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Latest Posts by veef
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how to read clientcvars back in gametype script?
Call of Duty 2 : CoD2 Scripting
You can not get a client cvar only set them.... [more]
4 1850 Aug 29, 2006 03:10 am
by veef
couldnt find map error (help please)
Call of Duty 2 : CoD2 MP Mapping
Moober writes...Quote:it isnt a .txt Are you willing to put money on that ... [more]
11 1591 Aug 29, 2006 02:47 am
by veef
Something Weird in Radiant
Call of Duty 2 : CoD2 MP Mapping
DadofAzz writes...Quote: edit:- ha ha TC,, knew I would get you on the spelling thing soon lol... check your post lol Nothing spelled wrong just a fat finger hitting both keys ... [more]
5 1658 Aug 27, 2006 10:31 pm
by veef
i get these errors
Call of Duty 2 : CoD2 MP Mapping
Still all normal.... [more]
7 2743 Aug 27, 2006 10:20 pm
by veef
final checklist before release
Call of Duty 2 : CoD2 MP Mapping
I would like to add that where the file is hosted provide screenshots to check out your map.... [more]
8 1644 Aug 27, 2006 09:57 pm
by veef
Error During Test Of Map
Call of Duty 2 : CoD2 MP Mapping
http://www.modsonline.com/Forums-top-22072.html%23121950... [more]
7 1706 Aug 27, 2006 03:03 am
by veef
Please help! clipping rounded objects such as cylindars
Call of Duty 2 : CoD2 MP Mapping
The_Caretaker writes...Quote:By clipping a square brush so it will look like a cylinder.Or create the brush and then on the toolbar select Brush>Arbitrary sided and input how many sides you want your cylinder to have.... [more]
6 1519 Aug 26, 2006 05:13 pm
by veef
trigger hurt problem....
Call of Duty 2 : CoD2 MP Mapping
ThE_TeMpLaR writes...Quote:I already did that...made outer and inner walls structural and all the rest inside detail... Well i don't see your outside wall in the picture so i guessed it was detail, plus you will need to portal any entrance in those walls... [more]
13 1731 Aug 26, 2006 03:26 pm
by veef
making a collision map file
Call of Duty 2 : CoD2 MP Mapping
oleedee writes...Quote:thanks. the reason im doing this is coz i cant make clips as complex as the rock model.. im looking for a way to break apart the rock so i can texture it asif it was a brush also were is collmap directory? thanks againThe collmap... [more]
5 1603 Aug 26, 2006 11:08 am
by veef
gametype dependant walls
Call of Duty 2 : CoD2 MP Mapping
The wall must be a script_model or a script_brush then use the following key = script_gameobjectname value = ctf and the value would be the gametype it will show up in. edited on Aug. 26, 2006 01:55 pm by veef... [more]
8 2173 Aug 26, 2006 10:55 am
by veef
trigger hurt problem....
Call of Duty 2 : CoD2 MP Mapping
ThE_TeMpLaR writes...Quote: The only problem is that when i went to compiling, during process it show this messages....for example... - portal at xxx brush is not at BSP split, is floating, or .... - brush has the same cell on both sides... I ... [more]
13 1731 Aug 26, 2006 10:51 am
by veef
Portalling noob
Call of Duty 2 : CoD2 MP Mapping
med writes...Quote:You can see the two bigger doors in the screenshot, and I'm pretty sure the smaller door is at the same height. Is there a problem with the t-junction there? The t-junction at those spots are basically -+ -+ + + + -+ - - - -... [more]
8 1541 Aug 25, 2006 11:10 pm
by veef
HQ problem. More than scripting?
Call of Duty 2 : CoD2 Scripting
darkdemon58 writes...Quote:Thanks stryder, that was right on that part. Now its saying my issue is in the "thread door1_rotate();" line ...it worked before when i had it like this i thought. i dont need to add this to the main also do i?Yes thread ... [more]
11 1637 Aug 25, 2006 11:04 pm
by veef
Portalling noob
Call of Duty 2 : CoD2 MP Mapping
med writes...Quote:The warehouse in the background is portalled, and I haven't had any problems with that area, so I know that there are at least no leaks there. I went through and made everything that wasn't a floor, ceiling, or wall a detail brush. Gett... [more]
8 1541 Aug 25, 2006 11:01 pm
by veef
i get these errors
Call of Duty 2 : CoD2 MP Mapping
ddjay writes...Quote:can some one please tell weather this is right so i know its ok PunkBuster Server: Preparing to Disable PB Server... (C:\Program Files\Activision\Call of Duty 2\pb\) Hitch warning: 4973 msec frame time Resolving cod2master.act... [more]
7 2743 Aug 25, 2006 10:50 pm
by veef
script error
Call of Duty 2 : CoD2 MP Mapping
http://www.modsonline.com/Forums-top-22072.html%23121950... [more]
16 2261 Aug 25, 2006 10:41 pm
by veef
xmodel problem
Call of Duty 2 : CoD2 MP Mapping
sicsoaringeagle writes...Quote:my entitys says: key: model value: xmodel/vehicle_spitfire_flying i used winrar to take out the iwd.13 files. took out the xmodel folder put it ito main. open radient. (have skybox and floor) right click, misc, model.... [more]
12 1787 Aug 23, 2006 01:31 am
by veef
What is HQ?
Call of Duty 2 : CoD2 MP Mapping
Here is what is in the hq.gsc which explains it. To add radios to your map add a section to your level script similar to the one below. To get the origin and angles values easily it is recommended that you temporarily place radio models in your lev... [more]
6 1868 Aug 23, 2006 01:26 am
by veef
Swirly dusty type of stuff
Call of Duty 2 : CoD2 MP Mapping
StrYdeR writes...Quote:The_Caretaker writes...Quote:Most mods however don't release many maps.lol - likely because of the act of helping others see their projects through to fruition don't get me wrong - the rewards are almost as high Oh so true, to... [more]
7 2234 Aug 22, 2006 07:24 pm
by veef
can't select entities
Call of Duty 2 : CoD2 MP Mapping
http://www.modsonline.com/Forums-top-24091-.html%23133126... [more]
3 1628 Aug 22, 2006 03:56 pm
by veef
Please Help
Call of Duty 2 : CoD2 MP Mapping
topbun writes...Quote:thanks, but the problem is now is the tutorial says place your .bsp file in the folder, but i only was able to find a .d3dbsp file. Is that the right one? Yes that is correct the .bsp is the same as the .d3dbsp.... [more]
5 1503 Aug 21, 2006 04:29 pm
by veef
Please Help
Call of Duty 2 : CoD2 MP Mapping
You will need to pack it into a *.iwd and place it in the main folder of the server and clients. A tutorial on creating the *iwd is located here. http://www.modsonline.com/Tutorials-read-333.html edited on Aug. 21, 2006 07:27 pm by veef... [more]
5 1503 Aug 21, 2006 04:12 pm
by veef
portals
Call of Duty 2 : CoD2 MP Mapping
Saureco writes...Quote:I understand the relationship between structural brushes and portals. However, maskedavenger's tut draws cells with one brush per wall, and one portal texture per brush. AmishThunder's tut has two interior cells with two opposing ... [more]
12 1340 Aug 21, 2006 04:07 pm
by veef
bombzone prefabs Q
Call of Duty 2 : CoD2 MP Mapping
Check to make sure the extension is correct on your .gsc by clicking on "My Computer" and then on the toolbar at the top of the window select Tools->Folder Options Tab "View" and then uncheck "hide extensions for known filetypes". ... [more]
10 1590 Aug 20, 2006 05:51 pm
by veef
Can't Place Spawnpoints Help!
Call of Duty 2 : CoD2 MP Mapping
Remove custom content from your main directory as explained in the F.A.Q.... [more]
2 1496 Aug 20, 2006 02:08 pm
by veef
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