pipeline_fog Values vary from 1-18. Where 1 is complete visibility, and 18 is complete darkness.

A possibility to disable the panzershreck in the external building also exists,
the command for this feature is: /superweapon 0 (or remote: /rcon superweapon 0)
By default this one is enabled. (/superweapon 1)

/pipeline_welcome_message 0 disables the welcome / recruiting message I inplanted.
(use seta if u never want those commands to be forgotten overtime)

///Fun mode///
Note that you have to have rcon to the server to use these commands:

I've integrated a mode to screw around with, an admin can enable fun mode for the remaining round by
using the command: /pipeline_fog alarm (or remote: /rcon pipeline_fog alarm)
Try it, and be surprised ;)

//Loadscreen//
I haven't taken the trouble to create a loadscreen, for it's not really neccesairy anyway :P

///Trouble///
Problems while loading the map?
Try disabeling pure, and then reload the map.
(console command: /sv_pure 0) (or remote, /rcon sv_pure 0)

IWD/Checksum mismatch?
Try disabeling pure, and then reload the map.
(console command: /sv_pure 0) (or remote, /rcon sv_pure 0)

//Credits
Mappers: Me
Feedback: The Modsonline community is really the only & nr1 on this list.
Beta testers : my clannies from DSD.

///Legal///
You are not allowed to modify anything within this archive without permission
of the auther (me).

///Contact///
For feedback, tips, or fanmail, email: Notelvis AT gmail DOT com

Have fun with this one,

Notel.

U can download it here:
http://notelvis.mindless999.net/cod2_map_pipeline.zip

edited on May. 29, 2006 09:43 am by notelvis
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notelvis
General Member
Since: Feb 19, 2005
Posts: 63
Last: Jun 13, 2006
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Tuesday, May. 30, 2006 07:16 am
Alright, this time I took the trouble to take some screenshots :D













Anyone [ohwell] ?
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Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
[view latest posts]
Level 7
Category: CoD2 Map + Mod Releases
Posted: Tuesday, May. 30, 2006 10:09 am
Nice looking map mate:D

Thanx for posting some screenshots, im sure i will come across ur map on a server soon and get to try it out.

Nice work

R&R|Ricsta
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MG!
General Member
Since: May 23, 2006
Posts: 16
Last: Oct 13, 2006
[view latest posts]
Level 1
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 31, 2006 12:42 pm
my hole server crash when i load your map...

its a public server with 28 slots my hole server was full and i want to test the map and it crashes!

i cant make my server unpure cause its a pub.. but can you help me with something else?
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notelvis
General Member
Since: Feb 19, 2005
Posts: 63
Last: Jun 13, 2006
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 31, 2006 04:33 pm
If I find out how to NOT make the map crash with pure i'll update it, what u need help with?

EDIT: I wasn't able to find out how to purify my map, any suggestions?

edited on May. 31, 2006 12:37 pm by notelvis
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MG!
General Member
Since: May 23, 2006
Posts: 16
Last: Oct 13, 2006
[view latest posts]
Level 1
Category: CoD2 Map + Mod Releases
Posted: Wednesday, May. 31, 2006 05:22 pm
ask other mappers ??
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=CS=Dude4Him
General Member
Since: Apr 14, 2006
Posts: 62
Last: Jul 9, 2012
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 3, 2006 04:20 am
Too many Allied spawn points under the map have to take it out off the server.
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notelvis
General Member
Since: Feb 19, 2005
Posts: 63
Last: Jun 13, 2006
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 3, 2006 06:13 am
SiCDude4Him writes...
Quote:
Too many Allied spawn points under the map have to take it out off the server.

Wtf!! Which gametype?
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=CS=Dude4Him
General Member
Since: Apr 14, 2006
Posts: 62
Last: Jul 9, 2012
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 3, 2006 01:22 pm
CTF using AWE Beta 9. Awesome job BTW but as soon as the map starts not long after you see the /kill's coming across the screen only from the Allied side I've never seen it from an Axis spawn and looks like its a populated server kind of thing.
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notelvis
General Member
Since: Feb 19, 2005
Posts: 63
Last: Jun 13, 2006
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jun. 3, 2006 02:06 pm
SiCDude4Him writes...
Quote:
CTF using AWE Beta 9. Awesome job BTW but as soon as the map starts not long after you see the /kill's coming across the screen only from the Allied side I've never seen it from an Axis spawn and looks like its a populated server kind of thing.


Thats weird, I checked the spawnpoints and they seem 2 be okay :(
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