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My map on a server... errors... Call of Duty 4 : CoD4 MP Mapping Ok so ive rented a small server for me and some mates to play the custom maps we make etc.. we followed tutorials on the owners site and when weve queried them it seems like everything is in order but we had trouble loading the map on the server. When ... [more] |
2 | 1639 | Jun 15, 2009 10:53 am by Rifle ![]() |
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Basic scripting i think. Spot the error. or...? Call of Duty 4 : CoD4 Scripting think ive cracked it. first of all i turn the gate script into one that had a 'push to go up' and 'push to go down' rather than just go down after 30 seconds. once that works i copied the script to my other lift (with only 1 brush) and that started wor... [more] |
8 | 1115 | May 29, 2009 02:28 pm by Rifle ![]() |
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Basic scripting i think. Spot the error. or...? Call of Duty 4 : CoD4 Scripting They are seperate .gsc files called to from mp_mymap.gsc called to by lines like maps\mp\mymap\mp_mymap_Base1Lift::main(); ye i do those brushmodel things so i doing think thats the problem, cant think of what is though..... [more] |
8 | 1115 | May 29, 2009 12:14 am by Rifle ![]() |
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Basic scripting i think. Spot the error. or...? Call of Duty 4 : CoD4 Scripting sorry for the double post. added: Key: cursorhint Value: HINT_ACTIVATE Key: hintstring Value: "[USE]" to the trigger_use for the gate (that works) and even now i dont get a hand or any words.. it still brings up the gate when i press us tho... [more] |
8 | 1115 | May 28, 2009 10:25 pm by Rifle ![]() |
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Basic scripting i think. Spot the error. or...? Call of Duty 4 : CoD4 Scripting i only spelled lift wrong(life) in the post, in radiant its fine. ok ill add those key/values but it says in the li'l box in the entity window: " "cursorhint" - sets the cursor hint icon to display when the player looks at it. Default is HINT_ACTIVATE... [more] |
8 | 1115 | May 28, 2009 10:03 pm by Rifle ![]() |
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Basic scripting i think. Spot the error. or...? Call of Duty 4 : CoD4 Scripting Hi, I used to map for cod uo, basic stuff but when i stopped i knew how to make most models/moving/rotating stuff and now im starting again on cod4 im not sure if i need to go about the scripting differently. i have taken the original script from a tem... [more] |
8 | 1115 | May 28, 2009 09:32 pm by Rifle ![]() |
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Cod 5 utility Call of Duty: World at War : CoDWW MP Mapping man i feel like an idiot, been searching for 15 mins then i scroll up 2 inches and see the banner! lol thanks... [more] |
7 | 2049 | Nov 26, 2008 06:05 pm by Rifle ![]() |
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Script Shutdown Call of Duty : CoDUO Mapping i wanted to make somthing that would allow me to stop all of the script for in my map working, while on it (by that i mean the elevators etc) at first i was thinking about stopping the triggers but now if i think about it, i can use the level. statments.... [more] |
2 | 869 | Jul 27, 2007 12:42 am by Rifle ![]() |
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Wall-Napper! Call of Duty : CoDUO Mapping more info: i decided to cut the floor of the room into two pieces and remove one of them, so the room is no longer enclosed (its now attached to the room below it which was previously ok), and now i can see the room fine!, i just gotta work out the in ... [more] |
3 | 1267 | Jul 26, 2007 12:40 am by Rifle ![]() |
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Does This Script Look OK To You? Call of Duty : CoDUO Mapping The IF function: IF (Something is true) {then do this } else {if not then do this} E.G. IF playername=cool {Say "Congratulations :D"} else {Say "its ok, your not the only one thats not cool"} Congratulations :D hope this helps edited on Jul.... [more] |
14 | 967 | Jul 25, 2007 09:52 pm by Rifle ![]() |
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Wall-Napper! Call of Duty : CoDUO Mapping Thats right, my walls have been kidnapped... i have a plain room and all the walls seem to have disappered, and if i look through the walls (i cant walk through them so they're obviously still there) all the models on the other side seem to be non exis... [more] |
3 | 1267 | Jul 25, 2007 09:46 pm by Rifle ![]() |
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i have a request Call of Duty : CoDUO Mapping you didnt need to go and make a new topic about the same thing but anyway... to make a prefab you select everything you want to be part of it (e.g. all the brushes in a tower) then go to edit>save selection as prefab and then you simple save it and ... [more] |
4 | 1402 | Jul 25, 2007 07:23 pm by Rifle ![]() |
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Does This Script Look OK To You? Call of Duty : CoDUO Mapping thanks Grassy, i get it now :D:D... [more] |
14 | 967 | Jul 25, 2007 01:18 am by Rifle ![]() |
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Script Error Call of Duty : CoDUO Mapping thanks grassy but i understand that already, i just dont understand why he put a double bracket (which stopped it from working), unless he did it unintensionally thanks ... [more] |
10 | 955 | Jul 25, 2007 12:20 am by Rifle ![]() |
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Script Error Call of Duty : CoDUO Mapping sorry i copied it but the reason i didnt go over it was because i dont know what it should look like, thanks ill just try that... one sec... bad syntax, this line: Box_SecretGlassElevator_Part1[k] movex((120,0.5); is there supposed to be a doubl... [more] |
10 | 955 | Jul 24, 2007 10:24 pm by Rifle ![]() |
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Selecting All Brushes of The Same Texture Call of Duty : CoDUO Mapping hmm.. " c:/commandlist.txt was not found " and then a window comes up tittled mapped commands and the only one in there is: ToggleOutlineDraw - J any idea... if not do you know where it should be placed and ill find someone to send it to m... [more] |
9 | 1047 | Jul 24, 2007 09:31 pm by Rifle ![]() |
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Selecting All Brushes of The Same Texture Call of Duty : CoDUO Mapping hmm.. " c:/commandlist.txt was not found " and then a window comes up tittled mapped commands and the only one in there is: ToggleOutlineDraw - J any idea... if not do you know where it should be placed and ill find someone to send it to m... [more] |
9 | 1047 | Jul 24, 2007 09:31 pm by Rifle ![]() |
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Selecting All Brushes of The Same Texture Call of Duty : CoDUO Mapping command list...? lol!... [more] |
9 | 1047 | Jul 24, 2007 08:58 pm by Rifle ![]() |
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Script Error Call of Duty : CoDUO Mapping playername they do have the same targetname Box_SecretGlassElevator_Part1 part 1 contains 6 different brushes.. if all parts (part1, part2, part3, part4) all have the same targetname then i cant call on them individually to do different things... ... [more] |
10 | 955 | Jul 24, 2007 08:55 pm by Rifle ![]() |
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Script Error Call of Duty : CoDUO Mapping ok, so ive made a script for this elevator thing which comes out of a small space and formes an elevator, then takes the person through it and then goes back to its original place... its kinda long and probably could have been done a lot easier but any... [more] |
10 | 955 | Jul 24, 2007 08:37 pm by Rifle ![]() |
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Selecting All Brushes of The Same Texture Call of Duty : CoDUO Mapping its works!!! you dont know how many years ive been waiting for that... hours i have spent selecting brushes with similar textures!! thank you!... [more] |
9 | 1047 | Jul 24, 2007 08:26 pm by Rifle ![]() |
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Does This Script Look OK To You? Call of Duty : CoDUO Mapping yeh ive read that tut its really good, read it ages ago though.. problem is i just had no idea what 'while' meant... i just tried running the map and the problem came in this script so yeh, ill put in your one and see what happens... one sec... ... [more] |
14 | 967 | Jul 24, 2007 07:02 pm by Rifle ![]() |
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Does This Script Look OK To You? Call of Duty : CoDUO Mapping the way you guys are showing me looks like it will only happen once... i dont see anything in your scripts tell the event to re-occur where as in mine you can see it finishing the task and then going back to the begining.. plus, in mine the main fu... [more] |
14 | 967 | Jul 24, 2007 05:46 pm by Rifle ![]() |
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Selecting All Brushes of The Same Texture Call of Duty : CoDUO Mapping nobody knows a way of selecting every brush with the same texture do they? ... [more] |
9 | 1047 | Jul 24, 2007 05:42 pm by Rifle ![]() |
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Does This Script Look OK To You? Call of Duty : CoDUO Mapping but im not calling it from inside the function, am i? if the function is what is inside the { and } the if you see the function has ended before i recall it... main() { Box_JailBars = getent ("Box_JailBars", "targetname"); Box_JailBars_move() ... [more] |
14 | 967 | Jul 24, 2007 04:38 pm by Rifle ![]() |
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