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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Brush is tranparent
Maverick1337
General Member
Since: May 6, 2006
Posts: 11
Last: May 19, 2006
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Level 1
Category: CoD2 MP Mapping
Posted: Monday, May. 15, 2006 12:02 am
So I drew out a brush for a wall with the caulk texture, and then I went to texture certain sides with this snowy brick texture, and now its see through. wth.
Did i make teh brush wrong? (theres no tutorial for creating brushes other then the initial box in Foylemans.)
Do you not use the caulk texture?
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3DArt
General Member
Since: May 6, 2006
Posts: 144
Last: Jan 18, 2011
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, May. 15, 2006 12:30 am
For a wall create a brush with the Caulk texture.
You have done that.
So far so good.

[thumbs_up]

Applying textures use ctrl+shift and left click for one side
only.
You can apply textures for the six surfaces of the wall.

But which texture did you use exactly.

Is it partly transparant in your texture window also?

[smokin]
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Maverick1337
General Member
Since: May 6, 2006
Posts: 11
Last: May 19, 2006
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Level 1
Category: CoD2 MP Mapping
Posted: Monday, May. 15, 2006 12:38 am
Ok, well I selected more than one to be textured, so that is why. Thanks man. And do you always use the Caulk for everything?
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Monday, May. 15, 2006 08:12 am
Yes.
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Maverick1337
General Member
Since: May 6, 2006
Posts: 11
Last: May 19, 2006
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Level 1
Category: CoD2 MP Mapping
Posted: Friday, May. 19, 2006 04:16 am
hmmmm didn't work. weird. TO create a brush, you just drag it out right?
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veef
General Member
Since: Apr 25, 2006
Posts: 1258
Last: Aug 29, 2006
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Level 8
Category: CoD2 MP Mapping
Posted: Friday, May. 19, 2006 04:30 am
Maverick1337 writes...
Quote:
hmmmm didn't work. weird. TO create a brush, you just drag it out right?


Yes that is how you create a brush, but when you apply the texture make sure it does not have "_blend" in it's name those textures you can see through.
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