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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Ideas for door Blocking?
WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Tuesday, Feb. 28, 2006 09:06 am
If you do it with a trigger hurt then theres no scripting needed, just set a delay in the trigger properties.

I hate door blockers, so if it was my map I would have a trigger multi and a script that gives the player a warning, if he is still blocking after a countdown then light him up with a bright red light, and teleport him into the enemys spawn area!! LOL [lol]

Grassy
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deus
General Member
Since: Jul 19, 2005
Posts: 30
Last: Apr 11, 2006
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Tuesday, Feb. 28, 2006 03:33 pm
This problem as with everything that ever happens in gaming should be obvious to fix.
What would happen in real life? you would push the f****ng P***k out the way.
A simple nudge button would fix that and many problems and would open up all sorts of new game experiences.
No more bunching up in tight/hectic situations else you might knock a sniper or whatever...

Wish people who make games would take there heads outta there a**es!
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Ace008
General Member
Since: Jul 22, 2005
Posts: 738
Last: Jan 3, 2009
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Level 6
Category: CoDUO Mapping
Posted: Wednesday, Mar. 1, 2006 01:44 am
I was thinking of some ideas not sure they are possible but here they are. First how about a random explosion triggered by someone standing in the trigger for something like 10 seconds. Another idea could you make a trigger and if the person stays in to long you could just shoot him without getting a team kill. Last idea like deus said could you just push them out make a trigger and do a script something like:

Thread move player();
}
move player();
{
guys = getentarray("allies");
waittill trigger("trigger");
movex allies 1,0,23
}

or something like that or maybe make them go to a script orgin.
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
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Level 8
MODSCON
Category: CoDUO Mapping
Posted: Wednesday, Mar. 1, 2006 10:26 am
Ric, I have sumpin similar in one of my maps thats is actually working, If you have sorted this by now pop a quick post here to save me typing it all out.

Greets doa
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Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
[view latest posts]
Level 7
Category: CoDUO Mapping
Posted: Wednesday, Mar. 1, 2006 04:12 pm
Hey all

nah i have not sorted anything out for this yet, been really busy lately.

i have like 3 more things to do in my map then i can release it:

- Stopping players from blocking train door
- need a teleporter, reason for is when players spawn and the train has gone they fall into a teleporter that puts them into the train yard
- i need a trigger that can only be activated by jeeps

Any help is much appreciated

cheers

R&R|Ricsta
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Rifle
General Member
Since: Jul 9, 2005
Posts: 183
Last: Jun 15, 2009
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Wednesday, Mar. 1, 2006 04:48 pm
WHC_Grassy writes...
Quote:
If you do it with a trigger hurt then theres no scripting needed, just set a delay in the trigger properties.

I hate door blockers, so if it was my map I would have a trigger multi and a script that gives the player a warning, if he is still blocking after a countdown then light him up with a bright red light, and teleport him into the enemys spawn area!! LOL [lol]

Grassy


someone could just deliberately block a door, get put in enemy spawn area then spawnkill everyone
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