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Latest Posts by Rifle
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My map on a server... errors...
Call of Duty 4 : CoD4 MP Mapping
Ok so ive rented a small server for me and some mates to play the custom maps we make etc.. we followed tutorials on the owners site and when weve queried them it seems like everything is in order but we had trouble loading the map on the server. When ... [more]
2 1639 Jun 15, 2009 10:53 am
by Rifle
Basic scripting i think. Spot the error. or...?
Call of Duty 4 : CoD4 Scripting
think ive cracked it. first of all i turn the gate script into one that had a 'push to go up' and 'push to go down' rather than just go down after 30 seconds. once that works i copied the script to my other lift (with only 1 brush) and that started wor... [more]
8 1115 May 29, 2009 02:28 pm
by Rifle
Basic scripting i think. Spot the error. or...?
Call of Duty 4 : CoD4 Scripting
They are seperate .gsc files called to from mp_mymap.gsc called to by lines like maps\mp\mymap\mp_mymap_Base1Lift::main(); ye i do those brushmodel things so i doing think thats the problem, cant think of what is though..... [more]
8 1115 May 29, 2009 12:14 am
by Rifle
Basic scripting i think. Spot the error. or...?
Call of Duty 4 : CoD4 Scripting
sorry for the double post. added: Key: cursorhint Value: HINT_ACTIVATE Key: hintstring Value: "[USE]" to the trigger_use for the gate (that works) and even now i dont get a hand or any words.. it still brings up the gate when i press us tho... [more]
8 1115 May 28, 2009 10:25 pm
by Rifle
Basic scripting i think. Spot the error. or...?
Call of Duty 4 : CoD4 Scripting
i only spelled lift wrong(life) in the post, in radiant its fine. ok ill add those key/values but it says in the li'l box in the entity window: " "cursorhint" - sets the cursor hint icon to display when the player looks at it. Default is HINT_ACTIVATE... [more]
8 1115 May 28, 2009 10:03 pm
by Rifle
Basic scripting i think. Spot the error. or...?
Call of Duty 4 : CoD4 Scripting
Hi, I used to map for cod uo, basic stuff but when i stopped i knew how to make most models/moving/rotating stuff and now im starting again on cod4 im not sure if i need to go about the scripting differently. i have taken the original script from a tem... [more]
8 1115 May 28, 2009 09:32 pm
by Rifle
Cod 5 utility
Call of Duty: World at War : CoDWW MP Mapping
man i feel like an idiot, been searching for 15 mins then i scroll up 2 inches and see the banner! lol thanks... [more]
7 2049 Nov 26, 2008 06:05 pm
by Rifle
Script Shutdown
Call of Duty : CoDUO Mapping
i wanted to make somthing that would allow me to stop all of the script for in my map working, while on it (by that i mean the elevators etc) at first i was thinking about stopping the triggers but now if i think about it, i can use the level. statments.... [more]
2 869 Jul 27, 2007 12:42 am
by Rifle
Wall-Napper!
Call of Duty : CoDUO Mapping
more info: i decided to cut the floor of the room into two pieces and remove one of them, so the room is no longer enclosed (its now attached to the room below it which was previously ok), and now i can see the room fine!, i just gotta work out the in ... [more]
3 1267 Jul 26, 2007 12:40 am
by Rifle
Does This Script Look OK To You?
Call of Duty : CoDUO Mapping
The IF function: IF (Something is true) {then do this } else {if not then do this} E.G. IF playername=cool {Say "Congratulations :D"} else {Say "its ok, your not the only one thats not cool"} Congratulations :D hope this helps edited on Jul.... [more]
14 967 Jul 25, 2007 09:52 pm
by Rifle
Wall-Napper!
Call of Duty : CoDUO Mapping
Thats right, my walls have been kidnapped... i have a plain room and all the walls seem to have disappered, and if i look through the walls (i cant walk through them so they're obviously still there) all the models on the other side seem to be non exis... [more]
3 1267 Jul 25, 2007 09:46 pm
by Rifle
i have a request
Call of Duty : CoDUO Mapping
you didnt need to go and make a new topic about the same thing but anyway... to make a prefab you select everything you want to be part of it (e.g. all the brushes in a tower) then go to edit>save selection as prefab and then you simple save it and ... [more]
4 1402 Jul 25, 2007 07:23 pm
by Rifle
Does This Script Look OK To You?
Call of Duty : CoDUO Mapping
thanks Grassy, i get it now :D:D... [more]
14 967 Jul 25, 2007 01:18 am
by Rifle
Script Error
Call of Duty : CoDUO Mapping
thanks grassy but i understand that already, i just dont understand why he put a double bracket (which stopped it from working), unless he did it unintensionally thanks ... [more]
10 955 Jul 25, 2007 12:20 am
by Rifle
Script Error
Call of Duty : CoDUO Mapping
sorry i copied it but the reason i didnt go over it was because i dont know what it should look like, thanks ill just try that... one sec... bad syntax, this line: Box_SecretGlassElevator_Part1[k] movex((120,0.5); is there supposed to be a doubl... [more]
10 955 Jul 24, 2007 10:24 pm
by Rifle
Selecting All Brushes of The Same Texture
Call of Duty : CoDUO Mapping
hmm.. " c:/commandlist.txt was not found " and then a window comes up tittled mapped commands and the only one in there is: ToggleOutlineDraw - J any idea... if not do you know where it should be placed and ill find someone to send it to m... [more]
9 1047 Jul 24, 2007 09:31 pm
by Rifle
Selecting All Brushes of The Same Texture
Call of Duty : CoDUO Mapping
hmm.. " c:/commandlist.txt was not found " and then a window comes up tittled mapped commands and the only one in there is: ToggleOutlineDraw - J any idea... if not do you know where it should be placed and ill find someone to send it to m... [more]
9 1047 Jul 24, 2007 09:31 pm
by Rifle
Selecting All Brushes of The Same Texture
Call of Duty : CoDUO Mapping
command list...? lol!... [more]
9 1047 Jul 24, 2007 08:58 pm
by Rifle
Script Error
Call of Duty : CoDUO Mapping
playername they do have the same targetname Box_SecretGlassElevator_Part1 part 1 contains 6 different brushes.. if all parts (part1, part2, part3, part4) all have the same targetname then i cant call on them individually to do different things... ... [more]
10 955 Jul 24, 2007 08:55 pm
by Rifle
Script Error
Call of Duty : CoDUO Mapping
ok, so ive made a script for this elevator thing which comes out of a small space and formes an elevator, then takes the person through it and then goes back to its original place... its kinda long and probably could have been done a lot easier but any... [more]
10 955 Jul 24, 2007 08:37 pm
by Rifle
Selecting All Brushes of The Same Texture
Call of Duty : CoDUO Mapping
its works!!! you dont know how many years ive been waiting for that... hours i have spent selecting brushes with similar textures!! thank you!... [more]
9 1047 Jul 24, 2007 08:26 pm
by Rifle
Does This Script Look OK To You?
Call of Duty : CoDUO Mapping
yeh ive read that tut its really good, read it ages ago though.. problem is i just had no idea what 'while' meant... i just tried running the map and the problem came in this script so yeh, ill put in your one and see what happens... one sec... ... [more]
14 967 Jul 24, 2007 07:02 pm
by Rifle
Does This Script Look OK To You?
Call of Duty : CoDUO Mapping
the way you guys are showing me looks like it will only happen once... i dont see anything in your scripts tell the event to re-occur where as in mine you can see it finishing the task and then going back to the begining.. plus, in mine the main fu... [more]
14 967 Jul 24, 2007 05:46 pm
by Rifle
Selecting All Brushes of The Same Texture
Call of Duty : CoDUO Mapping
nobody knows a way of selecting every brush with the same texture do they? ... [more]
9 1047 Jul 24, 2007 05:42 pm
by Rifle
Does This Script Look OK To You?
Call of Duty : CoDUO Mapping
but im not calling it from inside the function, am i? if the function is what is inside the { and } the if you see the function has ended before i recall it... main() { Box_JailBars = getent ("Box_JailBars", "targetname"); Box_JailBars_move() ... [more]
14 967 Jul 24, 2007 04:38 pm
by Rifle
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