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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Making a simple MOD
sevensniff
General Member
Since: Feb 12, 2005
Posts: 365
Last: Apr 8, 2010
[view latest posts]
Level 5
Category: CoD+UO General
Posted: Thursday, Jan. 19, 2006 07:10 pm
hi im makin a mod for a rifle only server im making to mess about with my mates.

ive got very far in it im at the final stages of having it ready.

i just have one problem. Does anyone know how to make the m1garand take the length of time it takes the enfield take to shoot again cuz i want to make it abit more fair.

ive tryed looking about in the weapon files to see it but i cant find it.

thanks for any help[thumbs_up]
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BR3NTB
General Member
Since: Jun 20, 2004
Posts: 893
Last: Mar 3, 2006
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Level 7
Category: CoD+UO General
Posted: Thursday, Jan. 19, 2006 07:29 pm
Im not 100% sure but I think its weapons/mp and you I Think need to adjust the weapon file like so.

in each weapon file you will find the key: reloadTime followed by a number.

adjust them accordingly.

[smokin]
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sevensniff
General Member
Since: Feb 12, 2005
Posts: 365
Last: Apr 8, 2010
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Level 5
Category: CoD+UO General
Posted: Thursday, Jan. 19, 2006 07:42 pm
this is were i think it is in the enfield but i dono wot one

Code:
weaponSlot\primary\moveSpeedScale\1.15\damage\120\meleeDamage\150\fireDelay\0\meleeDelay\0.15\reloadTime\0.7\reloadEmptyTime\0.7\reloadAddTime\0.6\reloadStartTime\1.4\reloadStartAddTime\1.4\reloadEndTime\1.03\fireTime\0.33\rechamberTime\1.1\rechamberBoltTime\0.4


and this is the garand

Code:
\weaponSlot\primary\moveSpeedScale\1.09\damage\70\meleeDamage\150\fireDelay\0\meleeDelay\0.15\reloadTime\1.6\reloadEmptyTime\1.6\reloadAddTime\0.83\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\fireTime\0.135\rechamberTime\0.1\rechamberBoltTime\0


im thinking its somthin to do with the chamber
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donkey
General Member
Since: Aug 22, 2004
Posts: 461
Last: Oct 13, 2006
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Level 5
Category: CoD+UO General
Posted: Thursday, Jan. 19, 2006 08:35 pm
the chamber is where you pull back the piece on the rifle and lets the bullet out thats rechambering if you put that 2 0 your animations will be off because it would still look like its rechambering but you can still fire. Theres another part of the code also that you have to change so it stops the rechamber there might be an option like /rechamber/1/ and change the 1 to a 0 ill look it up
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sgtbilkothe3rd
General Member
Since: Mar 3, 2006
Posts: 115
Last: Mar 1, 2009
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Tuesday, Nov. 28, 2006 02:53 am
The rechamber value is rechamberTime on some weaps, and is set like at 0.1 for things like the ppsh, so it's not something you turn off or on with a toggle, it's another time variable. At least in the case of the ppsh.
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general99
General Member
Since: Oct 31, 2004
Posts: 323
Last: Dec 18, 2013
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Level 5
Category: CoD+UO General
Posted: Tuesday, Nov. 28, 2006 08:51 am
Go to Filefront and and download the neduo mod. See how Ned did exactly what your looking for.

http://callofduty.filefront.com/file/nedUO;56275

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