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Topic | Replies | Views | Last Post | |
re-format compile error Call of Duty 2 : CoD2 MP Mapping Did u install ms frameworks?... [more] |
14 | 1642 | Jun 13, 2006 08:10 am by notelvis |
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Black players Call of Duty 2 : CoD2 MP Mapping You shouldnt be so racist man, judging black players and all :P Neh kiddin, http://www.modsonline.com/Tutorials-read-341.html Thats gonna solve your problem I think.... [more] |
5 | 7326 | Jun 13, 2006 08:08 am by notelvis |
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[Release]mp_pipeline Call of Duty 2 : CoD2 Map + Mod Releases SiCDude4Him writes...Quote:CTF using AWE Beta 9. Awesome job BTW but as soon as the map starts not long after you see the /kill's coming across the screen only from the Allied side I've never seen it from an Axis spawn and looks like its a populated serve... [more] |
13 | 2836 | Jun 3, 2006 02:06 pm by notelvis |
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[Release]mp_pipeline Call of Duty 2 : CoD2 Map + Mod Releases SiCDude4Him writes...Quote:Too many Allied spawn points under the map have to take it out off the server. Wtf!! Which gametype?... [more] |
13 | 2836 | Jun 3, 2006 06:13 am by notelvis |
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[Release]mp_pipeline Call of Duty 2 : CoD2 Map + Mod Releases If I find out how to NOT make the map crash with pure i'll update it, what u need help with? EDIT: I wasn't able to find out how to purify my map, any suggestions? edited on May. 31, 2006 12:37 pm by notelvis... [more] |
13 | 2836 | May 31, 2006 04:33 pm by notelvis |
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[Release]mp_pipeline Call of Duty 2 : CoD2 Map + Mod Releases Alright, this time I took the trouble to take some screenshots :D Anyone ?... [more] |
13 | 2836 | May 30, 2006 07:16 am by notelvis |
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[Release]mp_pipeline Call of Duty 2 : CoD2 Map + Mod Releases This is an Allied/Axis map based on the map pipeline_sf from america's army. It's basically a big complex building,.that needs to be infiltrated by the allied troops. The dark corners, walkways, tunnels, doors, ladders, stairs, snowy terrain, goodi... [more] |
13 | 2836 | May 29, 2006 01:36 pm by notelvis |
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Arena issues.........still Call of Duty 2 : CoD2 MP Mapping tomaz writes...Quote:Notelvis; WOOHOOOO!! THANK YOU SO MUCH!! The file extension was the problem. I would NEVER have realized that was the problem. I went into Control Panel, Folder Options, View tab and deselected "hide extensions for known file type... [more] |
5 | 1106 | May 10, 2006 09:57 pm by notelvis |
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Arena issues.........still Call of Duty 2 : CoD2 MP Mapping The bsp is supposed to be in map.iwd > maps > mp > map.bsp**** The arena is supposed to go here: map.iwd > mp > map.arena Make sure u name it the same, and also, make sure it really is a .arena file, and not a .arena.txt Check your (windows) folder o... [more] |
5 | 1106 | May 10, 2006 07:24 am by notelvis |
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Interactable objects in mp? Call of Duty 2 : CoD2 MP Mapping If I click the link I look for the word "explode" cuz thats what I want, the first thing that pops up is: Using Exploders This tutorial will take you through the use of exploders, exploderchunks and fx from start to finish. For those wondering, an ex... [more] |
6 | 2417 | May 9, 2006 07:36 pm by notelvis |
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Help a newb out! Call of Duty 2 : CoD2 MP Mapping I reckon he found out the sky texture setting doesnt go in the worldspawn, but in the skybox :P... [more] |
6 | 1845 | May 9, 2006 09:15 am by notelvis |
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Played clip & leaning problem Call of Duty 2 : CoD2 MP Mapping thicken your walls? Either by creating a clip brush in the inside, against the wall, or thicken the wall itself.... [more] |
2 | 1464 | May 9, 2006 09:14 am by notelvis |
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Interactable objects in mp? Call of Duty 2 : CoD2 MP Mapping No cod2 tutorials, but it is possible, check the cod1 tutorial list. -Notel... [more] |
6 | 2417 | May 9, 2006 09:12 am by notelvis |
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PROBLEMS WITH THE EDITOR Call of Duty 2 : CoD2 MP Mapping robert1954 writes...Quote:Hi All Can anyone help Radiant seems to work ok, but for one thing right click on map to bring up menu select mp for putting a spawn point and the only thing there is Global intermission and no other as per the video's anyone k... [more] |
129 | 10421 | May 9, 2006 08:04 am by notelvis |
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PROBLEMS WITH THE EDITOR Call of Duty 2 : CoD2 MP Mapping zaku writes...Quote:im a flicking idiot when it comes to this poo-poo iv done everything iv put that dll in my windows system folder and 32 folder i dont know what to do next. Help me iv look thu the forums and i dont know what i am looking for. HELP!! ... [more] |
129 | 10421 | May 9, 2006 06:07 am by notelvis |
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PROBLEMS WITH THE EDITOR Call of Duty 2 : CoD2 MP Mapping Search the forums dude... Your answer is even in this topic, geez.... [more] |
129 | 10421 | May 8, 2006 08:51 am by notelvis |
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PROBLEMS WITH THE EDITOR Call of Duty 2 : CoD2 MP Mapping Try another view (properties > views / rendering), also, try making the grid smaller @ the "grid" menu. By the way, if it helps, the shortcut for changing dimension is ctrl-tab.... [more] |
129 | 10421 | May 7, 2006 06:28 am by notelvis |
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Bright models Call of Duty 2 : CoD2 MP Mapping Thanks alot man, that seems to have done the trick BTW, when I recompile, the grid file dissapears, is it merged into the bsp now? If I edit the gridfile, will it be extracted from the bsp, and my additional dots added up? My map is pretty huge, and... [more] |
6 | 1866 | May 1, 2006 10:55 am by notelvis |
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Bright models Call of Duty 2 : CoD2 MP Mapping I need a bit of help again, my map is almost done, and it's supposed to be very dark, the problem is that the models don't get processed by the lightning compiler, and glow up because of this. (and yes, I tried various light compiling options: fast, extra... [more] |
6 | 1866 | May 1, 2006 12:37 am by notelvis |
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Trying to get a door to rotate Call of Duty 2 : CoD2 Scripting I finally got it to work in a seperate map, as for the mistake, somehow another entity named the same as my door was in the map. (Dont ask me how it got there). anyway, I thought the cleanest way of getting the doors in my map (mp_pipeline, rebuilding ... [more] |
9 | 1821 | Apr 29, 2006 08:27 am by notelvis |
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Having trouble scripting a moving door Call of Duty 2 : CoD2 MP Mapping your .map file won't work, could you re-upload it?... [more] |
11 | 1957 | Apr 28, 2006 09:10 am by notelvis |
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Trying to get a door to rotate Call of Duty 2 : CoD2 Scripting I did every step exactly like it was written, at least I think so. Does cod1 scripting even work in cod2? Could you, or someone else that has been able to make a rotating door send me the .map file? Would be greatly appreciated! ps: I wouldn't ask... [more] |
9 | 1821 | Apr 27, 2006 04:20 pm by notelvis |
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Add vehicles without using models Call of Duty 2 : CoD2 MP Mapping This way you ARE using models, only not directly :)... [more] |
5 | 1253 | Apr 27, 2006 08:54 am by notelvis |
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Trying to get a door to rotate Call of Duty 2 : CoD2 Scripting Could a moderator perhaps move this post to "CoD 2 Level Design" ? I think it has more potential there :)... [more] |
9 | 1821 | Apr 27, 2006 08:50 am by notelvis |
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Trying to get a door to rotate Call of Duty 2 : CoD2 Scripting Nope, I've even tried simple moving instead of rotating, and it still didnt work. (just to be clear, I also tried a non-normal angle like 139 degrees, just to be sure it wasnt turning so fast i couldnt see it.) In the moving tutorial, it says that e... [more] |
9 | 1821 | Apr 26, 2006 05:17 pm by notelvis |
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