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how to read clientcvars back in gametype script? Call of Duty 2 : CoD2 Scripting You can not get a client cvar only set them.... [more] |
4 | 2115 | Aug 29, 2006 10:10 am by veef ![]() |
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couldnt find map error (help please) Call of Duty 2 : CoD2 MP Mapping Moober writes...Quote:it isnt a .txt Are you willing to put money on that ... [more] |
11 | 1726 | Aug 29, 2006 09:47 am by veef ![]() |
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Something Weird in Radiant Call of Duty 2 : CoD2 MP Mapping DadofAzz writes...Quote: edit:- ha ha TC,, knew I would get you on the spelling thing soon lol... check your post lol Nothing spelled wrong just a fat finger hitting both keys ... [more] |
5 | 1860 | Aug 28, 2006 05:31 am by veef ![]() |
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i get these errors Call of Duty 2 : CoD2 MP Mapping Still all normal.... [more] |
7 | 3023 | Aug 28, 2006 05:20 am by veef ![]() |
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final checklist before release Call of Duty 2 : CoD2 MP Mapping I would like to add that where the file is hosted provide screenshots to check out your map.... [more] |
8 | 1850 | Aug 28, 2006 04:57 am by veef ![]() |
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Error During Test Of Map Call of Duty 2 : CoD2 MP Mapping http://www.modsonline.com/Forums-top-22072.html%23121950... [more] |
7 | 1918 | Aug 27, 2006 10:03 am by veef ![]() |
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Please help! clipping rounded objects such as cylindars Call of Duty 2 : CoD2 MP Mapping The_Caretaker writes...Quote:By clipping a square brush so it will look like a cylinder.Or create the brush and then on the toolbar select Brush>Arbitrary sided and input how many sides you want your cylinder to have.... [more] |
6 | 1801 | Aug 27, 2006 12:13 am by veef ![]() |
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trigger hurt problem.... Call of Duty 2 : CoD2 MP Mapping ThE_TeMpLaR writes...Quote:I already did that...made outer and inner walls structural and all the rest inside detail... Well i don't see your outside wall in the picture so i guessed it was detail, plus you will need to portal any entrance in those walls... [more] |
13 | 1938 | Aug 26, 2006 10:26 pm by veef ![]() |
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making a collision map file Call of Duty 2 : CoD2 MP Mapping oleedee writes...Quote:thanks. the reason im doing this is coz i cant make clips as complex as the rock model.. im looking for a way to break apart the rock so i can texture it asif it was a brush also were is collmap directory? thanks againThe collmap... [more] |
5 | 1786 | Aug 26, 2006 06:08 pm by veef ![]() |
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gametype dependant walls Call of Duty 2 : CoD2 MP Mapping The wall must be a script_model or a script_brush then use the following key = script_gameobjectname value = ctf and the value would be the gametype it will show up in. edited on Aug. 26, 2006 01:55 pm by veef... [more] |
8 | 2469 | Aug 26, 2006 05:55 pm by veef ![]() |
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trigger hurt problem.... Call of Duty 2 : CoD2 MP Mapping ThE_TeMpLaR writes...Quote: The only problem is that when i went to compiling, during process it show this messages....for example... - portal at xxx brush is not at BSP split, is floating, or .... - brush has the same cell on both sides... I ... [more] |
13 | 1938 | Aug 26, 2006 05:51 pm by veef ![]() |
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Portalling noob Call of Duty 2 : CoD2 MP Mapping med writes...Quote:You can see the two bigger doors in the screenshot, and I'm pretty sure the smaller door is at the same height. Is there a problem with the t-junction there? The t-junction at those spots are basically -+ -+ + + + -+ - - - -... [more] |
8 | 1710 | Aug 26, 2006 06:10 am by veef ![]() |
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HQ problem. More than scripting? Call of Duty 2 : CoD2 Scripting darkdemon58 writes...Quote:Thanks stryder, that was right on that part. Now its saying my issue is in the "thread door1_rotate();" line ...it worked before when i had it like this i thought. i dont need to add this to the main also do i?Yes thread ... [more] |
11 | 1824 | Aug 26, 2006 06:04 am by veef ![]() |
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Portalling noob Call of Duty 2 : CoD2 MP Mapping med writes...Quote:The warehouse in the background is portalled, and I haven't had any problems with that area, so I know that there are at least no leaks there. I went through and made everything that wasn't a floor, ceiling, or wall a detail brush. Gett... [more] |
8 | 1710 | Aug 26, 2006 06:01 am by veef ![]() |
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i get these errors Call of Duty 2 : CoD2 MP Mapping ddjay writes...Quote:can some one please tell weather this is right so i know its ok PunkBuster Server: Preparing to Disable PB Server... (C:\Program Files\Activision\Call of Duty 2\pb\) Hitch warning: 4973 msec frame time Resolving cod2master.act... [more] |
7 | 3023 | Aug 26, 2006 05:50 am by veef ![]() |
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script error Call of Duty 2 : CoD2 MP Mapping http://www.modsonline.com/Forums-top-22072.html%23121950... [more] |
16 | 2363 | Aug 26, 2006 05:41 am by veef ![]() |
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xmodel problem Call of Duty 2 : CoD2 MP Mapping sicsoaringeagle writes...Quote:my entitys says: key: model value: xmodel/vehicle_spitfire_flying i used winrar to take out the iwd.13 files. took out the xmodel folder put it ito main. open radient. (have skybox and floor) right click, misc, model.... [more] |
12 | 1946 | Aug 23, 2006 08:31 am by veef ![]() |
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What is HQ? Call of Duty 2 : CoD2 MP Mapping Here is what is in the hq.gsc which explains it. To add radios to your map add a section to your level script similar to the one below. To get the origin and angles values easily it is recommended that you temporarily place radio models in your lev... [more] |
6 | 2100 | Aug 23, 2006 08:26 am by veef ![]() |
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Swirly dusty type of stuff Call of Duty 2 : CoD2 MP Mapping StrYdeR writes...Quote:The_Caretaker writes...Quote:Most mods however don't release many maps.lol - likely because of the act of helping others see their projects through to fruition don't get me wrong - the rewards are almost as high Oh so true, to... [more] |
7 | 2427 | Aug 23, 2006 02:24 am by veef ![]() |
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can't select entities Call of Duty 2 : CoD2 MP Mapping http://www.modsonline.com/Forums-top-24091-.html%23133126... [more] |
3 | 1848 | Aug 22, 2006 10:56 pm by veef ![]() |
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Please Help Call of Duty 2 : CoD2 MP Mapping topbun writes...Quote:thanks, but the problem is now is the tutorial says place your .bsp file in the folder, but i only was able to find a .d3dbsp file. Is that the right one? Yes that is correct the .bsp is the same as the .d3dbsp.... [more] |
5 | 1759 | Aug 21, 2006 11:29 pm by veef ![]() |
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Please Help Call of Duty 2 : CoD2 MP Mapping You will need to pack it into a *.iwd and place it in the main folder of the server and clients. A tutorial on creating the *iwd is located here. http://www.modsonline.com/Tutorials-read-333.html edited on Aug. 21, 2006 07:27 pm by veef... [more] |
5 | 1759 | Aug 21, 2006 11:12 pm by veef ![]() |
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portals Call of Duty 2 : CoD2 MP Mapping Saureco writes...Quote:I understand the relationship between structural brushes and portals. However, maskedavenger's tut draws cells with one brush per wall, and one portal texture per brush. AmishThunder's tut has two interior cells with two opposing ... [more] |
12 | 1440 | Aug 21, 2006 11:07 pm by veef ![]() |
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bombzone prefabs Q Call of Duty 2 : CoD2 MP Mapping Check to make sure the extension is correct on your .gsc by clicking on "My Computer" and then on the toolbar at the top of the window select Tools->Folder Options Tab "View" and then uncheck "hide extensions for known filetypes". ... [more] |
10 | 1841 | Aug 21, 2006 12:51 am by veef ![]() |
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Can't Place Spawnpoints Help! Call of Duty 2 : CoD2 MP Mapping Remove custom content from your main directory as explained in the F.A.Q.... [more] |
2 | 1746 | Aug 20, 2006 09:08 pm by veef ![]() |
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